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Gamers Need To Broaden Their Horizons In Order For The Medium To Progress

flower On Playstation Network Is Dividing Critics And Gamers Worldwide.

flower On Playstation Network Is Dividing Critics And Gamers Worldwide.

Released on PSN today, flower is dividing the gaming world all over.

To quote the developer, thatgamecompany, flower is the “videogame version of a poem, exploiting the tension between urban bustle and natural serenity”. It’s easy to understand from this short quote and a screenshot why flower is causing such a stir in the industry. But should it?

Almost everything in this world is judged by first impressions and expectations. The way we present ourselves to meet the bank manager is suitably different to the way we present ourselves at the pub. While none of us are quite sure why we conform to these expectations, our daily life depends on it. So why then do we seem so intent on narrowing our outlook on forms of entertainment when we don’t neccessarily have to conform?

We enjoy games here at PushSquare and it saddens us to see flower get treated like an outsider because it doesn’t conform to the usual expectations of a video game. Don’t get us wrong, we love Resistance and Killzone, but how much of this colour-by-numbers game development can you realistically stomach? The medium needs to develop to progress. Mistakes will be made and games will fail. But for every failiure there is a success.

Nintendo are already changing the medium with their Wii. We read every day about the shovelware on the console and we agree. What we don’t agree with is the genuinely excellent software like Wii Fit being disregarded by the gamers – essentially the people who “love” the medium most – just because it’s different.

As gamers (and we’re assuming anyone who bothered to read this far genuinely loves games) it’s our responsibility to broaden our horizons. You may play flower and you may hate it. That’s fair enough. But giving it that chance to allow you to form an opinion is paramount. Only the ignorant immediately disregard what’s different.

What are your thoughts, valued reader?

Note: We’ll have a full review of flower in the coming days.

  • Pushing the boundaries and bringing new ideas to video games should be encouraged.

    Just because shoot-em-ups are popular doesn't mean every developer should start making them - more often than not inventiveness is rewarded (in this case great sales and press coverage).
  • Sorry to hear that "Theusedversion". The point we were trying to make was we could list on several hands the number of games in 2008/2009 that are essentially a reproduction of the same title over and over. They're different but conceptually the same.

    Don't get us wrong, there is plenty of space for these games and we enjoy them. But should other games (like Flower) be forced out by the majority of gamers just because it doesn't conform?

    We don't think so.

    That's the point we're trying to get to.
  • TheUsedVersion
    This would have been a nice write up had it not been for this remark:

    "Don’t get us wrong, we love Resistance and Killzone, but how much of this colour-by-numbers game development can you realistically stomach?"

    Was that really necessary? Is Flower really any better than the two titles you mentioned above? Titles like Resistance and Killzone have their place in this medium just as much as Flower. They are just as important in progressing the medium. There was no need to devalue the two titles for the sake of making your point. That little jab has left a bad taste in my mouth. A taste for which I won't be coming back.
  • MaceyWild
    The PsN is brilliant at delivering these shorter cheaper forays into something a bit different. Braid aside I don't believe any other service offers such rich content.
  • FornyPT14
    I TOTALLY agree. It's ok if you don't ENJOY something but at least give it a chance. As gamers we can usually sift through the the games that look good/bad and we use the media to make that decision. But we shouldn't disregard any game just because it looks different.

    I LOOOOOOOVE CoD4 but just because that particular game is gritty and violent doesn't mean I can't equally enjoy something soothing and deep.

    Gaming provides such interaction, I'm so surprised developers are only really just starting to untap the potential of creating emotion (and motion in the case of the Wii) into games.

    This medium has so much potential, and while I don't necessarily want to give up my "traditional" games I think we should also be more open to fresh ideas.

    Would you watch the same movie on repeat?
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