I think the immense expectations surrounding this game earned it a bad rap. I myself was hugely hyped for it when it came out and was thoroughly dissapointed to see its issues with structure, story and pacing.
However, revisiting it 10 years later and gave me a whole new perspective, especially considering the current state of stealth action games.
A lot of people see the lack of extensive cutscenes as a pure negative and a sign of laziness due to how narratively focused previous installments were. However, a part of the narrative being relegated to casettes can actually work in the game's favor so that cutscenes don't get in the way of gameplay, which is by far the game's biggest strength.
The gameplay itself is still unparalleled today. There hasn't been a single game, 10 years later, that offers such a fun and robust stealth action experience. Not even close. While the narrative elements are lacking I also think people didn't take any time to think about what Kojima was trying to achieve. I won't go into depth here, but I'll just say the game's narrative and concept are much more interesting than people give it credit for.
And, despite being unfinished, the game has HUGE amounts of content, and it's awesome how it seamlessly integrates the single player with the multiplayer and invasions, and the way you progress toward unlocking new mechanics and gadgets is so rewarding.
Comments 1
Re: Poll: What Are Your Thoughts on Metal Gear Solid 5, 10 Years Later?
I think the immense expectations surrounding this game earned it a bad rap. I myself was hugely hyped for it when it came out and was thoroughly dissapointed to see its issues with structure, story and pacing.
However, revisiting it 10 years later and gave me a whole new perspective, especially considering the current state of stealth action games.
A lot of people see the lack of extensive cutscenes as a pure negative and a sign of laziness due to how narratively focused previous installments were. However, a part of the narrative being relegated to casettes can actually work in the game's favor so that cutscenes don't get in the way of gameplay, which is by far the game's biggest strength.
The gameplay itself is still unparalleled today. There hasn't been a single game, 10 years later, that offers such a fun and robust stealth action experience. Not even close. While the narrative elements are lacking I also think people didn't take any time to think about what Kojima was trying to achieve. I won't go into depth here, but I'll just say the game's narrative and concept are much more interesting than people give it credit for.
And, despite being unfinished, the game has HUGE amounts of content, and it's awesome how it seamlessly integrates the single player with the multiplayer and invasions, and the way you progress toward unlocking new mechanics and gadgets is so rewarding.