Honestly, 9.5 though I voted 10. I have nitpicks around select design decisions and technical issues such as some odd instances of buggy physics. Otherwise a fantastic game though. Enough for me to grind Platinum.
In my run to getting Platinum, I've experienced a few minor physics-related bugs. This included Astro stopping dead during a wall-run, and 'tripping' off or getting caught on objects. Minor but they are notable.
I saw that article and thought the same thing. It lamented how Sony are seemingly stuck in the past and not considering the present or future... So Kratos isn't 'present' enough apparently. And the future isn't the wonderful possibility of triple A platformers returning. What the hell they expected I have no idea. 5 hours in and it's brilliant.
I think the game holds up exceedingly well. It's a retro arcade shooter. For its time it was a pioneer.
The graphics hold up for me as its very stylistic in design and there's so much detail. The level design again is retro & arcade styled. It actually feels faster than a majority of shooters these days that seem to focus more on precision and care. TS2 is about the twitchy thrill.
Shortcomings for me nowadays:
lack of a jump
melee being a 'weapon'
weapon selection assignment never feels ideal
no reticle
the manual aiming swinging back to central point
some levels/missions feel unfairly difficult without trial & error or walkthroughs
checkpoint placement is kinda poor
So yeah, back in the day it was a 10/10. Nowadays it's still an 8 or 9 for me. Possibly some nostalgia and subjectivity but a 6? Sorry, no.
PS: All those shortcomings you can bear with or work around. There is immense satisfaction in getting a feel for headshots without a reticle. Same with manual aiming whilst moving. YouTube is your friend (akin to a friend showing you how it's done). And the emulation can save whenever so checkpoints can be planted however; try not to cheat though!
Comments 4
Re: Poll: What Review Score Would You Give Astro Bot?
Honestly, 9.5 though I voted 10. I have nitpicks around select design decisions and technical issues such as some odd instances of buggy physics. Otherwise a fantastic game though. Enough for me to grind Platinum.
Re: Astro Bot Update 1.003 Is Available to Download on PS5 Now
In my run to getting Platinum, I've experienced a few minor physics-related bugs. This included Astro stopping dead during a wall-run, and 'tripping' off or getting caught on objects. Minor but they are notable.
Re: Soapbox: Astro Bot PS5 Is Not a Graveyard, It's a Joyful Demonstration of Sony's Unique Ability to Reinvent Itself
I saw that article and thought the same thing. It lamented how Sony are seemingly stuck in the past and not considering the present or future... So Kratos isn't 'present' enough apparently. And the future isn't the wonderful possibility of triple A platformers returning. What the hell they expected I have no idea. 5 hours in and it's brilliant.
Re: TimeSplitters 2 (PS2) – Classic FPS Has Tons of Content, But Hasn't Fully Stood the Test of Time
I think the game holds up exceedingly well. It's a retro arcade shooter. For its time it was a pioneer.
The graphics hold up for me as its very stylistic in design and there's so much detail. The level design again is retro & arcade styled. It actually feels faster than a majority of shooters these days that seem to focus more on precision and care. TS2 is about the twitchy thrill.
Shortcomings for me nowadays:
So yeah, back in the day it was a 10/10. Nowadays it's still an 8 or 9 for me. Possibly some nostalgia and subjectivity but a 6? Sorry, no.
PS: All those shortcomings you can bear with or work around. There is immense satisfaction in getting a feel for headshots without a reticle. Same with manual aiming whilst moving. YouTube is your friend (akin to a friend showing you how it's done). And the emulation can save whenever so checkpoints can be planted however; try not to cheat though!