Ken Levine News

News: Oh, BioShock Vita Still Hasn't Even Entered Development

Oh, BioShock Vita Still Hasn't Even Entered Development

Not a particularly big shock

Do you remember BioShock Vita? The title was announced by series creator Ken Levine during Sony’s E3 2011 press conference, promising a unique take on Irrational Games’ seedy franchise. Sadly, the game still hasn’t even entered development, as publisher Take-Two and Sony are yet to sign a deal regarding the...

News: Ken Levine Isn’t Convinced You’ll Like BioShock Infinite’s Ending

Ken Levine Isn’t Convinced You’ll Like BioShock Infinite’s Ending

BioWare understands

In an interview with Outside Xbox (sorry!), BioShock Infinite designer Ken Levine has revealed a tidbit about the ending of his upcoming title, describing it as "unique" and unlike anything you'll have "experienced in a video game before". Chatting to the show, he said: "The plot actually gets more interesting as it goes on. The...

News: Why Is BioShock Infinite's Box Art So Bad?

Why Is BioShock Infinite's Box Art So Bad?

It's for frat boys

BioShock Infinite’s box art is a travesty. You may not all agree – but series creator Ken Levine certainly does. Chatting with Wired about the abysmal cover image, the luminary compared the pack shot to salad dressing. Stick with us. “There are plenty of products that I buy that I don’t spend a lot of time thinking...

News: Irrational Games Focusing on BioShock Infinite, Not Vita

Irrational Games Focusing on BioShock Infinite, Not Vita

Nothing to say

When Ken Levine announced BioShock Vita at Sony’s E3 press conference last year, it was clear that the project was nothing but an idea. Fast-forward a year and not much has changed, with Levine’s studio, Irrational Games, opting to focus its attention on the upcoming BioShock Infinite. In an interview with Wired, the studio lead...

News: BioShock Infinite To Boast Greater Range Of Combat

BioShock Infinite To Boast Greater Range Of Combat

  Ken Levine has told players to expect more varied gameplay in BioShock Infinite

While the original game focused very heavily on close-quarters combat, its sequel will have a much greater range of encounters, keeping players on their toes. "One of the first things we did when we started on BioShock Infinite was to draw a graph with y and z axes, and to say that one of those axes..

News: Ken Levine's Itching To Show Off BioShock Infinite's PlayStation Move Support

Ken Levine's Itching To Show Off BioShock Infinite's PlayStation Move Support

With the BioShock franchise loosely associated with the XBOX platform -- despite all of the games appearing on PS3 -- it looks like Sony is going out of its way to make BioShock Infinite feel more at home on its premier platform

One way its achieving this is by heavily promoting the game's PlayStation Move implementation. In a new interview, Irrational Games gaffer Ken Levine has said that he can't..

News: Special PlayStation Move Peripheral In The Works For BioShock Infinite

Special PlayStation Move Peripheral In The Works For BioShock Infinite

When Ken Levine announced PlayStation Move support for BioShock Infinite at this year's E3, it seemed more like a statement of intent than anything else

But in a new PlayStation.com post, Sony has hinted that BioShock Infinite's heavily anticipated Move support might be further along than we anticipated. Outlining all the upcoming PlayStation Move related software, the article says of BioShock..

News: Levine: BioShock Infinite Is 'My Game'

Levine: BioShock Infinite Is 'My Game'

BioShock creator Ken Levine has no doubts about who wears the trousers at Irrational Games

Chatting with Joystiq, the legendary developer revealed that BioShock Infinite is most definitely his game. “This is my game,” he said, "I love the fact that we sit down and chat with each other but at the end of the day this thing’s got to be my decision.” We wondered why Irrational never..

News: Ken Levine Praises Killzone 3's Move Controls

Ken Levine Praises Killzone 3's Move Controls

Reach for the sky

We don't know too much about how BioShock Infinite will use PlayStation Move, but Irrational Games head guy Ken Levine is certainly impressed with how the controller has been implemented in flagship shooter Killzone 3. A recent PlayStation Blog post featured a video interview with Levine, and though he didn't give away any...

News: BioShock on Vita Brand New Game

BioShock on Vita Brand New Game

Ken Levine promises Vita's BioShock is not a port

Ken Levine let us know about BioShock on PS Vita during a brief appearance during Sony's E3 Press Conference, simply revealing that his studio is bringing the franchise to the system in one way or another. But we were still in the dark as to how exactly Irrational Games was going to be doing this...

News: Levine: BioShock Vita Will Be 'Strange And Surprising To People'

Levine: BioShock Vita Will Be 'Strange And Surprising To People'

Irrational Games boss Ken Levine doesn't do things by half, so it's not necessarily surprising to hear the video games luminary tease his upcoming PlayStation Vita project as being "strange"

In an interview with IGN, the legend reiterated that the game would be something new, and not simply a port of a previous BioShock title. “That’s a new game. That is going to be strange and surprising to..

News: Ken Levine Explains BioShock Infinite's Skylines

Ken Levine Explains BioShock Infinite's Skylines

BioShock Infinite was undoubtedly one of the stars of E3 2011

Popping up at Sony's press conference, Ken Levine explained how Irrational Games was planning to bring PlayStation Move to to the game, as well as develop a brand new entry in the series for the PlayStation Vita. In this developer diary, Ken Levine explains Columbia's skylines — unusual rails which connect the floating world and open..

E3 2011: Ken Levine Discusses PlayStation Move In Bioshock Infinite

Ken Levine Discusses PlayStation Move In Bioshock Infinite

"We don't know how we're going to use PlayStation Move yet," was the message of Irrational Games' Ken Levine during Sony's press conference

It's a sentiment echoed in the developer's interview with IGN. “I tried to be as honest as I could up there. I don’t exactly know what we’re doing yet. I’ve worked with known film directors who basically were wanting to make a Bioshock movie, and their..

News: Move Controls in BioShock Infinite "Would Cheat Gamers"

Move Controls in BioShock Infinite "Would Cheat Gamers"

So says Ken Levine

The anticipated scurry of first-person franchises over to PlayStation Move hasn't quite materialised yet: Portal 2 does not feature Move, although EA is considering Move for Battlefield 3. 2K sequel BioShock Infinite won't be using the motion controller though, and why not? According to BioShock creator Ken Levine, it's so users...

News: Hey Mr. Levine, Could Bioshock Ever Return To Rapture?

Hey Mr. Levine, Could Bioshock Ever Return To Rapture?

The latest Bioshock game, Bioshock: Infinite, is notably set in the sky

Aside from going into space, you couldn't get further from the depths of the ocean. So is this the end of Rapture then? This was the question CVG put to Bioshock's creator, Ken Levine, during GamesCom last week. His response was decidedly indecisive (ooooh): “It was a very challenging and very difficult thing for me not to do..

News: Ken Levine On Skipping Bioshock 2 & His Thoughts On The Game

Ken Levine On Skipping Bioshock 2 & His Thoughts On The Game

With the announcement of Bioshock: Infinite, many people are asking the question as to why the series' creator, Ken Levine, skipped on Bioshock 2

The answer's simple, he told Joystiq that he "felt like we said what we wanted to say about Rapture". He continued: "That's one of the reasons Bioshock 2 wasn't the right project for us and, as we agreed with the company, we didn't have..