Epic Games just showcased the first real-time gameplay footage of PlayStation 5, and it looks extraordinary. While the company’s upcoming Unreal Engine 5 will naturally be compatible with multiple formats – including, of course, PlayStation 4 – the firm has been really talking up the design of Sony’s next-gen system.
“It has an immense amount of GPU power, but also multi-order bandwidth increase in storage management,” beamed boss Tim Sweeney, as reported by The Verge. “That’s going to be absolutely critical.” The executive added that it’s “one thing to render everything that can fit in memory” but a different proposition entirely to render a world that may be “tens of gigabytes in size” instantaneously. Obviously, it’s that oft-discussed PS5 SSD that’s putting in the work.
“We’ve been working super close with Sony for quite a long time on storage,” Sweeney continued. “The storage architecture on the PS5 is far ahead of anything you can buy on anything on PC for any amount of money right now. It’s going to help drive future PCs. [The PC market is] going to see this thing ship and say, ‘Oh wow, SSDs are going to need to catch up with this.’”
Interestingly, it sounds like the PS5 tech demo released by Epic Games today was intended to be playable at the Game Developers Conference earlier in the year. Coronavirus meant that the show was cancelled, but it would have given crucial context to Mark Cerny’s divisive hardware presentation. Fortunately, we should see a lot more next-gen footage in the coming months, and if it all looks as good as ‘Lumen in the Land of Nanite’, we’re in for a treat.
[source theverge.com]
Comments 53
Sounds dope. Let’s hope they can develop an ingenious coolant system so the PS5 doesn’t sound like a jet engine or burn like those things in Uncharted 3
Does anyone get a Sony & Epic partnership vibe from this?
The thought of the ps5 driving the future of pc is amazing. And reiterates what I've said for over a decade, when Sony is doing well, the entire game industry benefits.
@AdamNovice yeah a bit still if it means more great quality games then it's OK by me
Really impressive, didn't think this kind of detail were possible in realtime (even at 30fps). But I wonder why Sony didn't made it's own presentation of "PS5 power" yet... Anyway there's something happening from Sony's side because I bet MS is crying out loud for not being able to put their name on this demo, which of course runs "the same" on Series X.
@Cutmastavictory yeah it should shut up the master pc race for a while!
@AdamNovice
Actually it's FACT that these such SSD and I/O aren't exist in ANY PC Systems right now...
and remember, you can't find any company to build this I/O logics (not just I/O bandwidth, which is more easy than logic) for at least 2 or 3 years later!
@MattSilverado Sony didn't make this their own presentation because they don't have to. Just by epic mentioning this running on the ps5 has created a lot of attention for the ps5...just like that. And with the disaster last week, it gained even more attention.
@Cutmastavictory Yes, I know, I mean this is all planned by Sony, not just a random event. So why not advertise this on their own communications channels? like "Hey, look, Epic will be showing some nice stuff running on PS5... take a look in a couple of days".
@Neolit glad i'm not the only one who noticed they kept dodging that question
@Neolit could just being a marketing agreement thing.
@Neolit yeah he really dodged that line of questioning
This and tomorrow Ghosts of Tsushima. I'm good for a full month!
@parvaz1
That's not entirely true, AMD have already announced that their next system boards support PCI4 with a stupid amount of lanes. This is fueling the next generation of NVME hard drives that are expect to be the same speed as, and go beyound what the PS5 is shipping with.
Dont get me wrong though, the PC version will be stupid expensive (im talking the cost of a PS5 for a single drive, that doesnt even included the cost of the new motherboards). The fact that sony have managed to cram it into a console, even if its just months before the pc version, is insainly impressive.
Xbox Series X is locked into PCIE3, a technology that is going to be replaced before the year is out (around next gen launch time). Before they ever get off the starting podeom, its going to be outdated tech.
This is exactly why Mike Cerney spent so much time on it in the deep dive, and iv been saying it for months. All that bluster from MS about having a more powerful machine, it counts for nothing when your machine is using half its power decompressing assets.
