Comments 3

Re: PSVR Gets Its First Officially Licensed Foot Controller

Ruggafella

@HipstersTears Some games will suit being seated, certainly. Games that simulate a seated or static character.

Games that simulate someone running around with free movement do not make sense to have head tracking and seated controls.

I agree. All that's needed is a stick if you do want to input the movement this device offers, and you don't care about physical immersion. That's why I think this is even more useless - it can't be used standing, it doesn't solve the motion to visual disconnect and it's just a more fiddly version of a single thumbstick.

The only time I'd consider this the optimal way to enjoy a VR game is in a wibbleboard simulator or Circus clown experience.

Re: PSVR Gets Its First Officially Licensed Foot Controller

Ruggafella

@HipstersTears This doesn't feel like a thought through response. You'd be willing to buy an expensive device to increase immersion but forces you to sit as you run around a fantasy setting whacking, firing a bow and casting spells. What about turning around 180 degrees? That's going to be pretty difficult or immersion breaking sitting down.

No, this needs to work standing up. A Wii balance board would be better - it only needs to input directional movement on two axis and your head looking around will manage the rest And if you're going to play a 50+ hour game, I'd suggest you take a break now and again anyway.

Another thing is this doesn't do anything to address the disconnect between what you're seeing and your body's lack of motion. It's effectively just letting you control the left thumb stick with your feet. That's a very tough one to solve without treadmills but taking all of this into consideration does make me think they're massively overcharging for what this offers.