Not a particularly big shock
Give us the game, and wipe away the debt
Remember when Ken Levine inadvertently popped up at the PS Vita's official reveal event? A now famous moment, the luminary sidled onstage and suggested a game in the BioShock universe was in development for the hot new handheld. Unfortunately, a recent statement on Twitter from the auteur has revealed that,...
Would you kindly give it a rest?
BioShock Vita, the game that was announced over two years ago but hasn’t even entered development yet, is still a topic of conversation between Sony and 2K Games. Asked about the project on Twitter over the weekend, series creator Ken Levine revealed that he “talked about the title” with the aforementioned...
Not a particularly big shock
Do you remember BioShock Vita? The title was announced by series creator Ken Levine during Sony’s E3 2011 press conference, promising a unique take on Irrational Games’ seedy franchise. Sadly, the game still hasn’t even entered development, as publisher Take-Two and Sony are yet to sign a deal regarding the...
In an interview with Outside Xbox (sorry!), BioShock Infinite designer Ken Levine has revealed a tidbit about the ending of his upcoming title, describing it as "unique" and unlike anything you'll have "experienced in a video game before". Chatting to the show, he said: "The plot actually gets more interesting as it goes on. The...
It's for frat boys
BioShock Infinite’s box art is a travesty. You may not all agree – but series creator Ken Levine certainly does. Chatting with Wired about the abysmal cover image, the luminary compared the pack shot to salad dressing. Stick with us. “There are plenty of products that I buy that I don’t spend a lot of time thinking...
Nothing to say
When Ken Levine announced BioShock Vita at Sony’s E3 press conference last year, it was clear that the project was nothing but an idea. Fast-forward a year and not much has changed, with Levine’s studio, Irrational Games, opting to focus its attention on the upcoming BioShock Infinite. In an interview with Wired, the studio lead...
Would you kindly...?
Sony kindly asked Ken Levine to announce BioShock Vita before the game even started production, the developer has revealed. Speaking in an interview with Eurogamer.net, the series creator said that he agreed to the request due to Sony being such a great partner to Irrational Games: Look, generally when I announce something...
The original BioShock was a fairly chatty game, but the upcoming BioShock Infinite is poised to puts its predecessor to shame. Series creator Ken Levine has revealed that there is “three or four times” more scripting in a single level of Infinite than in the entirety of the original game combined. That leaves a lot of room to say...
Ken Levine has told players to expect more varied gameplay in BioShock Infinite
While the original game focused very heavily on close-quarters combat, its sequel will have a much greater range of encounters, keeping players on their toes. "One of the first things we did when we started on BioShock Infinite was to draw a graph with y and z axes, and to say that one of those axes..
With the BioShock franchise loosely associated with the XBOX platform -- despite all of the games appearing on PS3 -- it looks like Sony is going out of its way to make BioShock Infinite feel more at home on its premier platform
One way its achieving this is by heavily promoting the game's PlayStation Move implementation. In a new interview, Irrational Games gaffer Ken Levine has said that he can't..
Next year's BioShock Infinite is right up there on our list of four must-have Move games for the future, and Irrational Games' Ken Levine seems pleased with how it's coming together. In an interview on the PlayStation Blog, Levine reveals that the studio is itching to show off its progress so far: We’ve got
When Ken Levine announced PlayStation Move support for BioShock Infinite at this year's E3, it seemed more like a statement of intent than anything else
But in a new PlayStation.com post, Sony has hinted that BioShock Infinite's heavily anticipated Move support might be further along than we anticipated. Outlining all the upcoming PlayStation Move related software, the article says of BioShock..
BioShock creator Ken Levine has no doubts about who wears the trousers at Irrational Games
Chatting with Joystiq, the legendary developer revealed that BioShock Infinite is most definitely his game. This is my game, he said, "I love the fact that we sit down and chat with each other but at the end of the day this things got to be my decision. We wondered why Irrational never..
Reach for the sky
We don't know too much about how BioShock Infinite will use PlayStation Move, but Irrational Games head guy Ken Levine is certainly impressed with how the controller has been implemented in flagship shooter Killzone 3. A recent PlayStation Blog post featured a video interview with Levine, and though he didn't give away any...
Ken Levine promises Vita's BioShock is not a port
Ken Levine let us know about BioShock on PS Vita during a brief appearance during Sony's E3 Press Conference, simply revealing that his studio is bringing the franchise to the system in one way or another. But we were still in the dark as to how exactly Irrational Games was going to be doing this...
Irrational Games boss Ken Levine doesn't do things by half, so it's not necessarily surprising to hear the video games luminary tease his upcoming PlayStation Vita project as being "strange"
In an interview with IGN, the legend reiterated that the game would be something new, and not simply a port of a previous BioShock title. Thats a new game. That is going to be strange and surprising to..
BioShock Infinite was undoubtedly one of the stars of E3 2011
Popping up at Sony's press conference, Ken Levine explained how Irrational Games was planning to bring PlayStation Move to to the game, as well as develop a brand new entry in the series for the PlayStation Vita. In this developer diary, Ken Levine explains Columbia's skylines — unusual rails which connect the floating world and open..
"We don't know how we're going to use PlayStation Move yet," was the message of Irrational Games' Ken Levine during Sony's press conference
It's a sentiment echoed in the developer's interview with IGN. I tried to be as honest as I could up there. I dont exactly know what were doing yet. Ive worked with known film directors who basically were wanting to make a Bioshock movie, and their..
So says Ken Levine
The anticipated scurry of first-person franchises over to PlayStation Move hasn't quite materialised yet: Portal 2 does not feature Move, although EA is considering Move for Battlefield 3. 2K sequel BioShock Infinite won't be using the motion controller though, and why not? According to BioShock creator Ken Levine, it's so users...
The latest Bioshock game, Bioshock: Infinite, is notably set in the sky
Aside from going into space, you couldn't get further from the depths of the ocean. So is this the end of Rapture then? This was the question CVG put to Bioshock's creator, Ken Levine, during GamesCom last week. His response was decidedly indecisive (ooooh): It was a very challenging and very difficult thing for me not to do..
With the announcement of Bioshock: Infinite, many people are asking the question as to why the series' creator, Ken Levine, skipped on Bioshock 2
The answer's simple, he told Joystiq that he "felt like we said what we wanted to say about Rapture". He continued: "That's one of the reasons Bioshock 2 wasn't the right project for us and, as we agreed with the company, we didn't have..
One question: What Is Icarus? Well, we don't know. Yet. The much anticipated project from Ken Levine's Irrational studio set to get blown out tonight at rougly 7:00PM BST. Naturally, we'll be there to watch the action unfold. What could it be folks? Rumours are hinting at something completely new, or the Darkness 2. Could be either, but given it's coming from the studio behind Bioshock, we're..
com</a> may be a smokey charade of nothingness, but its launch suggests one important thing: Irrational Games are about to announce their new project. We hinted as much last week when Irrational announced a special press event scheduled for early August. Despite there being nothing on the page at the moment, we're assume things will be gradually revealed over the coming weeks..
It's been three-years since Ken Levine's Irrational Games started work on "Project Icarus", but we've still not heard a peep about what's in development
That could all change next month however, as the studio are sending out invites to a New York event on August 11th. One might assume that an announcement will follow. Levine already confirmed in January that the game would be announced this year,..
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