Glad I'm not the only who was bored with The Walker. I personally didn't find the talismans all that unique since there are only 2 in the game (one stops the enemy, and the other deals a lot of damage). The game was basically Brookhaven Experiment but with very little variety in terms of enemies, weapons and diffculty (the game was just as easy as the Dragonrider boss from Dark Souls 2). For a game funded by Sony's China Hero Project, it's pretty sad.
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Re: Indie Bin: Pixel Ripped 1989, 18 Floors, The Walker
Glad I'm not the only who was bored with The Walker. I personally didn't find the talismans all that unique since there are only 2 in the game (one stops the enemy, and the other deals a lot of damage). The game was basically Brookhaven Experiment but with very little variety in terms of enemies, weapons and diffculty (the game was just as easy as the Dragonrider boss from Dark Souls 2). For a game funded by Sony's China Hero Project, it's pretty sad.