It can get a bit repetitive for sure, but the different weapons you get help to mitigate that. Beat it on Switch and even though I was left wanting more from the game, I think I'll be picking this up on PS4 to show support (and as shallow as it may be, trophies).
@Shigurui If it's the boss I'm thinking of, you're not wrong in saying there's a spike. I believe what I did to finally beat him was stop focusing on being precise with my shots (like in the rest of the game) and just create my own bullet hell with weaker shots and hope for the best. It's a much more chaotic approach, but it worked.
@Quintumply This is not pinball, lol. Ever play Breakout or a brick breaker? That's what this gameplay represents because you're stopping and deflecting the balls at a movable player object and destroying objects around you, not using stationary flippers to rack up in infinite amount of points against ramps and targets that don't go away. Nevermind that the developer calls it pinball, that doesn't make it correct.
Comments 2
Re: Trials of Mana - The Delightful Return of a Classic Action RPG
@ShogunRok NintendoLife's review said loading times and draw distance are issues that can break immersion easily. How bad is it on a base PS4?
Re: Mini Review: Creature in the Well - A Unique, Stylish Spin on Arcade Action
It can get a bit repetitive for sure, but the different weapons you get help to mitigate that. Beat it on Switch and even though I was left wanting more from the game, I think I'll be picking this up on PS4 to show support (and as shallow as it may be, trophies).
@Shigurui If it's the boss I'm thinking of, you're not wrong in saying there's a spike. I believe what I did to finally beat him was stop focusing on being precise with my shots (like in the rest of the game) and just create my own bullet hell with weaker shots and hope for the best. It's a much more chaotic approach, but it worked.
@Quintumply This is not pinball, lol. Ever play Breakout or a brick breaker? That's what this gameplay represents because you're stopping and deflecting the balls at a movable player object and destroying objects around you, not using stationary flippers to rack up in infinite amount of points against ramps and targets that don't go away. Nevermind that the developer calls it pinball, that doesn't make it correct.