No problem James. After a few days with the game, movement has become more natural, and the calibration-fixing becomes second nature (back up for a second, square up, hit circle to re-center) after all, in a fight that's what needs to be done once in a while. The online is hit and miss, some fights seem fair and extremely fun, and others are poisoned by players just flailing their arms in a windmill, which is pretty much unblockable and really sucks the fun out of the game, especially when you've had some great fights in an online tournament and this stops you dead in your tracks.
For those waiting for a review, I jumped the gun and got it anyway ignoring the mainly negative reviews already.. The controls are ok, when done right the head tracking works well, but movement is a pain. The O button will be your best friend here, as you need to recalibrate the stance numerous times during fights.. When the punches work they feel great, but when it isn't calibrated right punching feels and looks like you're swatting flies. This game could use a big patch. The visuals are pretty solid, the tutorials are laughably bad, and I haven't tried online yet... I'd give it a 7.
Comments 3
Re: The Fight: Lights Out
It's well worth the 40 dollars, and it's an awesome workout too. I'd say an 8 is a fair score.
Re: The Fight: Lights Out
No problem James. After a few days with the game, movement has become more natural, and the calibration-fixing becomes second nature (back up for a second, square up, hit circle to re-center) after all, in a fight that's what needs to be done once in a while. The online is hit and miss, some fights seem fair and extremely fun, and others are poisoned by players just flailing their arms in a windmill, which is pretty much unblockable and really sucks the fun out of the game, especially when you've had some great fights in an online tournament and this stops you dead in your tracks.
Re: The Fight: Lights Out
For those waiting for a review, I jumped the gun and got it anyway ignoring the mainly negative reviews already.. The controls are ok, when done right the head tracking works well, but movement is a pain. The O button will be your best friend here, as you need to recalibrate the stance numerous times during fights.. When the punches work they feel great, but when it isn't calibrated right punching feels and looks like you're swatting flies. This game could use a big patch. The visuals are pretty solid, the tutorials are laughably bad, and I haven't tried online yet... I'd give it a 7.