
Update #2 []: We finally have further clarification about Crazy Taxi: World Tour's usage of generative AI entails, and it seems there may not be any AI assets in the final game at all.
Speaking to Kotaku, series creator Kenji Kanno explained exactly how the team has been using generative AI in development.
"We used [generative AI] as a reference," he says, via a translator. "So our artists would pull up [and] generate some of their ideas and then they would look at that, you know, generated image and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game."
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When asked further about this, Kanno stressed again that generative AI was only being used as a reference tool.
"For us, the extent of how we use generative AI is only what I mentioned earlier," he says. "[It’s] just for ideas and just as a reference. Moving forward in the future [generative AI] is probably going to be more of a hot topic, but I think that’s all I can say right now on how we use generative AI for this game."
So, there you have it. Crazy Taxi: World Tour will in fact not contain AI-generated assets, according to the man in charge.
It's obviously still a bit of a red flag for these tools to be used at all, but this makes me feel better about the situation. As far as I'm concerned, using it purely for reference purposes is a far more acceptable use than implementing generated art into the game.
How are you feeling about Crazy Taxi: World Tour after this new update? Tell us in the comments.
Update #1 []: It's been a bit of a rollercoaster, this one. Crazy Taxi: World Tour has been announced, and by all accounts it looks great, but that was swiftly followed by the discovery that generative AI was used to some degree during its production.
American publication Game Informer has managed to get a statement about this from SEGA, and although it's fairly similar to what's on the game's Steam page, there is a little bit more context. Here it is in full:
"At SEGA Corporation, generative AI is available as an optional support tool for developers, enabling our teams to focus more on creative tasks and ultimately focus on what matters most: delivering better games to our consumers.
Generative AI was used to support our teams during the development of background assets for 'Crazy Taxi: World Tour'. Assets generated were still subject to review by the development team.
No AI was used in reference to the performers in the game."
So, there you have it. Generative AI was apparently used for "background assets" and were reviewed by the team.
If that's the full extent of its usage, it sounds like the vast majority of the work has been done the traditional way, but it's still a shame to know some artwork, albeit minor, was AI generated.
Original Story: Sammy and I have been clamouring for this game reveal all week long, and it's finally happened. After a teaser a few weeks back, Crazy Taxi: World Tour has been officially unveiled.
While the initial impression is very strong, with The Offspring's All I Want blaring in the announcement trailer, there's an unfortunate twist that we'll get into below:
Here's the official blurb on the video:
"It's time for crazy driving, crazy adventure, and crazy money! Crazy Taxi is back and going global!
Encounter unique characters, tackle a variety of high-octane missions, navigate cities featuring unique terrain and driving challenges, and experience nonstop driving action in this all-new adventure across the globe!"
Again, it looks pretty spot on, but fans have quickly discovered the catch: it's been developed using generative AI.
"At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks," reads the disclosure statement on Steam. "We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game."
So, we don't know to what extent, but generative AI has formed part of development on this title.
This is definitely becoming more common; there will come a point where you'll have to decide how much of a problem you have with it. For me personally, it's pretty disappointing.
It's a shame because, in every other way, this seems like an exciting revival. Crazy Taxi's original creator Kenji Kanno is at the helm, and the game features various ways to play.
This includes a story-driven campaign, in which you play as Axel chasing after the people who stole his taxi. On top of that, there are multiplayer modes to enjoy, various vehicles and customisation options, and even an Arcade mode that lets you play World Tour the way Crazy Taxi was always meant to be played.
It's set for release on PS5 in 2027. What are your thoughts on Crazy Taxi: World Tour? Tell us in the comments section below.
[source kotaku.com]





Comments 68
Still getting it.
I was hoping that Jet Set Radio Remastered got announced as well as Crazy Taxi.
If this game were food it'd be a hamburger, and cooking a hamburger in a microwave is just lazy.
@Aba Me too! Thought this was the day. Where is that game?
Very disappointing to learn they used Generative AI. I've been waiting for a new Crazy Taxi for two decades. Sad I won't be getting it now.
