There are still bed sheets hanging on the clotheslines in the deserted streets of Shropshire. They sway lightly in the wind; the ethereal vestiges of a place that once was. In many ways, they're the perfect analogy for Everybody's Gone to the Rapture, an experience which is astoundingly gorgeous in a subtle, unassuming, and overwhelmingly...
About The Game
Everybody's Gone to the Rapture™ tells the story of the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding.
Made by The Chinese Room – the studio responsible for the hauntingly beautiful Dear Esther – this tale of how people respond in the face of grave adversity is a non-linear, open-world experience that pushes innovative interactive storytelling to the next level.
Over the course of the game, the player slowly pieces together the fate of the valley from the fragmentary memories of the people who made it their home. By finding and interacting with the traces of these lost lives, the player gradually learns about the stories and relationships of the inhabitants – how they lived, and how they died. All this is accomplished through revolutionary environmental storytelling – what you see and hear in Rapture is just as important as what you do.