Originally released in 1989, Strider remains one of Capcom’s most enduring franchises. The game tells the story of Hiryu, the youngest ever “Super A” ranked agent of an elite corps known as the Striders. Strider Hiryu receives orders to assassinate Grandmaster Meio, supreme dictator of Earth, who has plunged humanity into a dystopian dark age.
Since the original release, Strider Hiryu has battled through multiple sequels, and appears as a playable character in Capcom’s Marvel vs. Capcom series of fighting games, most recently Ultimate Marvel vs. Capcom 3, released in 2011. Strider is a consistent fan favorite for Capcom, always ranked at the top of fan polls as a character in high demand to return in his own game.
Part of Strider’s enduring appeal has been blazing fast gameplay, married with deep environment traversal options. For the new game, Double Helix and our partner team in Osaka, Japan, concentrated on an ultra-responsive control system, with incredibly satisfying combat options in every traversal context—standing, running, wall climbing, hanging, aerial and more.
New to the franchise is the massive interconnected world of Kazakh City which players can explore in any direction they choose. The traditional level structure has been replaced with a retraceable world and a deep ability upgrade system which enables Hiryu to build more power and abilities to penetrate ever deeper into the dystopian adventure.