It's getting hilarious at this point. AI hasn't been needed to assist game development for DECADES, and all of a sudden mega corporations like Sega can't even get a new Crazy Taxi off the ground without the help of AI tools. It just furthers the notion that they're only doing it to cut corners; literally NO other reason.
@TheDarts but still nourishing in a last gasp situation. Source: rustlers 🤣
People have no f-ing idea what gen AI does and how it had been used for decades to develop their favourite games. Now it's just red cape for the bulls.
It's unfortunate but doesn't change how excited I am for the game, it looks really good so and I can't wait to play it
It looked so promising, but I won't be getting it due to this. Oh well...
The Lord giveth and the Lord taketh away.
@TheDarts I consider this "money saved"! Love the heads-up as well
@KoopaTheGamer same
I hate AI but I’m still getting it regardless XDD
I don't get all the hate for AI. Why is it ok to use it as an upscaler on a PS5 Pro or Switch 2, but the moment its mentioned for game development it's suddenly evil.
@BentIeyma Not all AI is the same. Gen AI is the real problem because it generates assets that are taking from the internet, it can't do anything original hence the complaints of it stealing people's work.
There's also strong environmental concerns because the data farms are using up so much water to keep the servers cool. And that's on top of corporations investing so much in it that it's having a huge negative effect on the tech industry and economy.
Okay cool so it should launch at 20 quid right?
I think people need to get over it. Most tech companies are using generative AI to code quicker, make tasks less time consuming and explore ideas that they otherwise wouldn’t have time or money to do. I get the angle where artwork and acting is negatively impacted but for coding and admin, it doesn’t matter. If used properly, it should reduce lead times, reduce the need for crunch and reduce the development costs for games.
This pearl-clutching over AI has gotta calm down.
@JB_Whiting of course they are. Same as every other industry it's about getting things done quicker and cheaper. Who cares about the planet, who cares about the Human cost?
Real monkey's paw moment here.
@BentIeyma There are different types of AI. Generally the one most people have an issue with is generative AI.
Upscalers, whatever.
Meh, game development is one of the few positives I can see for AI. In most other guises I'll happily give it a wide berth, but it seems a perfect fit for early game fleshing out which would otherwise take many (boring) man-hours. But... This is 'CRRRAAAAZZEEE TAXIIIII....!"; My wallet is already in my hand....
Day 1. Can't wait to relive the good old days of playing this arcade/Dreamcast classic.
I thought you were going to say it was riddled with microtransactions!!
Remember those days, when that was the main beef?
Game looks fantastic!
People aren’t going to like this but… news flash: every company is using AI for just about all software. It’s now a tool for all software developer to use to help them write and correct code quickly.
I’m not saying I love AI, but the reality is just about every game is using us to expedite development now. The key is just not using AI “slop” like generative drawings, 3D models, etc., at least for now.
If it wasn’t for the statement I wouldn’t have know about the AI use because from the trailer and images you can’t tell.
@DadJKP Yeah, we should just accept all our lives being made worse and the planet being destroyed.
1999 : crazy taxi
2027 : crazy tAxI
I don't like AI but I feel like I have no choice here. I am not going to stop buying games.
The statement actually makes it worse.
@Aba I was really hoping to see Jet Set Radio as well lol, especially with the leaks that cropped up.
I really don’t get the big deal over AI. Gen X so maybe that skews things, but I’m still hoping for a Cyberpunk AI paradise.
They might hire one less person or maybe even make employees jobs easier and less stressful when using A.I
Or
No one buys the game because of A.I and a whole studio is closed down due to low sales and many people lose their jobs.
I know which I prefer. So I’ll still be buying it.
@Bunchesopuppies Sounds like a dystopia to me
sigh...monkey's paw moment huh 🥀
Someone pointed that out as well, and I wasn't really sure I believed it, but...yeah, I guess so. Something to do with a bridge that has a nonsensical placement?
I'll make sure to buy two copies.
