Comments 15

Re: 'It's a Laughable Notion': AI Can't Generate Hit Games Like GTA 6, Says Take-Two CEO

space_g0blin

Agreed. AI isn’t capable of making games, not should it, even 10-15 years from now. That should be a feature that’s blocked off. But then the question becomes if you start blocking certain things AI can do because it’s inaccurate or because you want to save a real humans job, what do we block and what do we not?

And hot take, but I really don’t consider GTA to be anything all that creative. Open sandbox with several possibilities to do anything with high end graphics is cool, but I’d much rather not be reminded of the parallels to real life from those games. Was fun a a kid but it’s lack of distinction from reality just concerns me. I play video game to escape into fictional worlds.Happy for those that will enjoy it, but I’ll stick to other games.

Re: Little Nightmares Explores PSVR2 Horror in New Game, Out Next Month

space_g0blin

@PloverNutter

I don’t have an issue if games like RE VR go multi platform. Sony could give that timed exclusivity or whatever they want to do.

Horizon however was built from the ground up for PSVR 2 as its poster boy and it’s an extension of the PlayStation ecosystem and that IP. And yes I’m aware of what Meta has done for VR. But when you start laying off and closing studios for the reasons done, especially for a market that’s already so small, it leaves a bitter taste in the consumers mouth. Not knowing if the device they bought was worth the investment.

Yes I understand a PS5 is a prerequisite to even get a VR2 headset. I understand the entry price was absurd. I understand not many devs got the opportunity to develop for the device, whatever the reason was, but it’s just leaps and bounds more powerful than the meta headsets.

I also understand that at the time, the PS5 had sold around what, 40-50 million units? Don’t know what’s estimate Sony was expecting internally but even if a tenth of those users bought a VR2 headset, I’d assume it’d be profitable for the headset.

My point is,
I’m going to support the device I bought, so yes, I’m allowed to have an opinion on the matter. And exclusivity in the VR space is just too limiting.

Glad TMNT is coming to steam VR at least.

Re: Little Nightmares Explores PSVR2 Horror in New Game, Out Next Month

space_g0blin

Looks great. Will definitely be picking this up in the future. We need more experiences like this on PSVR and given to a company that actually cares about VR and not some company that decided to kill all its VR studios to push more resources into AI. Meta basically monopolized the VR space then killed all its studios. (And yes I know Sony seems to be winding down PSVR 2 support sadly…)

We could’ve had Arkham Shadow on PSVR 2
We could’ve had TMNT on PSVR 2
We could’ve had Assassin's Creed on PSVR 2

But Meta made them all exclusive…

Least we got Metro Awakening.
Least we got TWD Saints and Sinners 2.
Praying and hoping this game and every subsequent PSVR 2 title does well.
(Hoping for a RE9 VR experience next)

If Sony ever decides to save VR, just give us bite size VR experiences of your biggest IP:

  • God of War
  • Last of Us
  • Uncharted
  • Ghost of Tsushima

Horizon was a system seller for that device. It proves you can leverage other IP from your portfolio.

Re: Beloved PS5 RPG Expedition 33 Set to Steamroll Another Game Awards Ceremony

space_g0blin

@MrPeanutbutterz

The bar I’m referring to is how many junior artists and developers were given a chance to work on this to launch their careers. You don’t see many junior roles in this industry. So this was a big eye opener for why juniors and devs are the lifeblood of the future of this industry. Especially now with senior and lead talent exhausted and upset with the current climate and junior’s passionate and excited about their career future.

Doesn’t change the end result of how 33 turned out being repetitive and all but least it’s some more people had jobs.

Re: Highguard Joins the Great Concord in the Sky, Now Officially Delisted on PS5

space_g0blin

@Flaming_Kaiser

As much as I’d love another SOCOM, it just comes down to capitalism and business. Keeping servers alive for multiplayers games costs money. Just like every other company these days, Sony will want to see a big player base to justify keeping said servers alive. Those IP you mentioned while fun, won’t bring in numbers like Warzone, Fortnite and Destiny, or even Marathon. It sucks but that’s just how the market is now. Every publisher and developer is terrified to take new risks on a AAA scale. Because shareholders for greedy from the bar that was set in the last 10 years or so.

But at the same time I think IP like the ones you listed could benefit from 8-10 hr $30 or $40 single player experience to bring back old fans and introduce new ones.

