So LittleBigPlanet 2 isn't out until next year: disappointing news, especially combined with the revelation that the game's Move features will arrive later via DLC. "Why was it delayed?" you have every right to ask, and Media Molecule wants you to know it's because it didn't want to put out an unfinished game.
Following the developer's session at last weekend's Eurogamer Expo, Media Molecule main man Alex Evans revealed the game's delay was due to a reluctance to compromise the game for gamers whose consoles aren't connected to PlayStation Network.
In the end, the main reason for it though was just that we played the game and in the end realised that we had to make the Blu-ray perfect, and I don’t mean 100 percent perfect, but I just mean something we are proud of. We respect people don’t have online and don’t want to patch their game to get the full experience.
So why, then, is the Move support coming later as downloadable content only? Although the Move elements aren't set to be integral to the game experience, the approach contradicts Media Molecule's reasoning: offline gamers who own the motion controller will be denied the ability to use it in LittleBigPlanet 2 unless they connect their machine to the network to download the update.