More and more you hear about devs being forced to work unpaid obertime, being crunched and over pressured. Games going years over expected deadlines. Costs between 100 million to 2 Billion. 5 years to make a AAA game. And nobody see the stupidity of not using an available tool for the job that will ease every single one of these thing that plague nearly every development? Unless you created the kernel that governs the OS you built, wrote every line of code for the engine, wrote every bit of software required for development and I mean every bit including java, plugins, fonts, textures, develop game enginges and the software to develop the games on, then you've taken something that someone else did and built upon it. How many Devs at Santa Monica are responsible for creating the Unreal engine they use? None. So, we're gonna have a problem with AI creating something a dev asked it to create because a dev didn't do it, yet were cool with a dev using the unreal engine that he did not create and building upon it?
In either scenario, both are a tool that the dev utilizes to assist him in creating his vision of his project. The thing you're gonna have a hissy fit with is the one that reduces a designers workload by furthering his vision? You'd rather they get crunched, busted to unpaid overtime solving little ***** flaws and bugs, just so a tool doesn't have to do it or side him pay that? To have a program design what you tell it to, instead of manually preforming the Labour yourself is some kind of evil? It's not weird that if you replace "program" with "dev", you have the exact current process in which games are produced currently from the standpoint of a project lead? So where is the problem? In the lack of a physical human? Oh no! Employing something that can produce what you tell it to faster, and it doesn't collect a checque? Crazy like that will only reduce crunch, the necessity of unpaid OT, lower manpower costs reducing production cost. Allowing games to reduce their budgets and prices. Put out more material for its fanbase that they in turn now make more income as a studio selling.....where's the negative?
Is it in the morality of having built it all yourself? You best not use a font you didn't design, power up a computer that you didn't create the bootloader for not copy and paste a single letter you didn't type because that would be absolutely hypocritical.
I thought Sega nailed it when they brought Shinobi back. Hopefully Crazy Taxi will turn out great too.
Isn't this just the crazy taxi game sega removed from the Google play store years ago? Looks the exact same
@shonenjump86 you give sega to much credit, they only published shinobi. lizardcube made it, doing what sega can't seem to do anymore lol
Another day, another Hookshot 'AI and the sky is falling' article.
I'm predicting that soon, all articles across these sites will be nothing but calling out every single game that uses AI to even the smallest degree.
Must be dictated by the editorial standards for the writing team, which likely had its spelling and grammar checked by AI.
I wonder if this article used AI in any way? Better write another article calling that out also!
We can all see where this is going, so please just write about the games, and not try and dredge up COVID-era cancel culture and apply it to anyone or anything that touches AI. Pandoras box has been open for a good while now, nothing is closing it back up.
Even as I write this reply, there is a Claude AI advertisement sitting at the top of this page!
Hookshot is profiting from AI!!! It's over, pack it up.
I can’t wait for this, it looks and sounds f-ing brilliant. Another 2027 day one for me.
@GigaFlare I'm personally really glad that they're mentioning the use of generative AI. I don't want to support developers who use it, and I think a lot of other people feel the same.
Also, the whole "pandora's box is open, there's no closing it" is such a cliché. Look, publishers understand one thing, and that's money. If enough people refuse to buy games made with generative AI, publishers/developers will eventually have to re-evaluate. Making games with AI is cheaper, but if the sales also suffer and they get a lot of negative publicity, is it worth it?
So it's more like Lazy Taxi, amirite
@KoopaTheGamer if you're standing so firm on this, will you even be playing new games at all from now on?
No developer worth their salt is not using inline autocomplete, or even code assist to serve up boilerplate routines, and they have been for years at this point.
What is the line you're drawing? Be specific. A few background assets are a no-no? Asking an LLM for an explanation of lighting bug? A sound effect of a tin dropping on the ground produced from a prompt? Cleaning up the grammar of the expositional monologue from level 3 now a bridge too far?
It's entirely embedded now, but used to different degrees, and no amount of wishful thinking is going to make it go back in the box.
So, no different from the past practice of outsourcing such incidental details to cheep outfits in Asia, then reviewing them afterwards.
@Wizardweb indeed. People should just get over it. You lost your job? Get over it. You can't feed your family? Get over it. There is no clean water in your area to keep the servers cool? Get over it.
Won't be buying this =]
People need to get a life and just stop with the AI hate your not impressing anyone or making any difference!
