More and more you hear about devs being forced to work unpaid obertime, being crunched and over pressured. Games going years over expected deadlines. Costs between 100 million to 2 Billion. 5 years to make a AAA game. And nobody see the stupidity of not using an available tool for the job that will ease every single one of these thing that plague nearly every development? Unless you created the kernel that governs the OS you built, wrote every line of code for the engine, wrote every bit of software required for development and I mean every bit including java, plugins, fonts, textures, develop game enginges and the software to develop the games on, then you've taken something that someone else did and built upon it. How many Devs at Santa Monica are responsible for creating the Unreal engine they use? None. So, we're gonna have a problem with AI creating something a dev asked it to create because a dev didn't do it, yet were cool with a dev using the unreal engine that he did not create and building upon it? In either scenario, both are a tool that the dev utilizes to assist him in creating his vision of his project. The thing you're gonna have a hissy fit with is the one that reduces a designers workload by furthering his vision? You'd rather they get crunched, busted to unpaid overtime solving little ***** flaws and bugs, just so a tool doesn't have to do it or side him pay that? To have a program design what you tell it to, instead of manually preforming the Labour yourself is some kind of evil? It's not weird that if you replace "program" with "dev", you have the exact current process in which games are produced currently from the standpoint of a project lead? So where is the problem? In the lack of a physical human? Oh no! Employing something that can produce what you tell it to faster, and it doesn't collect a checque? Crazy like that will only reduce crunch, the necessity of unpaid OT, lower manpower costs reducing production cost. Allowing games to reduce their budgets and prices. Put out more material for its fanbase that they in turn now make more income as a studio selling.....where's the negative? Is it in the morality of having built it all yourself? You best not use a font you didn't design, power up a computer that you didn't create the bootloader for not copy and paste a single letter you didn't type because that would be absolutely hypocritical.
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Re: SEGA Provides More Detail After Generative AI Sours Crazy Taxi: World Tour PS5 Announcement
More and more you hear about devs being forced to work unpaid obertime, being crunched and over pressured. Games going years over expected deadlines. Costs between 100 million to 2 Billion. 5 years to make a AAA game. And nobody see the stupidity of not using an available tool for the job that will ease every single one of these thing that plague nearly every development? Unless you created the kernel that governs the OS you built, wrote every line of code for the engine, wrote every bit of software required for development and I mean every bit including java, plugins, fonts, textures, develop game enginges and the software to develop the games on, then you've taken something that someone else did and built upon it. How many Devs at Santa Monica are responsible for creating the Unreal engine they use? None. So, we're gonna have a problem with AI creating something a dev asked it to create because a dev didn't do it, yet were cool with a dev using the unreal engine that he did not create and building upon it?
In either scenario, both are a tool that the dev utilizes to assist him in creating his vision of his project. The thing you're gonna have a hissy fit with is the one that reduces a designers workload by furthering his vision? You'd rather they get crunched, busted to unpaid overtime solving little ***** flaws and bugs, just so a tool doesn't have to do it or side him pay that? To have a program design what you tell it to, instead of manually preforming the Labour yourself is some kind of evil? It's not weird that if you replace "program" with "dev", you have the exact current process in which games are produced currently from the standpoint of a project lead? So where is the problem? In the lack of a physical human? Oh no! Employing something that can produce what you tell it to faster, and it doesn't collect a checque? Crazy like that will only reduce crunch, the necessity of unpaid OT, lower manpower costs reducing production cost. Allowing games to reduce their budgets and prices. Put out more material for its fanbase that they in turn now make more income as a studio selling.....where's the negative?
Is it in the morality of having built it all yourself? You best not use a font you didn't design, power up a computer that you didn't create the bootloader for not copy and paste a single letter you didn't type because that would be absolutely hypocritical.