@Th3solution I haven't used the email address associated with this account for a couple years, and didn't even see your reply until today.
As for the games you mentioned, I'm sorry, but you're just proving that people playing games have no idea what a good story is.
I'm not saying that Death Stranding wasn't entertaining in a wacky way, but Kojima's story is full of plot holes and it comes across like a kid trying to tell an adult story, as all his games do.
At least in past games the gameplay was excellent. In DS all you're doing is doing a collectathon to try to build streets and banging into rocks until you're able to do that.
I'm curious if you've watched any movies that aren't the modern Marvel Universe flicks. If you've seen the original Star Wars, for example, I can't see how you would regard the stories in the games you mentioned as good, let alone great.
All these comments prove my point that neither developers or game players have the most remote concept of what qualifies as daring. All your ideas revolve around simplistic game concepts, such as survival horror, as opposed to creating a story that at least rivals a decent movie, instead of the typical game story which does little but steal the most basic concepts from those movies and pieces them together in the most bland and unoriginal way possible.
@thefourfoldroot Are you part of a militant group that thinks seeing boobies is daring? Daring would be to show something that is truly adult, not gratuitous sex/nudity, and violence. I just love people like you who call something mindless because your little mind can't fathom a concept beyond it's limited intellectual capacity. Keep watching tentacle porn to prove how intelligent you are.
I haven't played Returnal, but there isn't anything remotely bold about GOW or TLOU2. GOW is nothing but the typical "angry, bald and bearded, macho man warrior" archetype, and TLOU1&2 portray Joel in the same way with hair on his head.
Every other character in those games are about as interesting as Joel, with Elly supposedly having "personality" for looking at nude magazines. Obvious plot issues abound that should have been obvious to all but the most obtuse.
The gameplay in both series are terribly linear and boring, often relying on the most basic concepts, which matched the boring storytelling.
If you want to get bold, make characters that have actual intelligence and personality. Since the creators of these games lack those things though, they can't possibly understand what that is. At the very least, stop relying on the same "puzzles" which revolve around pushing blocks, etc, having forced barriers, and a general lack of movements because you can't figure out how to create a story while giving players freedom.
Comments 9
Re: PlayStation Studios Boss: I Encourage Our Teams to Be Fiercely Daring
Removed
Re: PlayStation Studios Boss: I Encourage Our Teams to Be Fiercely Daring
Removed
Re: PlayStation Studios Boss: I Encourage Our Teams to Be Fiercely Daring
@Th3solution I haven't used the email address associated with this account for a couple years, and didn't even see your reply until today.
As for the games you mentioned, I'm sorry, but you're just proving that people playing games have no idea what a good story is.
I'm not saying that Death Stranding wasn't entertaining in a wacky way, but Kojima's story is full of plot holes and it comes across like a kid trying to tell an adult story, as all his games do.
At least in past games the gameplay was excellent. In DS all you're doing is doing a collectathon to try to build streets and banging into rocks until you're able to do that.
I'm curious if you've watched any movies that aren't the modern Marvel Universe flicks. If you've seen the original Star Wars, for example, I can't see how you would regard the stories in the games you mentioned as good, let alone great.
Re: Mini Review: Alex Kidd in Miracle World DX (PS4) - Who Thought This Game Needed a Remake?
Who needed this review? Terrible.
Re: Mini Review: Alex Kidd in Miracle World DX (PS4) - Who Thought This Game Needed a Remake?
@RadioHedgeFund My thoughts exactly. I think this guy just hates SEGA.
Re: PlayStation Studios Boss: I Encourage Our Teams to Be Fiercely Daring
All these comments prove my point that neither developers or game players have the most remote concept of what qualifies as daring. All your ideas revolve around simplistic game concepts, such as survival horror, as opposed to creating a story that at least rivals a decent movie, instead of the typical game story which does little but steal the most basic concepts from those movies and pieces them together in the most bland and unoriginal way possible.
Re: PlayStation Studios Boss: I Encourage Our Teams to Be Fiercely Daring
@thefourfoldroot Are you part of a militant group that thinks seeing boobies is daring? Daring would be to show something that is truly adult, not gratuitous sex/nudity, and violence. I just love people like you who call something mindless because your little mind can't fathom a concept beyond it's limited intellectual capacity. Keep watching tentacle porn to prove how intelligent you are.
Re: PlayStation Studios Boss: I Encourage Our Teams to Be Fiercely Daring
I haven't played Returnal, but there isn't anything remotely bold about GOW or TLOU2. GOW is nothing but the typical "angry, bald and bearded, macho man warrior" archetype, and TLOU1&2 portray Joel in the same way with hair on his head.
Every other character in those games are about as interesting as Joel, with Elly supposedly having "personality" for looking at nude magazines. Obvious plot issues abound that should have been obvious to all but the most obtuse.
The gameplay in both series are terribly linear and boring, often relying on the most basic concepts, which matched the boring storytelling.
If you want to get bold, make characters that have actual intelligence and personality. Since the creators of these games lack those things though, they can't possibly understand what that is. At the very least, stop relying on the same "puzzles" which revolve around pushing blocks, etc, having forced barriers, and a general lack of movements because you can't figure out how to create a story while giving players freedom.
Re: PlayStation Studios Boss: I Encourage Our Teams to Be Fiercely Daring
@thefourfoldroot What's daring about being lewd and doing something Japanese? You're the reason games are so childish.