Sony's foresight in anticipating and including true next gen tech is going to pay off big time, and this demo show exactly why. That ending sequence where she is flying? Not possible on PCIE3. Well, maby you could run it, but it would stutter like crazy.
Wow. That's some heavy praise. Looking at the calendar, we're going to have loads of these over the next few months! E3 who?
@Neolit We were both just talking about this the other day in the ps5 cost article, remember? Its nice to see a little justification, MS cannont compete at this level. Sure they will have thier own games and strengths, but they will never be able to reach the level of fidelity that this machine can pump out. In fairness this is just a tech demo, but still, its hammering home the point we were making about that SSD being the killer tech needed to stay ahead.
Microsoft got to show something running on Xbox series x that look as good as this now.
@AdamNovice That pretty much it, in fact i feel like their partnership goes back all the way during the whole cross-play debacle.
@Belekai as i said, its NOT just about SPEED that PCI4 can reach to most of it (NOT even all of it), its mostly about LOGICs and how Sony innovated a NEW way to address that information in SSD to goes to RAM... so, companies in PC area could increase SPEEDs but to handle this bandwidth in better way, they should customize it which it takes some times (if even they wanted to do this!)
Wonder why he wont just say Xbox dropped the ball with their SSD. Literally not one dev has said a thing about XsX even having one. There could be a big gap in rendering and load times, which imo, is kind of what matters at this point. Graphical fidelity is already amazing.
So unreal 5 will be optimized for ps5, "no 3rd party will optimize their games for ps5 ssd" appear to be incorrect, can't wait for true next-gen games from sony
I see a lot of silly console war arguments going on either way. About framerate or else... just I'm tired of it already haha.
I fear I may lose some brain cells with all the bad takes..🤕
Edit
I dont mean just in pushsquare comments but everywhere.
😬
Here’s another interesting quote from the presentation:
“ Nanite allowed the artists to build a scene with geometric complexity that would have been impossible before, there are tens of billions of triangles in that scene and we couldn't simply have them all in memory at once and what we end up needing to do is streaming in triangles as the camera moves around the environment and the I/O capabilities of the PS5 are what allow us to achieve that level of realism."
Those who were saying the SSD and custom controller on the PS5 would only improve loading times just got a hard reality check.
But perhaps the most interesting quote of all was when Sweeney said the demo shown today was running on “the best hardware that will be available at the end of the year.”
Hmm...maybe teraflops aren’t the whole story after all.
@parvaz1 Thats a fair point bud. Im sure they will try to emulate it on PC, but i see what your saying. Still its nice to see PC and Console fighting for tech dominance, it can only result in a better experience for both audiences
@Neolit people will always have alternative opinions, even in the face of proof, some people just cant stand being corrected. No one likes to be told they are wrong, myself included, but when the facts speak for themselves, sometimes we have to eat humble pie (iv done that more times that i care to admit). But still, seeing this kind of demonstration from a 3rd party, it really does up the ante for first party titles. This is going to be an amazing console generation
@Belekai will PC’s be able to match the PS5’s SSD speed? PS5’s SSD is specifically game orientated where as PC SSD has to be a jack of all trades master on none.
I think this tells me to expect a lot of Epic Store exclusive deals with first party Sony games. Kinda like an extension of what they've been doing the last year or so.
@No_Cartridge That is true, thank you for correcting me. After watching the Unreal dev interview its made that much clearer. Using assets of that size and detail, and having the engine do the "scaling" (if thats an accurate description?) would obviously mean pulling huge data files from the HDD. It makes sense that PCI3 would have trouble with it in terms of bandwith, more so in realtime. Im sure it will run on PCI3 but at a vastly reduced rate, which explains why they decided to demo the hardware on a PS5 and not XBSX. Obviosuly we will be getting PCI4 on pc later in the year so it will be interesting to see similar tech running there too. Im sure MS will do well with PCI3 on XBSX, but the difference in the consoles is going to be night and day.
