Nah, I don’t buy it. The PSVR2 is already on borrowed time, and the upcoming third-party games will probably be the last for it on the PS5 before the PSVR2 dies of retirement as a PC device when Sony sells users the PC accessory to connect it to our PCs. The huge sale price cut is suspicious, and I believe Sony just wants to get rid of all the surplus stock they have in their warehouses and then wash their hands of the VR thing completely ad they massively overestimated VR on Playstation. As for graphic fidelity on it vs the Quest 3, I agree that the power of the PS5 will provide better graphics and fluidity in VR worlds, but guess what the Quest 2 and 3 have that the PSVR2 doesn’t? Being untethered. That is a huge thing for many VR users because it means you can use it anywhere with room to move around without needing to lug around a machine to run it. Not having the cable in the way getting tangled around your ankles while doing VR gaming is a huge deal for a lot of people. Plus, the Quest 3 is not what I would call a slouch, a Honda Civic Type-R compared to the PSVR2s’ BMW 5 series saloon, but it is still pretty nippy. Nah, PSVR2 is going the way of the PS Vita.
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Re: Sony Apparently Planned PSVR2 for PC from the Beginning
Lol Sony, ever the narcissist. “Yeah we totally meant for this to be used on PC” but mention only after the fact.
Re: Talking Point: Is It Finally the Right Time to Buy PSVR2?
Nah, I don’t buy it. The PSVR2 is already on borrowed time, and the upcoming third-party games will probably be the last for it on the PS5 before the PSVR2 dies of retirement as a PC device when Sony sells users the PC accessory to connect it to our PCs. The huge sale price cut is suspicious, and I believe Sony just wants to get rid of all the surplus stock they have in their warehouses and then wash their hands of the VR thing completely ad they massively overestimated VR on Playstation. As for graphic fidelity on it vs the Quest 3, I agree that the power of the PS5 will provide better graphics and fluidity in VR worlds, but guess what the Quest 2 and 3 have that the PSVR2 doesn’t? Being untethered. That is a huge thing for many VR users because it means you can use it anywhere with room to move around without needing to lug around a machine to run it. Not having the cable in the way getting tangled around your ankles while doing VR gaming is a huge deal for a lot of people. Plus, the Quest 3 is not what I would call a slouch, a Honda Civic Type-R compared to the PSVR2s’ BMW 5 series saloon, but it is still pretty nippy. Nah, PSVR2 is going the way of the PS Vita.