Re: Highguard Joins the Great Concord in the Sky, Now Officially Delisted on PS5

space_g0blin

Might be in the vast minority here, but I’m praying and hoping Marathon survives. Not because it’s Bungie but because the game genuinely seems to be trying to be consistent and innovate at the same time. There is a place for live service games in this industry but you have to curate it for longevity and player time in mind. Just because you can doesn’t mean you should.

The market of this genre doesn’t just have to be your Call of Duty’s and Fortnite’s and GTA Online. You can have IP like Avengers, Gotham Knights, Suicide Squad and Spider-Man The Great Web if given enough time in the oven with a quality roadmap of characters people care about.

Would’ve taken Titanfall 3 over Highguard any day.

Re: Resident Evil 2 Director Says Requiem Needs a 'Non-Scary' Mode for Fraidy Cats Like Him

space_g0blin

For everyone complaining about how RE9 isn’t that scary, good for you. What’s being suggested is most likely an accessibility feature like arachnophobia or disabling gore and blood. I think that’s the best they can do without overhauling entire assets. But even that would help.

And easier difficulty can help, yes, but if the fear factor is the same, it won’t make a difference. Some, yes, but not night and day.

If you’ve got a problem with a “less scary mode” feature being added, then simply don’t enable the setting. Problem solved. Let more people experience the game with some support if they want to, just not at the expense of that becoming the baseline for the game’s vision.

I’m sure there are people interested in the genre, world, story or characters, but the horror might be a bit much for their liking. Features like this are for those people.

Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again

space_g0blin

I’ve got mixed feelings about this. A focus on single player games? Yes. But how’s would this work with future releases? No Wolverine on PC? No Horizon 3 on PC?

2% boost isn’t much but I’m sure the PC players were happy. Handheld gamers too such as myself.

On one hand, I wasn’t initially a fan of PlayStation games on PC but the idea of playing something like Spider-Man or God of War on the go on my Xbox ally X, had a such a sense of convenience. I will always play the big blockbuster PlayStation games on my console first then if I really enjoyed it, play through it again on my handheld. Just having that option gives a little extra quality of life.

The ROI may not be worry it in the end, which is fair, but I think it’s a growing market.

Re: 'I'm Confident in the Direction We're Headed': Under-Fire PlayStation Boss Tries to Explain Baffling Bluepoint Closure

space_g0blin

More than Herman, it’s him having to clean up the absolute dumpster fire that Jim Ryan Started. Change in this industry doesn’t happen overnight so what we’re seeing is Hulst picking up the scraps of Ryan’s decisions to try and put PlayStation back on top. The industry is moving away from live service. You have your big few who can sustain it, but many can’t. That’s just the reality big, known IP = live service potential and sustainability. And as much as I hate to bring it up, shareholders are still trying to chase numbers we got during the pandemic. Numbers I think we’ll never reach again.

And at this rate, any studio that dorks why have big IP or massively passive reputation from existing IP is at risk. If Insomniac didn’t have the Marvel licence, I could see them go under. If SMS and ND didn’t have The Last of Us and God of War or Barlog and Druckman, I could see them go under too sadly.. just the vibe I’m getting.

Pray and hope Herman fixes this fast, or he’s out. Bluepoint closure was unacceptable and that will leave a stain on PlayStation history.

Re: Mobile App Addictions Are Quickly Becoming a Serious Threat to Video Games, Report Claims

space_g0blin

As someone working a 9-5 with a side job as well, my time is very limited. It takes a lot for me to sit down and play a video game, especially in front of a console or PC. It’s part why my Xbox Ally X comes in handy more than any other gaming device.

I have to really be in the mood for a big cinematic story rich game. That’s still my prefer genre of gaming anyway. So when a big game comes out that I really enjoy, I intentionally clear my schedule to make time for it. I really only play about 8-10 new games a year but really only finish 1-2. I can under the point of the article and even relate to it, but it doesn’t bode well for the future of the industry.

With so may shareholders pushing for live service, few players actually stick around long term for said games. And fewer live service that players actually have interest in. This whole cyberpunk dystopia seems more real and real with each passing day. The studios and companies with big IP and massive market leverage come out on top, smaller studios scrapped and tossed to the street. Unless your IP is well known or follows a set formula its success and studio sustainability seem limited.