@Fuzzymonkeyfunk Im fairly certain they will bud. Im sure PS5 has got there first, and the PC will be playing catch-up for a little while yet. But im certain PCI4 will be able to offer SSD speeds comparable to PS5, and within 12-18 months most likely exceed it. Its not a bad thing, far from it, it will keep the PS5 relevent way longer than i expected. Its possible that it will go even longer still if a pro model is in the works, they could yet up the PC again in the near future
@Belekai your probably right but I can’t see it being affordable for a good few years. I can remember buying my first SSD a 80GB intel for nearly £300 quite a while back just to load widows in 15 seconds instead of 5mins 🤣
Anyone wondering, the demo was running at 1440p, 30 fps
Gaming PC's just always lacked the elegance and efficiency of most gaming consoles and this new ssd tech free of the many bottlenecks PC's have just proves it. If Sony could only integrate modding in a safe way. Not talking about that mess Bethesda tried though.
I really think after this demo, Sony gave them a few millions to turn this into a real game, just watch
@Fuzzymonkeyfunk Aww man tell me about it, my first was a 32gb Corsair SSD, if memory serves it was a little over £260. It really was a game changer though. If you wanna get nostalgic though, i remember when SDRam went down to £1 per MB, i went out and bought myself a 128mb stick (dual channel wasnt a thing then). By todays standards that would make a 8gb stick a little over £8000. Crazy stuff
@MattSilverado I think it's more powerful to have another company tell the public that your hardware is amazing instead of yourself like MS is doing.
That demo has me more convinced. It's slated my appetite for information, and I'm looking forward to what else can be achieved with PS5!
Reason it was 1440p 30fps was because apparently they had 8k assets in full detail.
This was my favourite part of today:
https://twitter.com/TigerCA123/status/1260718242084974592
PS5 FTW!
It's not about fast ssd for pc, but the bandwith of it. Pcie 4 will be a nice upgrade for pc but windows and others component isn't designed for it, maybe pc will need 1-2 years to fully utilize pcie 4 (users have to buy new component).
@MattSilverado But it wouldn't though would it? The throughput of the PS5 from storage to screen is much higher than the series X.
@DeepSpace5D I wondered how well those geometry decompresses as I remember Mark Cerny mentioning that their decompression engine is capable of delivering a maximum of 22GB/sec of data.
@wiiware The engine is design to be highly scalable, what differentiate the PS5 is the high speed SSD which allow for 8K texture and high density geometry streaming. The demo will run on other systems but I suppose with texture quality toned down.
@shyhh Yeah, I heard it will even run on smartphone, pretty impressive stuff.
@shyhh That’s something I’m curious about as well. I believe Cerny said with Kraken decompression the upper limit is around 22GB/s if the data compresses particularly well. Probably not a common scenario but it speaks to the capabilities with proper optimization.
Still expecting a handful of exclusives to really utilise the tech after a year or 2, and everything else to just like PS4 games on steroids.
"B-b-but muh teraflops!" - Phil Spencer
Bear in mind that more teraflops doesn't even mean better performance anyway and the Series X just looks worse and worse. Kind of fitting that it looks a bit like a funeral casket standing on end.
Having this with Cerny's presentation back in March would have shed a much better light on Sony for the ps5. But covid 19 happened.
@MattSilverado the engine runs on series x but epic said this demo was possible on ps5 because of Sony's breakthroughs on SSD
@tacobritish that's what happened with Detroit I believe
@PCPS4XB yes, I know. It runs on mobile devices also. What I would like to see is how much scaling (say cut back visuals/features) you have for every existing platform, be it PC, XBox Series X, PS4 etc. Of course I doubt they show that someday.
@wiiware that's mainly the engine not the demo.
@PCPS4XB Yup it's only the engine, there's no way smartphone can have the power of new console with such small form.
a console will never drive a PC's Future. PC always getting way ahead of any console machine.
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