@James Newton Basically what @Roopa stated: "I don't think the Move would work good with an RPG either. That is if we're talking about traditional RPGs where you control a group of people especially because they're normally turn based which would be strange with the Move if you only did one attack per turn." I don't think Move would be good for Turn-based RPGs. But who knows, maybe it could work. Guess we'll just have to wait & see.
"How powerful is the map editor?" you may ask, to which Seed Studios replies "it's the same one we use to build our maps!" The maps in the game look really good, so instant buy for me!
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Re: Just Try to Forget the Music from this Ape Escape Fury Fury Trailer
Wow, this game looks great! I'm curious on how the in-game OST will sound. I wonder if Souchi Terada is composing it; if he is, it'll be WIN!
Re: Final Fantasy Boss says Move is Awkward for RPGs
@James Newton Basically what @Roopa stated: "I don't think the Move would work good with an RPG either. That is if we're talking about traditional RPGs where you control a group of people especially because they're normally turn based which would be strange with the Move if you only did one attack per turn." I don't think Move would be good for Turn-based RPGs. But who knows, maybe it could work. Guess we'll just have to wait & see.
Re: Final Fantasy Boss says Move is Awkward for RPGs
Would I play an RPG that used Move for active battle sequences? No.
I think the Move would be perfect for 'The 3rd Birthday', though.
Re: Move is Under Siege from a Customisable Real-Time Strategy Game
"How powerful is the map editor?" you may ask, to which Seed Studios replies "it's the same one we use to build our maps!" The maps in the game look really good, so instant buy for me!