I've been through the entire series, and this just feels out of place, almost as if it was designed purely to generate this sort of reaction from players - it's not as if it's the first time it's been done (LoU Pt 2 for example), but the way it was done is clumsy to say the least. First, it's out of character. Aloy is clearly uneasy in these situations, having lived her entire life in virtual isolation, yet we're expected to believe that in a very short space of time she falls in love with a new character? Second - although Elisabet may have been in a relationship with Tilda, there's very little evidence to support it. Tilda herself says she didn't know Elisabet very well and calls it a "friendship". To me, Elisabet comes across as a workaholic and considering what she was trying to do, that makes more sense to me (not to mention the fact that sexual preference is not inherited, so even though Aloy is genetically identical, that will have no effect on how she relates to others). Third, up until this point, Aloy has been singularly focussed on her mission, making friends only out of necessity, so the romance seems to be a bit forced. Finally, there's the way Geurrilla implemented this into the game. The game is full of these "three choice" interactions - their goal is to enhance the player's interaction with the game - you can choose whatever option you want and all it does is change the dialogue you get from the NPC - it does nothing to change the way the game plays and that's why this is at the end of the game - if they tried to put it earlier then the player would have no choice. Ultimately, whatever choice you make at the end of Burning Shores won't carry over into the next installment - Geurrilla will make that choice and the player will just have to accept it.
Comments 1
Re: Everyone's Talking About the End of Horizon Forbidden West: Burning Shores on PS5
I've been through the entire series, and this just feels out of place, almost as if it was designed purely to generate this sort of reaction from players - it's not as if it's the first time it's been done (LoU Pt 2 for example), but the way it was done is clumsy to say the least.
First, it's out of character. Aloy is clearly uneasy in these situations, having lived her entire life in virtual isolation, yet we're expected to believe that in a very short space of time she falls in love with a new character?
Second - although Elisabet may have been in a relationship with Tilda, there's very little evidence to support it. Tilda herself says she didn't know Elisabet very well and calls it a "friendship". To me, Elisabet comes across as a workaholic and considering what she was trying to do, that makes more sense to me (not to mention the fact that sexual preference is not inherited, so even though Aloy is genetically identical, that will have no effect on how she relates to others).
Third, up until this point, Aloy has been singularly focussed on her mission, making friends only out of necessity, so the romance seems to be a bit forced.
Finally, there's the way Geurrilla implemented this into the game. The game is full of these "three choice" interactions - their goal is to enhance the player's interaction with the game - you can choose whatever option you want and all it does is change the dialogue you get from the NPC - it does nothing to change the way the game plays and that's why this is at the end of the game - if they tried to put it earlier then the player would have no choice.
Ultimately, whatever choice you make at the end of Burning Shores won't carry over into the next installment - Geurrilla will make that choice and the player will just have to accept it.