I loved Ghost of Tsushima so much, and one of the things that stood out to me was how well written and purposeful the story, the character progression and the side content felt. They all overlapped and flowed beautifully into a game that just felt coherent and real.
I’ve slightly struggled with more recent Sony first party games, namely Horizon: Forbidden West and God of War: Ragnarok, because to me it felt like the desire to put in more content and more complex systems detracted from their predecessors’ tighter narrative focus.
In my experience of those games the more complex and varied the combat systems, the longer progression takes, and the more it relies on side quests to level up. That can work okay if those side quests feel natural, important, and additive to the characters, the world, and the thrust of the story. That wasn’t my experience in those games, but Ghost of Tsushima nailed it for me.
I can’t wait for Ghost of Yotei, and it will probably be my only day one purchase this year. Sucker Punch did an exceptional job with Tsushima, and I’m just hoping that the desire to increase the map size and freedom are met with the same level of dedication to story and completeness.
I went to see this with my son and we had a great time! It was always billed as primarily showing God of War, Horizon, Ghost of Tsushima and The Last of Us, so anything else just felt like a bonus for us, especially Helldivers, Bloodborne, and the encore which I won’t spoil.
Some of the visuals were genuinely sensational and I haven’t really seen anything like them before. My favourite was definitely Ghost of Tsushima which was stunning, though I’d agree there were a couple of the smaller pieces where the visuals felt a little phoned in.
I thought the music was really good overall, and excellent in places, particularly The Last of Us. And the singers were both exceptional.
I was a little disappointed that there wasn’t a full orchestra, and I did wonder if they’d had to scale it back a bit due to ticket sales, but it didn’t detract too much from the overall experience. There’s just nowhere else you can experience these games like this.
Comments 2
Re: Ghost of Yotei Has the 'Biggest Map' and 'Greatest Freedom' of Any Sucker Punch Game
I loved Ghost of Tsushima so much, and one of the things that stood out to me was how well written and purposeful the story, the character progression and the side content felt. They all overlapped and flowed beautifully into a game that just felt coherent and real.
I’ve slightly struggled with more recent Sony first party games, namely Horizon: Forbidden West and God of War: Ragnarok, because to me it felt like the desire to put in more content and more complex systems detracted from their predecessors’ tighter narrative focus.
In my experience of those games the more complex and varied the combat systems, the longer progression takes, and the more it relies on side quests to level up. That can work okay if those side quests feel natural, important, and additive to the characters, the world, and the thrust of the story. That wasn’t my experience in those games, but Ghost of Tsushima nailed it for me.
I can’t wait for Ghost of Yotei, and it will probably be my only day one purchase this year. Sucker Punch did an exceptional job with Tsushima, and I’m just hoping that the desire to increase the map size and freedom are met with the same level of dedication to story and completeness.
Re: Opinion: The PlayStation Concert Hits Some High Notes, But It's Missing a Few Strings
I went to see this with my son and we had a great time! It was always billed as primarily showing God of War, Horizon, Ghost of Tsushima and The Last of Us, so anything else just felt like a bonus for us, especially Helldivers, Bloodborne, and the encore which I won’t spoil.
Some of the visuals were genuinely sensational and I haven’t really seen anything like them before. My favourite was definitely Ghost of Tsushima which was stunning, though I’d agree there were a couple of the smaller pieces where the visuals felt a little phoned in.
I thought the music was really good overall, and excellent in places, particularly The Last of Us. And the singers were both exceptional.
I was a little disappointed that there wasn’t a full orchestra, and I did wonder if they’d had to scale it back a bit due to ticket sales, but it didn’t detract too much from the overall experience. There’s just nowhere else you can experience these games like this.