Have a sandwich and a good cup of tea and move on!
It's a new crazy taxi game with what seems like original songs wake up!
@JB_Whiting Yeah because making a PS1 game is just the same as a PS5 game. 🤦♂️
@JB_Whiting Who wouldn't want an easier job??
AI is not evil this is all too sad tbh
@GigaFlare I don't mind if they check the spelling or have some sort of autocomplete with AI. Those existed even before AI was implemented into them. Fixing typos isn't a creative process so I don't see a problem there. This is the reason why I don't mind DLSS (except DLSS 5) either. They're only upscaling the image which isn't a creative process, and it isn't something that a human could do in the realtime anyway.
However, I really don't want games to be made with vibe coding. Similarly, I don't want generative AI used for assets (textures, models, music, voice acting etc).
But yes, I'm standing pretty firm about this. If generative AI becomes a norm, I suppose I'll just play indie games that are created without it, and old games. I've already boycotted many otherwise interesting games that have used it, and I'm prepared to do the same in the future as well.
@naruball but that’s the thing. Is it going to happen like the doomsayers claim? Or, is it going to be like every other technological advance, where there’s a shifting of in-demand skills and whole new industries being born?
Who cares. Why do they even talk about it? I'm getting it!
@dodgykebaab But Crazy Taxi wasn't on the PS1, it on the Dreamcast/PS2. And from watching this trailer, it's not exactly like the visuals/gameplay have progressed in any meaningful way. It's just a shiner version of those old games.
What I was getting at in my original comment was that they have the original games as a foundation to build on, they're literally RIGHT THERE. So it's puzzling to see that they can't make basically the same game again without AI; and I'm talking about generative AI here, not some line of code that helps with filtering data or whatnot, but to generate assets/art that can quite easily done by real people.
@JB_Whiting If you can't see a huge jump in what was shown and the original you must have bad eye sight or just not remember what the older game looks like!
It's night and day a huge massive improvement over the original in every single way no doubt at all my friend!
Also AI is a tool to be used and it will be used more and more going forward no doubt on that either!
@BentIeyma
Just to add to what @AdamNovice has said in their reply (and I agree with everything they have said).
In the case of AI upscalers, the 'work' is being done under the hood (hence why a base PS5 cannot use PSSR - it doesn't have the hardware).
The upscaler needs creating and improving, just like non AI upscalers, but the work the AI is replacing was previously done by the machine.
In the case of Generative AI, it is being used to replace the work done by people - creative work.
Other forms of AI - it depends on case. Some replace what was previously done by machine, some do things previously not possible/practical, and others replace work by people.
Replacement of people is one reason some types are so dangerous - unless you want potential higher unemployment, and wages that go down instead of up, and much less spending because people no longer have any money to spend.
Significant job losses in 1 market, will still affect all markets as people rush to non affected ones, and people willing to work for less.
@Dalamar Care to elaborate?
I still dont see the concern around gen ai assets. The game and its art are either good or bad, regardless of how it was created.
Ive been gaming for 40 or so years and I think I can name maybe 3 total people who worked on games? 1 of whom was an artist.
This idea that we can love something but as soon as we find out a tool was used to aid in development we dont is silly to me. But to each thier own.
@JB_Whiting
You talk with such confidence about a piece of software you know almost nothing about.
How do you KNOW this is the same game but with different graphics?
It's highly likely that the NPC intelligance is totally different.
The Graphics engine will be completely different to allow for modern rendering tech.
It's likely that the car mechanics are completely new.
In fact it's more than likely the game has been built from the ground up.
Because they used AI, they have been able to get it done in a timely fashion
I love it when I see these articles because of all the guaranteed crying and performing there is going to be in these comments to laugh at.
I think I need a break from internet...
@GigaFlare They have used it for parts of their own sites coding. There is a detailed factual explanation on time extension but unfortunately I don't have the time to find the link for you..
The Luddites are pitching a fit again.
Id it has AI, then it's a wait for sale for me.
Hate to break it to some of you, but this is pretty normal in most industries now. Used as a starting tool, but then humans do the core work.
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