@TheArt They're all actually WAY different, though. Connor's run, for instance, looked a lot more rough and like he was scrambling, whereas Ezio's run was a lot more graceful. Edward's run was more like Ezio's and less like Connor's, though still unique to him and so on and so forth. The same goes for walking animations as well, because those have also changed throughout the games. The jogging animations from AC1-AC4 were virtually the same, though. The differences between running animations actually used to be a small detail that I loved about the series.
Or maybe I'm just a maniac who pays too much attention to this stuff. I think my point still stands, though.
@TheArt That's actually not true at all, though. Every protagonist since Ezio has had a unique running animation, except for Jacob Frye, who had the same running animation as Arno. That Odyssey had a relatively generic running animation is actually one of my biggest (and dumbest) pet peeves.
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Re: Assassin's Creed Would Have Shipped Without Side Quests if it Wasn't for Ubisoft CEO's Kid
@TheArt They're all actually WAY different, though. Connor's run, for instance, looked a lot more rough and like he was scrambling, whereas Ezio's run was a lot more graceful. Edward's run was more like Ezio's and less like Connor's, though still unique to him and so on and so forth. The same goes for walking animations as well, because those have also changed throughout the games. The jogging animations from AC1-AC4 were virtually the same, though. The differences between running animations actually used to be a small detail that I loved about the series.
Or maybe I'm just a maniac who pays too much attention to this stuff. I think my point still stands, though.
Re: Assassin's Creed Would Have Shipped Without Side Quests if it Wasn't for Ubisoft CEO's Kid
@TheArt
That's actually not true at all, though. Every protagonist since Ezio has had a unique running animation, except for Jacob Frye, who had the same running animation as Arno. That Odyssey had a relatively generic running animation is actually one of my biggest (and dumbest) pet peeves.