@JoeNobody Don't understand your comment. We can all form opinions on things we don't have influence over. As you can see a lot of people cared that the studio got shut down. Despite them being a team of 70 people and not crafting an original title, they excelled at remastering and remaking good games in a short of amount of time. I care because I'd rather have remakes any day of the week over the live service garbage that is coming from a couple of studios.
@ButterySmooth30FPS I understand where you're coming from, but like I mentioned, other PS studios fell victim to Jimbo's live service push as well and still haven't released any projects. Even if it was a mistake on Bluepoint's side, does that mean that one mistake should mean all of them be shut down as well?
@PuppetMaster That's what I'm saying. Sony has one of the biggest portfolios right alongside Nintendo. So many franchises left to rot and whether people like it or not, the only way for these franchises to return is through remakes/remasters which Bluepoint were masters of. About the sales, Astro Bot (which is a fantastic game) also had relatively low sales compared to other blockbuster PS games and they won GOTY last year, so what does that tell us.
So many bootlickers out in force defending the Bluepoint closure, love to see it,
@ButterySmooth30FPS The reason they haven't made anything in 5 years is the braindead push for live service. From what was speculated, live service projects were made easiest to be greenlit so that's what the studio went with, so that would also be mismanagement from Sony. Also, how many PS studios haven't released a project in a long while? Should all of them be closed down and all of the people fired?
Look at Bluepoint's portfolio and talent prior to them being acquired by Playstation. They were porting games every 2-3 years, even shorter than that. They managed to create the Demon's Souls remake in 2 years time to coincide with the PS5 launch. Also they were put as a support studio for SSM for Ragnarok as well. Did all of them become smoothbrains after being acquired that they couldn't think up of a project?
@UltimateOtaku91 I guess sales is the only metric that should matter, not the quality of the projects or the talent behind the studios right? In that case let's all play Call of Duty and Roblox.
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Re: Marvel's Wolverine PS5 Release Date Announced
@JoeNobody Don't understand your comment. We can all form opinions on things we don't have influence over. As you can see a lot of people cared that the studio got shut down. Despite them being a team of 70 people and not crafting an original title, they excelled at remastering and remaking good games in a short of amount of time. I care because I'd rather have remakes any day of the week over the live service garbage that is coming from a couple of studios.
Re: Marvel's Wolverine PS5 Release Date Announced
@ButterySmooth30FPS You're definitely right about the Hulst part. I don't think major decisions like these are made by one person only.
Re: Marvel's Wolverine PS5 Release Date Announced
@ButterySmooth30FPS I understand where you're coming from, but like I mentioned, other PS studios fell victim to Jimbo's live service push as well and still haven't released any projects. Even if it was a mistake on Bluepoint's side, does that mean that one mistake should mean all of them be shut down as well?
Re: Marvel's Wolverine PS5 Release Date Announced
@PuppetMaster That's what I'm saying. Sony has one of the biggest portfolios right alongside Nintendo. So many franchises left to rot and whether people like it or not, the only way for these franchises to return is through remakes/remasters which Bluepoint were masters of. About the sales, Astro Bot (which is a fantastic game) also had relatively low sales compared to other blockbuster PS games and they won GOTY last year, so what does that tell us.
Re: Marvel's Wolverine PS5 Release Date Announced
So many bootlickers out in force defending the Bluepoint closure, love to see it,
@ButterySmooth30FPS The reason they haven't made anything in 5 years is the braindead push for live service. From what was speculated, live service projects were made easiest to be greenlit so that's what the studio went with, so that would also be mismanagement from Sony. Also, how many PS studios haven't released a project in a long while? Should all of them be closed down and all of the people fired?
Look at Bluepoint's portfolio and talent prior to them being acquired by Playstation. They were porting games every 2-3 years, even shorter than that. They managed to create the Demon's Souls remake in 2 years time to coincide with the PS5 launch. Also they were put as a support studio for SSM for Ragnarok as well. Did all of them become smoothbrains after being acquired that they couldn't think up of a project?
@UltimateOtaku91 I guess sales is the only metric that should matter, not the quality of the projects or the talent behind the studios right? In that case let's all play Call of Duty and Roblox.