If your excitement for Final Fantasy VII Remake was soured when it was announced that the combat would be real-time rather than turn-based, then you may be in luck. Square Enix announced at a TGS 2019 panel that alongside the standard battle system, a Classic Mode would be available for players who prefer the menu-based intricacies of the 1997 original, but it's probably not quite what you're looking for.
As described in a series of tweets on Twitter, Classic Mode is pitched as a re-creation. "In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge."
Essentially, the game is going to carry out standard attacks and movement for you while the player waits on the ATB Gauge to fill up, at which point a menu of commands appear - allowing you to select special attacks, magic, or items. If you want to see this in action, head on through this link. The option pretty much handles basic actions for you, and leaves the good and flashier stuff to the player who can select the likes of summons from the drop-down menu. It's not exactly a complete remake of the classic combat system, but if you're looking to emulate that 1997 experience as much as possible on PlayStation 4, this is probably the best it's going to get.
Is this what you were looking for out of Final Fantasy VII Remake? Take your turn in the comments below.