@admeister Really? I absolutely hate the jetpack... drives me nuts at the uncontrollable inability to judge how far or near you can reach.
Halo was easier than this!
Battle gameplay I like, but stacking AP is a cheap MMO rub unless it gets better (about 14 hours in and I grind so probably 3 😅)
Nice to see Welch's original VA is still the same (Japanese with subs only, only major games have good English VAs, yes I'm very bias - just dont mention Laura Baliey)
Last thing I don't like is and its all pure SE and nothing to do with SO it's either.
Performance based optimisation or graphics based optimisation, no middle ground, just like strangers of paradise, wtf Enix? Where's balanced? Have you not heard of balanced graphics and performance optimisation? No, apparently not, it's 30fps or 60fps or feff yous.
Pretty and laggy or smooth and playable Urgh.
-grumbles- >: (
Comments 1
Re: Star Ocean: The Divine Force (PS5) - Space Age JRPG Barely Takes Flight
@admeister Really? I absolutely hate the jetpack... drives me nuts at the uncontrollable inability to judge how far or near you can reach.
Halo was easier than this!
Battle gameplay I like, but stacking AP is a cheap MMO rub unless it gets better (about 14 hours in and I grind so probably 3 😅)
Nice to see Welch's original VA is still the same (Japanese with subs only, only major games have good English VAs, yes I'm very bias - just dont mention Laura Baliey)
Last thing I don't like is and its all pure SE and nothing to do with SO it's either.
Performance based optimisation or graphics based optimisation, no middle ground, just like strangers of paradise, wtf Enix? Where's balanced? Have you not heard of balanced graphics and performance optimisation? No, apparently not, it's 30fps or 60fps or feff yous.
Pretty and laggy or smooth and playable Urgh.
-grumbles- >: (