There’s a toggle in The Last of Us: Part II’s enormous suite of accessibility features that allows you to turn on a slow-motion effect, which is designed to aid with combat encounters for those who lack the motor skills to line up their shots fast enough. Of course, this option should also prove fun for everyone, as you can channel your inner-Keanu Reeves and pick off foes like you’re in The Matrix.
We wouldn’t recommend using this on your first playthrough as it can ruin the tension a touch, but if you want to spice up your combat encounters on subsequent playthroughs, this is an extra wrinkle you can add to the already thoroughly entertaining firefights. Naughty Dog’s made an all-time classic here, and it’s so fun watching people discover new ways to play.
[source reddit.com]
Comments 22
I haven't even messed about with these, I've seen this and the coloured models on one video online and it could be fun to play with whilst I'm hunting for the last collectibles.
Regardless of whether people like the game or not, the accessibility options deserve enormous praise and really should be the standard that all AAA developers should be aspiring to in the future
The accessibility features are the best I've seen in a game, I also must admit I played 90% of the game in the high-contrast coloured mode.
I didn't know this was a thing but I really need it. For health related reasons my reaction times are beyond awful. Every single time I get into a fight with human enemies I always end up knocked on my back because I can't react quickly enough. Not having the knock back would help I guess but slo-mo is the next best thing.
They also deserve major props for the difficulty sliders. I started my game on moderate, but have been slowly upping difficulty on individual sliders as I become better equipped (e.g., harder enemies and character resistance, but more resources to fuel the shootouts). Every single game company should be looking at how Naughty Dog approached difficulty for this game. Fantastic job!
Game deserves so much praise.
Yeah the slow motion feature is absolutely brilliant.
Being able to tweak little things like weapon sway and enemy accuracy among others is great too.
I'm looking forward to going back through some bits of the game again on the hardest difficulty with no HUD as well.
I've turned on the accessibility feature that lets you ping the environment for items like you have a Witcher medallion. The biggest source of stress for me in this game isn't the infected, the dark places or the brutal human enemies, it's the fear of missing half a rag and a quarter bottle of alcohol.
Now if EA and Activision can incorporate this into the online portions of future Battlefield and CoD games, I might be able to get a slightly less negative K/D ratio. 😂
I am going to use this! I have my fair share of troubles with any game involving guns and pointing
I’ve use the slow motion as well since I’m an old guy my reflexes aren’t what they used to be LOL ! It has been awesome.
Haven't used the slow Mo yet. Did see someone using the sonar to easily spot resources in the world. I'm in my first play thru and what I've done was set difficulty to hard, but custom since I've set resource to normal as I'll be needing them. Also turned off all huds from the start. It's amazing being in the unknown with no HUD, and nothing on screen... feels so much better regarding the suspense side of the game.
This game is amazing. I’m sick of arguing with people on twitter who bash the game who have never played it and have no intention of playing but still reckon the story is poor.
@Boucho11 It is amazing and amazingly tense to play at times.
Had my first encounter with the Sera's last night, very gripping passage of play.
I'm tempted to use this feature as I'm not great at shooting. Managed to get a few headshots but I waste so much ammo I have spent half my time looking for more!
What a game though, it's raised the bar in so many areas. Haters be damned, THIS is GOTY and already has set the standard for the rest of this decade.
I look forward to Horizon 2 but honestly the only game I can see beating this is the eventual follow-up to Skyrim. A touch hyperbolic I know but that's how I feel right now.
@Col_McCafferty that whistling at the start is so freaky. I knew something was coming but couldn’t figure out where it was coming from
@Boucho11 Yeah the whistling is ever so eerie, reminds me of the Saviours from TWD. Indeed Part II is more reminiscent.of the whole Negan/Saviours storyline than some people may like to admit.
It's better though, more immediate if you know what I mean, but the similarities are definitely there.
I've also encountered an 'interesting' new infected species. Very sneaky blighters they are too!
It's an amazing game, can't say that enough. The story is what it is but I really don't think they should put people off from playing it.
Reminded me of max payne years ago
That is a pretty cool feature, I beat the game and now I will go through with the different setting to get the rest of the collectables I missed. I am definitely going to try this. It's so nice that the comments are so positive on here, I personally think the game was amazing and tired of all the hate it's getting. It's not a perfect game but there is so much good in the game that the haters are ignoring .
I wish we had the accessibility option to disable sex scenes
Really nice to see a thread where the comments are so positive. You guys are all awesome. I loved this game and the way it messed with my emotions throughout. Too often you feel nothing when playing a game. ND deserve major credit for taking the risk knowing a lot of people would be furious and hate on it. I'm going to start a second playthrough using some of the accessibility features you guys have suggested that I didn't know existed, so thanks!
I'm one of those weirdos who methodically goes through all of the settings and options before starting to play a game.
I was completely floored when I saw all of the accessibility options that were available.
It made me so happy to see all of the effort ND put into making sure that pretty much anyone in any situation could play the game.
This, plus the Adaptive Controller over on the Xbox side shows that companies are starting to pay attention to being more inclusive toward the differently abled, so that anybody can enjoy video games. Major kudos to ND.
How does this work? Do you hold on a button or... ?
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