
Update: The Twitter account in question has now made their profile private so, unfortunately, we can no longer host the tweet which tells this story.
Original story: Here's a rather unexpected but interesting fact for you to digest on this bank holiday weekend. Assassin's Creed, that's the 2007 original released on PlayStation 3, was going to launch without side missions until Yves Guillemot's child played the game and thought it was boring. Because of that, the team at Ubisoft had just five days to implement a series of optional activities to give the player something to do off the beaten path.
Charles Randall, who is credited with the positions of team lead in AI fight systems and senior gameplay programmer, explained the situation on Twitter. He says that a small group of roughly four or five people moved their computers to the main conference building in order to start work, fuelled by the intentions of the quests being bug-free.
The team didn't manage that entirely, however. Randall says that his bit of crunch gave way to small glitches where Templar Assassin's couldn't be completed. Thankfully, he later adds that Guillemot's son isn't the one to blame for Assassin's Creed's infamous tailing missions. "Nah that was crit path already."
What a wild tale, huh? There must be more stories similar to this one out there in the gaming industry, although let's hope they're kept to a minimum as people continue to highlight the dangers of crunch. These sorts of things shouldn't be happening in today's world, but it is still, unfortunately, a very real problem.
[source twitter.com]
Comments 32
and now the series is full of nothing but mediocre side quests that pad out the games
thanks kid, *sarc
watch the idiotic part of the internet send the kid (now an adult most likely) all kinds of nasty messages and even death threads because of this now...
It's fascinating that after 100s of years, the running animation is still the same. And a lot of people have been calling for the AC name being dropped so the games can be themselves.
Bet the kid looked like this
Wow, imagine what Ubi games would've looked like in the last decade if this hadn't happened!
Maybe the whole Ubi formula would've never been born?
We'll never know, but it's still cool to learn these behind-the-scenes tidbits.
It's cool little tidbits but I hope ubisoft team will looks into gta 5, the witcher 3 and god of war ps4 for side quest done right, ubisoft games usually have large amount of side quest but it's looks and play the same.
@wiiware Agreed, me and @shogunrok are hoping the side quests in Valhalla are much more in-depth and interesting.
Yeah those side questsfelt like they were made in about a week.
But the first Assassin's Creed IS boring.
Once you get to assassination 3 or 4, you've seen it all and then it's a slog to get to the 9th.
I don't remember the side missions in the first AC game
The kid was right though. It was boring with the side missions.
The first game was quite boring in comparison, even with the thrown together side quests. But it was probably more due to the droning on and on with the Desmond exposition and all the modern day rambling. Fortunately they fixed that part eventually, but they kept throwing more side quests into it too, which has exceeded the saturation point now.
I got AC1 with my PS3 (along with MGS4). Big regret, traded it in for Uncharted which was a lot better.
I'd love a more linear AC game, along the lines of Arkham Asylum
So the CEO took advice from one child? One... the entire series side quest idea was based on the feedback back not from a play test or focus group but ‘one’ of the bosses sons. That explains a lot to me about the game, a lot...
Maybe because of this, they forget to implement trophies into AC1...
@S1ayeR74 I know what you mean, with all the feedback they could get from forums or if there was ever a beta testing at the time. All the same these Devs actually take ideas from users but can never really shout you out individually. There's countless features that have been implemented over the years in FIFA that I could've sworn they took my ideas into account. Like in '07 I suggested in the forums, players should wear long sleeves and gloves automatically then boom it was in FIFA 08, among others. They do listen but it's easier to shout-out the CEO's kid than give some random guy on the internet credit.
@kyleforrester87 too me AC was still pretty good at the time!
@Cloud39472 I agree a lot with you there. AC1 is my second favorite entry after Unity. It had such a pure focus. The tasks were a little repetitive, but it so purely focused on assassinations. You actually built up to them. You knew what your options were beforehand, you thought about the target and didn't go in blind. I often did more prep missions than I needed. The assassinations felt more fleshed and better crafted than many of the assassinations as a result too. The prep made all the differene.
Unity restored that focus, and while it needed that prep (I hated being thrown into assassintions with a huge amount of info presented confusingly), it still was a dream game (post-patches) if creative assassinations were your thing.
too much garbage in all the games unfortunately
Bring back Prince of Persia, AC has ran it's course now.
It's not even the gaming industry alone - Mike Oldfield reportedly added synthesizers to the Voyager album after a Warner Music exec's daughter found the initially all-acoustic version boring. Granted, I'm too biased to complain, but such cases do evoke healthy skepticism, although the creators and execs probably choose to heed them as test screening feedback from a representative of the potential audience. Generally, I'd much rather they didn't - but it's up to them, and I can only hope they still pump the external idea full of their own "handwriting" if they do.
And have more than five days for that.
So a story about how the original story is no longer a story. And I clicked on it.
You guys love polls. How about one where you try to uncover how many think this site is getting a bit too clickbaity?
@BrettAwesome Can you please explain how this is clickbait?
@BrettAwesome I usually give PS a lot of flack, but credit must be given when it's due.
They published an article, titled it appropriately, cited the source, and only updated it when the source was made unavailable later.
Sounds perfectly reasonable to me.
@LiamCroft
Well, this article har already been published. Now it's suddenly up there as the very latest news again. And all it said was "a statement has been made private". Maybe it's just me, but it made me feel a bit dumb for clicking, thinking there was some actual news in there. Don't get me wrong, I generally really like this site and have been a member for 5 years. And I knoooooow everyone's a critic these days. I just don't get why I'm presented with this as "news". It's an update to previously published stuff. Does it go to the top of the pile every time every little detail is updated?
@BrettAwesome We can choose to republish pieces if we want to, but that’s not what happened here. At the end of the day, the site reorders our articles in order of most viewed. So our most popular piece goes at the top for that particular day, which is what happened.
@LiamCroft
Ok. That does make sense 🙂
@TheArt
That's actually not true at all, though. Every protagonist since Ezio has had a unique running animation, except for Jacob Frye, who had the same running animation as Arno. That Odyssey had a relatively generic running animation is actually one of my biggest (and dumbest) pet peeves.
I would have preferred the kid drew attention to the horrendously awful combat mechanics.
@wildemu29 I remember AC3's running looking a lot like this. If they are different then they aren't different enough.
@TheArt They're all actually WAY different, though. Connor's run, for instance, looked a lot more rough and like he was scrambling, whereas Ezio's run was a lot more graceful. Edward's run was more like Ezio's and less like Connor's, though still unique to him and so on and so forth. The same goes for walking animations as well, because those have also changed throughout the games. The jogging animations from AC1-AC4 were virtually the same, though. The differences between running animations actually used to be a small detail that I loved about the series.
Or maybe I'm just a maniac who pays too much attention to this stuff. I think my point still stands, though.
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