Since its release in 2010, Deadly Premonition has rightfully earned its title as one of the most absurd, yet insanely gripping open world horror games in history. However, the story of Agent Francis York Morgan could have been very different, as director Hidetaka 'SWERY' Suehiro and producer Tomio Kanazawa explained in a recent interview with Push Square.

When discussing the origins of Deadly Premonition: Director's Cut, Tomio Kanazawa mentioned that the protagonist was originally intended as a strong, independent female member of the FBI, similar to the character of Emily. Yet, the development team ultimately decided that a male FBI character would be a better fit for the plot. And that wasn't the only thing that changed during production.

"Originally the story didn’t have any unexpected endings," SWERY explained. "There was no surprise at the end, or any plot twists. But since we came up with the new character Zack, we made lots of changes to the entire story which led to the creation of this big unexpected ending."

You can learn a lot more about the development of Deadly Premonition in our exclusive interview later in the week. Until then, let us know if you would have preferred a female protagonist in the comments section below.