@Shigurui I agree with you. You can see in this very thread and this review.
At least they participated in the so-called hard mode while not playing the OTHER TWO superseding higher difficulties that actively remixed enemy encounters, make the AI smarter and aggressive etc. But hey at least they beat "hard" mode.
@FullMetalWesker I mean if you want to miss what makes action games like these special and miss a huge amount percentage of content of what they offer, that's on you really. It just means you don't really like beat em up/character action games, especially at their highest level of play.
@SuperSilverback It's a fair critique since the reviewer didn't bother playing on harder difficulties. The player is literally missing quite a percentage of the game's content and quite frankly is just a waste if you play an action game like this once.
To be fair I think Team Ninja really ***** up naming the difficulties as it is. Acolyte being "Normal mode" is hilarious. Making Warrior as "Hard" is just eye rolling considering Acolyte and Warrior barely have any difference when it comes to enemy encounters and enemy types compared to say, Warrior to Mentor or Mentor to Master Ninja.
Can you imagine if the only difficulty option of Devil May Cry 5 is Dante Must Die? People would be whining how the game is unfair, a game which is already considered the easiest DMC game. There is a reason why the campaigns of these kind of games tend to be short (8-9 hours max) because the games incentivize replayability, whether its God of War, Godhand, DMC, Viewtiful Joe, Metal Gear Rising, Bayonetta, Sifu, all had the same philosophy.
Obviously, its up the the player if they enjoyed the game on Normal enough to replay a game on its higher difficulty but I find it hard to take seriously people who says "this game isn't that hard or this game is just mashing buttons" when they play on a difficulty superseded by OTHER TWO higher difficulties lol
>probably will at some point, but doing so won’t change what the game is generally. The strategy will likely still be the same: slash at enemies till they lose a limb, then press triangle to finish them off. Rinse and repeat (maybe use a ninpo spell every now and again if you get too crowded).
lmao that's just not gonna happen on Master Ninja. You will have to be a bit proficient on all the gameplay mechanics the game offer you such as Windpath, Windrun, Guillotine Throw, Guard reset, Furious wind and a lot of attacks that take advantage of Iframes. You're not gonna go thru the entire difficulty by just mashing buttons as you seem to claim and with the same tactics you used on Path of the Warrior, and your claim is disingenuous at best in the first place. This is like reducing Souls game's gameplay to roll-spam or Sekiro's gameplay to deflect spam even if those claims might have some point.
>Also, if I have to play what the game calls “very hard” and above to get a good challenge, then at best, the difficulty names are a bit off. For the average gamer, normal and hard are what the game should be putting forward as the “intended experience”
One of the biggest misconception made by people is that normal mode in action games are the intended difficulties and that they can be one and done with.
They are supposed to be a first impression of the combat system and an exciting run down to what the game can offer.
The definitive modes of those games are their highest difficulty. Everything you know and learned will be put through the test and the combat system is pushed to its absolute limits.
These devs don’t lock away higher difficulties, put extra challenge modes/missions, unlockables or put scores in their game for just extra fun.
They want you to actively explore the combat more otherwise, it would be completely wasted on the game. If the DEVS just let Master Ninja available from the start and newbies tried it, they would be whining how they couldn't get past the tutorial, how the game is blatantly unfair etc.
This game and Sigma 2 was already a response to the people who played the original and whined about how its too hard so they have to nerfed the difficulties.
That's because you and the reviewer were probably playing on Path of the Acolyte and Path of the Warrior. In the original games, these modes are Easy and NORMAL mode respectively. They somehow advertised Warrior as hard in this release.
>Overall, it’s good if all you want is a simple, straightforward action game where you spend 95% of the game tearing through enemies with cool moves, but if you’re looking for anything more, you might be better off looking elsewhere.
Lmao go ahead and play this game on Mentor or Master Ninja and see if you still have the same opinion. There is a reason why this series and game have a reputation for its brutal difficulty. Get back to me once you played on Master Ninja.
This is what happens you make someone who thinks Concord is a good game, reviews one of the best action game of all time. No amount of great gameplay mechanics can change someone like that lol
Comments 10
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@Shigurui I agree with you. You can see in this very thread and this review.
At least they participated in the so-called hard mode while not playing the OTHER TWO superseding higher difficulties that actively remixed enemy encounters, make the AI smarter and aggressive etc. But hey at least they beat "hard" mode.
