@Gemuarto Yeah, I think we are way past the "cloning" phase. It's a new and established genre, regardless of the obvious influences. Thats how genres are born.
@get2sammyb The problema with mentioning MH is that there are people still salty about the game not being on Vita.
Wait, what about the poopy installs? Are they getting rid of it on PS3? Or the said """trick""" is to have two separate files for TLoU? I wanna specifics.
They are using a lot of animations directly from Assassin's Creed, as well as HUD elements/placement and some gameplay mechanics. I'm not too excited, especially considering how predictable and hand holding AC has turned out since Brotherhood. Yeah, this is other game, but I'm seeing it as some kind of a branch of that series.
I wish the devs are able to make WD work when the player turn off the excessive HUD elements, which is something you can't do in AC without getting seriously lost and unable to progress.
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Re: Sony Unleashes Freedom Wars on PlayStation Vita in 2014
@TheRealBatman Well, it fits in a lot of cases. The series influence in handheld gaming is undeniable.
Re: Sony Unleashes Freedom Wars on PlayStation Vita in 2014
@Gemuarto Yeah, I think we are way past the "cloning" phase. It's a new and established genre, regardless of the obvious influences. Thats how genres are born.
@get2sammyb The problema with mentioning MH is that there are people still salty about the game not being on Vita.
Re: Sony Unleashes Freedom Wars on PlayStation Vita in 2014
It's seems some people get really annoyed anytime someone mentions Monster Hunter, hehehe.
Re: You'll Be Able to Play The Last of Us While It's Downloading
@Gemuarto That's more likely, yeah. It's a good idea. Shame it's wasn't used before, even with games smaller than 10gb.
Re: You'll Be Able to Play The Last of Us While It's Downloading
Wait, what about the poopy installs? Are they getting rid of it on PS3? Or the said """trick""" is to have two separate files for TLoU? I wanna specifics.
Re: Point a Hacked Security Camera at This Watch Dogs Gameplay Footage
They are using a lot of animations directly from Assassin's Creed, as well as HUD elements/placement and some gameplay mechanics. I'm not too excited, especially considering how predictable and hand holding AC has turned out since Brotherhood. Yeah, this is other game, but I'm seeing it as some kind of a branch of that series.
I wish the devs are able to make WD work when the player turn off the excessive HUD elements, which is something you can't do in AC without getting seriously lost and unable to progress.