Comments 2

Re: 'I'm Confident in the Direction We're Headed': Under-Fire PlayStation Boss Tries to Explain Baffling Bluepoint Closure

space_g0blin

More than Herman, it’s him having to clean up the absolute dumpster fire that Jim Ryan Started. Change in this industry doesn’t happen overnight so what we’re seeing is Hulst picking up the scraps of Ryan’s decisions to try and put PlayStation back on top. The industry is moving away from live service. You have your big few who can sustain it, but many can’t. That’s just the reality big, known IP = live service potential and sustainability. And as much as I hate to bring it up, shareholders are still trying to chase numbers we got during the pandemic. Numbers I think we’ll never reach again.

And at this rate, any studio that dorks why have big IP or massively passive reputation from existing IP is at risk. If Insomniac didn’t have the Marvel licence, I could see them go under. If SMS and ND didn’t have The Last of Us and God of War or Barlog and Druckman, I could see them go under too sadly.. just the vibe I’m getting.

Pray and hope Herman fixes this fast, or he’s out. Bluepoint closure was unacceptable and that will leave a stain on PlayStation history.

Re: Mobile App Addictions Are Quickly Becoming a Serious Threat to Video Games, Report Claims

space_g0blin

As someone working a 9-5 with a side job as well, my time is very limited. It takes a lot for me to sit down and play a video game, especially in front of a console or PC. It’s part why my Xbox Ally X comes in handy more than any other gaming device.

I have to really be in the mood for a big cinematic story rich game. That’s still my prefer genre of gaming anyway. So when a big game comes out that I really enjoy, I intentionally clear my schedule to make time for it. I really only play about 8-10 new games a year but really only finish 1-2. I can under the point of the article and even relate to it, but it doesn’t bode well for the future of the industry.

With so may shareholders pushing for live service, few players actually stick around long term for said games. And fewer live service that players actually have interest in. This whole cyberpunk dystopia seems more real and real with each passing day. The studios and companies with big IP and massive market leverage come out on top, smaller studios scrapped and tossed to the street. Unless your IP is well known or follows a set formula its success and studio sustainability seem limited.