I'm one of those weirdos who methodically goes through all of the settings and options before starting to play a game. I was completely floored when I saw all of the accessibility options that were available. It made me so happy to see all of the effort ND put into making sure that pretty much anyone in any situation could play the game. This, plus the Adaptive Controller over on the Xbox side shows that companies are starting to pay attention to being more inclusive toward the differently abled, so that anybody can enjoy video games. Major kudos to ND.
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Re: Random: The Last of Us 2's Slow-Mo Feature Is Meant for Accessibility, But Is Fun for Everyone
I'm one of those weirdos who methodically goes through all of the settings and options before starting to play a game.
I was completely floored when I saw all of the accessibility options that were available.
It made me so happy to see all of the effort ND put into making sure that pretty much anyone in any situation could play the game.
This, plus the Adaptive Controller over on the Xbox side shows that companies are starting to pay attention to being more inclusive toward the differently abled, so that anybody can enjoy video games. Major kudos to ND.