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@FullMetalWesker I mean if you want to miss what makes action games like these special and miss a huge amount percentage of content of what they offer, that's on you really. It just means you don't really like beat em up/character action games, especially at their highest level of play.
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@SuperSilverback It's a fair critique since the reviewer didn't bother playing on harder difficulties. The player is literally missing quite a percentage of the game's content and quite frankly is just a waste if you play an action game like this once.
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@mountain_spider
To be fair I think Team Ninja really ***** up naming the difficulties as it is. Acolyte being "Normal mode" is hilarious. Making Warrior as "Hard" is just eye rolling considering Acolyte and Warrior barely have any difference when it comes to enemy encounters and enemy types compared to say, Warrior to Mentor or Mentor to Master Ninja.
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@mountain_spider
Can you imagine if the only difficulty option of Devil May Cry 5 is Dante Must Die? People would be whining how the game is unfair, a game which is already considered the easiest DMC game. There is a reason why the campaigns of these kind of games tend to be short (8-9 hours max) because the games incentivize replayability, whether its God of War, Godhand, DMC, Viewtiful Joe, Metal Gear Rising, Bayonetta, Sifu, all had the same philosophy.
Obviously, its up the the player if they enjoyed the game on Normal enough to replay a game on its higher difficulty but I find it hard to take seriously people who says "this game isn't that hard or this game is just mashing buttons" when they play on a difficulty superseded by OTHER TWO higher difficulties lol
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@FullMetalWesker
>probably will at some point, but doing so won’t change what the game is generally. The strategy will likely still be the same: slash at enemies till they lose a limb, then press triangle to finish them off. Rinse and repeat (maybe use a ninpo spell every now and again if you get too crowded).
lmao that's just not gonna happen on Master Ninja. You will have to be a bit proficient on all the gameplay mechanics the game offer you such as Windpath, Windrun, Guillotine Throw, Guard reset, Furious wind and a lot of attacks that take advantage of Iframes. You're not gonna go thru the entire difficulty by just mashing buttons as you seem to claim and with the same tactics you used on Path of the Warrior, and your claim is disingenuous at best in the first place. This is like reducing Souls game's gameplay to roll-spam or Sekiro's gameplay to deflect spam even if those claims might have some point.
>Also, if I have to play what the game calls “very hard” and above to get a good challenge, then at best, the difficulty names are a bit off. For the average gamer, normal and hard are what the game should be putting forward as the “intended experience”
One of the biggest misconception made by people is that normal mode in action games are the intended difficulties and that they can be one and done with.
They are supposed to be a first impression of the combat system and an exciting run down to what the game can offer.
The definitive modes of those games are their highest difficulty. Everything you know and learned will be put through the test and the combat system is pushed to its absolute limits.
These devs don’t lock away higher difficulties, put extra challenge modes/missions, unlockables or put scores in their game for just extra fun.
They want you to actively explore the combat more otherwise, it would be completely wasted on the game. If the DEVS just let Master Ninja available from the start and newbies tried it, they would be whining how they couldn't get past the tutorial, how the game is blatantly unfair etc.
This game and Sigma 2 was already a response to the people who played the original and whined about how its too hard so they have to nerfed the difficulties.
Re: Game of the Month: Vote for Your Favourite PS5 Game of January 2025
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Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@FullMetalWesker
That's because you and the reviewer were probably playing on Path of the Acolyte and Path of the Warrior. In the original games, these modes are Easy and NORMAL mode respectively. They somehow advertised Warrior as hard in this release.
>Overall, it’s good if all you want is a simple, straightforward action game where you spend 95% of the game tearing through enemies with cool moves, but if you’re looking for anything more, you might be better off looking elsewhere.
Lmao go ahead and play this game on Mentor or Master Ninja and see if you still have the same opinion. There is a reason why this series and game have a reputation for its brutal difficulty. Get back to me once you played on Master Ninja.
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
@CupidStunt
>But I could never get on with 2 as the camera is so atrocious and I hate when I die in a game through no fault of my own.
Learn to re-center the camera using RB/R1 and turn off any camera assist on the settings.
Oh, and trust me, you will still die with or without a good camera on Mentor or Master Ninja lol
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
This is what happens you make someone who thinks Concord is a good game, reviews one of the best action game of all time. No amount of great gameplay mechanics can change someone like that lol