@ShogunRok Do you think the bosses are tanky by design with the expectation that multiple players are needed to defeat them? I think this is a fair question considering their direction towards a more MMO experience this time around. Perhaps this leads into a better question about how works scaling between single and multi-player.
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Re: Preview: 20 Hours of Diablo 4 on PS5 Has Us Believing in Blizzard's Latest Trip to Hell
@ShogunRok Do you think the bosses are tanky by design with the expectation that multiple players are needed to defeat them? I think this is a fair question considering their direction towards a more MMO experience this time around. Perhaps this leads into a better question about how works scaling between single and multi-player.