"The irritatingly punctuated J'avo – one of the primary new forms of foe that you'll face off against – are rubbish, rushing about in carbon fibre-lined Carbrini hoodies while antagonising you with AK-47s because apparently zombies learned how to fire guns now."
J'avo are not zombies. Only Leon and Ada encounter "zombies". The J'avo are fully intelligent human enemies that can do anything a human can do. Plus they can transform into various other creatures in response to trauma.
This is such a bizarre criticism. Resident Evil 6 is an action game which blends third person shooting with third person brawling. As such, it features enemies with weapons. Resident Evil was always about bio organic weapons with military applications. They provide contrast with zombies, and something for Chris and Jake to test their skills against.
Resident Evil 6 isn't a game for everyone. It is very obtuse and poorly documented/has poor tutorials, and its stark genre shift to action horror is alienating to people who want Resident Evil to be horror-oriented, and preferably survival horror, but while I fully respect people not liking the game, I object to the game being bashed because it doesn't meet someone's expectations of what a Resident Evil game "should" be.
@morrisseymuse You're supposed to manage your stamina. Resident Evil 6 shares a lot of similarities to Dragon's Dogma. Melee attacks are far more powerful than bullets, but you have to use them carefully. Dodging and laying on the ground will help recover stamina. Using a pill will restore stamina.
If the game let players punch and kick all they wanted, it would break the game just like it broke Operation Racoon City.
Comments 4
Re: Review: Resident Evil 6 (PS4)
"The irritatingly punctuated J'avo – one of the primary new forms of foe that you'll face off against – are rubbish, rushing about in carbon fibre-lined Carbrini hoodies while antagonising you with AK-47s because apparently zombies learned how to fire guns now."
J'avo are not zombies. Only Leon and Ada encounter "zombies". The J'avo are fully intelligent human enemies that can do anything a human can do. Plus they can transform into various other creatures in response to trauma.
This is such a bizarre criticism. Resident Evil 6 is an action game which blends third person shooting with third person brawling. As such, it features enemies with weapons. Resident Evil was always about bio organic weapons with military applications. They provide contrast with zombies, and something for Chris and Jake to test their skills against.
Resident Evil 6 isn't a game for everyone. It is very obtuse and poorly documented/has poor tutorials, and its stark genre shift to action horror is alienating to people who want Resident Evil to be horror-oriented, and preferably survival horror, but while I fully respect people not liking the game, I object to the game being bashed because it doesn't meet someone's expectations of what a Resident Evil game "should" be.
Re: Review: Resident Evil 6 (PS4)
@GraveLordXD The recent Tomb Raider games are riddled with Quick Time events, and don't attract half the criticism of RE6.
Re: Review: Resident Evil 6 (PS4)
@Gamer83 Resident Evil: Revelations 2 came out a year ago.
Re: Review: Resident Evil 6 (PS4)
@morrisseymuse You're supposed to manage your stamina. Resident Evil 6 shares a lot of similarities to Dragon's Dogma. Melee attacks are far more powerful than bullets, but you have to use them carefully. Dodging and laying on the ground will help recover stamina. Using a pill will restore stamina.
If the game let players punch and kick all they wanted, it would break the game just like it broke Operation Racoon City.