Honestly, I think you just played the wrong version of this game, at 30fps and probably 720p with console grade textures, a lot of games look like ass, the steam version of this game was amazing, campy is a good word to describe this game. It controls just fine on PC, it didn't take itself seriously, and was just fun to play. Also, I'm not sure why the amount of weapons is an issue when the game barely lasts 3 hours. I'm not going to bash your taste, but I feel like you didn't even give the game a fair shake, part of what tells me this is that you refer to the game's "booze-o-meter" as something that instantly kills you if run out, it doesn't... you have some time after that as a zombie to get more beer. In short I think the game was an excellent execution of a parodical FPS, not dragging on and with a copious amount of humor it's worth your time if you have a spare $10 or $6 on steam right now, thanks to the Halloween sale. Also, currently it's sitting at an 87% user approval on steam, just as food for thought.
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Re: Push Scare: Why the Abysmal Zombeer Has Changed My Outlook on Games
Honestly, I think you just played the wrong version of this game, at 30fps and probably 720p with console grade textures, a lot of games look like ass,
the steam version of this game was amazing, campy is a good word to describe this game. It controls just fine on PC, it didn't take itself seriously, and was just fun to play. Also, I'm not sure why the amount of weapons is an issue when the game barely lasts 3 hours. I'm not going to bash your taste, but I feel like you didn't even give the game a fair shake, part of what tells me this is that you refer to the game's "booze-o-meter" as something that instantly kills you if run out, it doesn't... you have some time after that as a zombie to get more beer. In short I think the game was an excellent execution of a parodical FPS, not dragging on and with a copious amount of humor it's worth your time if you have a spare $10 or $6 on steam right now, thanks to the Halloween sale. Also, currently it's sitting at an 87% user approval on steam, just as food for thought.