I feel that the gunplay is this game's weakest trait. Compared to Perfect Dark, guns pack a a bit less of a punch, and enemies react less to being shot. The shotgun doesn't have a spread, only hitting one target at a time. Still, I feel that this is one of the best FPSs ever made in terms of content and replay value.
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Re: Mini Review: TimeSplitters: Future Perfect (PS2) - Some Steps Forward, Some Steps Back for Final Entry in Famed Franchise
I feel that the gunplay is this game's weakest trait. Compared to Perfect Dark, guns pack a a bit less of a punch, and enemies react less to being shot. The shotgun doesn't have a spread, only hitting one target at a time. Still, I feel that this is one of the best FPSs ever made in terms of content and replay value.