Superb poll here, so even handed. "Do you think this remaster is a bad idea?" Pick A, B or C and the answer is yes.
I'm looking forward to this. No the graphics don't need much. No the quality of life amends are small. But I'm so excited to play through HZD again. And at the end of the day, who cares what Sony remakes, if no one buys it? For me, and I imagine millions of unfashionable people who are supposed to hate Horizon - I'm excited. You couldn't demake Last of Us enough to ever make me want to expose myself to that misery quest.
@ShogunRok Haha, amazing - that's where I first played it too! When I first played the demo I thought it was nothing but the most awkward blatant rip off of Pokemon ever, remember only showing my friend the demo and playing it again so we could laugh at it. We then discovered the "merge" monster function... I bought the game the very next day.
It's not a perfect game at all, compared to a Final Fantasy it's laughably limited - but what it did do, especially compared to Pokemon (the game it's closest too) is astonishing. In '99 Jade Cocoon had full voice acting. In '99, Jade Cocoon had no random battles, all monsters were physically in the world and had different temprements and behaviours. In '99, Jade Coccon would allow two players to fight the monsters they'd trained in a 2p battle arena. Most of all though, Jade Cocoon let you take any two monsters you caught and merge them together... got one dragon monster and one ogre monster? Merge them together and get a horned winged ogre! Got a mushroom monster and and armored unicorn dog? Smash them together and see what you get! Better yet, then take those two weird creations and smash THEM together! You can look back now and see this feature was not quite as advanced as it seemed at the time, (generally, monster a model would adapt to the skin and some features of model b), but the fact i've never seen this ever attempted again in any monster catching game, astonishes me! It gave a game that didn't have the extensive explorable maps of a FF it's own depth. I'm praying they bring it to PS+, but it's actually a perfect game to play on a iOS or Android emulator. I'll stop ranting now, but man - that game is always magic to me.
Also it def had some crazy dice roll, probability, chance based RPG beauty baked into it too - I've played that game through SO many times , and there's still a Crit chance one hit. to 1hp giant axe that I've only ever seen once and to this day have NO idea how I got it. Man... I'm done now, but boy do I love that game.
Beautiful article - go treat yourself to Jade Cocoon. Not the most in depth gameplay (except for monster merging which Pokémon has never even attempted), but the Ghibli aesthetic (legit designed by a Ghibli artist), soundtrack and story are just fabulous. Fave game of all time.
Comments 3
Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them
Superb poll here, so even handed. "Do you think this remaster is a bad idea?" Pick A, B or C and the answer is yes.
I'm looking forward to this. No the graphics don't need much. No the quality of life amends are small. But I'm so excited to play through HZD again. And at the end of the day, who cares what Sony remakes, if no one buys it? For me, and I imagine millions of unfashionable people who are supposed to hate Horizon - I'm excited. You couldn't demake Last of Us enough to ever make me want to expose myself to that misery quest.
Re: How the PS1's Amazing JRPGs Shaped My Life
@ShogunRok Haha, amazing - that's where I first played it too! When I first played the demo I thought it was nothing but the most awkward blatant rip off of Pokemon ever, remember only showing my friend the demo and playing it again so we could laugh at it. We then discovered the "merge" monster function... I bought the game the very next day.
It's not a perfect game at all, compared to a Final Fantasy it's laughably limited - but what it did do, especially compared to Pokemon (the game it's closest too) is astonishing. In '99 Jade Cocoon had full voice acting. In '99, Jade Cocoon had no random battles, all monsters were physically in the world and had different temprements and behaviours. In '99, Jade Coccon would allow two players to fight the monsters they'd trained in a 2p battle arena. Most of all though, Jade Cocoon let you take any two monsters you caught and merge them together... got one dragon monster and one ogre monster? Merge them together and get a horned winged ogre! Got a mushroom monster and and armored unicorn dog? Smash them together and see what you get! Better yet, then take those two weird creations and smash THEM together! You can look back now and see this feature was not quite as advanced as it seemed at the time, (generally, monster a model would adapt to the skin and some features of model b), but the fact i've never seen this ever attempted again in any monster catching game, astonishes me! It gave a game that didn't have the extensive explorable maps of a FF it's own depth. I'm praying they bring it to PS+, but it's actually a perfect game to play on a iOS or Android emulator. I'll stop ranting now, but man - that game is always magic to me.
Also it def had some crazy dice roll, probability, chance based RPG beauty baked into it too - I've played that game through SO many times , and there's still a Crit chance one hit. to 1hp giant axe that I've only ever seen once and to this day have NO idea how I got it. Man... I'm done now, but boy do I love that game.
Re: How the PS1's Amazing JRPGs Shaped My Life
Beautiful article - go treat yourself to Jade Cocoon. Not the most in depth gameplay (except for monster merging which Pokémon has never even attempted), but the Ghibli aesthetic (legit designed by a Ghibli artist), soundtrack and story are just fabulous. Fave game of all time.