Comments 13

Re: Talking Point: What's the Big Deal with Microtransactions?

Advancedcaveman

Micro transactions and "free to play" (which isn't free at all, a better term would be pyramid scheme ware) are basically the end of video games. Its the point where games are no longer about the actual gameplay mechanics, systems, structure, ect; they're about getting you to spend money. Not to add anything to the game or actually buy anything, just to burn money

If you really think about, in most "freemium games" it you're basically paying to skip the gameplay. So you've got a game, which is presumably something you want to engage in the gameplay of, but you pay money to skip the actual act of playing it. So this is the end of games; I was interested in video games because of the gameplay, characters, ect, not because I got to spend money in them. I don't find the act of paying my bills or paying for parking or whatever fun or interesting.

Re: Uncharted: Golden Abyss Wins Best Handheld Game Gong

Advancedcaveman

This seems less like a "best game" award and more of a "game we arbitrarily picked out of a small pool of titles that where selected based on their mainstream visibility rather than on any sort of actual quality judgement" award.

Of course all game awards seem to be that. Its always "here's the games more people have heard of," not "here are the best games."

Re: Talking Point: Could Vita's Delay Have Beneficial Results?

Advancedcaveman

I think just launching with a broad assortment of good games, (and non gaming features for that matter; the web browser, Skype, the social apps, anything to make the "my iPhone/iPad does more things" people shut up) is more important than launching at Christmas. I don't think the 3DS should have launched until October at the earliest.

Re: Resistance: Burning Skies Confirmed for Vita

Advancedcaveman

@Strider_Hiryu
Why would you need to lay your arms and elbows on something? You just hold the Vita like normal with your left thumb on the left stick, your right thumb on the buttons, your index fingers on the triggers, and your right middle/ring/pinky fingers on the trackpad (and vice versa if you're left handed).

They just need to make it so that it only recognizes one contact point, only recognizes input on one half of the pad, and give it just the right sensitivity so you don't have to make extremely broad swipes.

Re: Resistance: Burning Skies Confirmed for Vita

Advancedcaveman

They are using a lot of really dumb control mechanics with this game. "Hey look you can tap an icon the screen to do a melee attack instead of pressing a button if you want. That's using the Vita features, right?"

I think you should aim with the back trackpad, and use the triggers and buttons for everything else without any arbitrary touch screen/motion sensor options. The right stick would be freed up for selecting weapons. It would be like using the regular weapon wheel, but you just push on the stick without having to hold a button.

That control scheme would effectively make the game to play closer to a PC FPS; you'd get 1:1 positional mouse style aiming and you'd essentially have weapon hotkeys instead of having to cycle through them or call up a menu. That would be pretty cool.

Re: PS Vita's Development Kit Is Very Affordable

Advancedcaveman

That doesn't sound much more expensive than the mac you have to have to make iOS games.

I'm sure it's a tidbit that all the "sky is falling for handhelds" people will ignore as they constantly repeat the "oh anyone can make an iPhone game" argument.

Re: Move Controls in BioShock Infinite "Would Cheat Gamers"

Advancedcaveman

Well jeese Ken Levine, don't insert any waggle controls then. Just add move support with a centred crosshair (the way the shooting game in Playstation Move Heroes does it), and assign all actions to button presses. Duuuuuuuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhh...

For once I'd like to be able to point and shoot in a console FPS instead of always dragging my view around with an analog stick and letting the sticky crosshairs and ADS snapping do all the aiming for me. At this point its obvious that you can have near mouse-look controls with the move, so just do it. It's not a Wii remote, folks.

The Playstation Move Heroes demo shows that you don't even need awkward cursor based controls in a shooter at this point. They figured it it out. Play it. There are no excuses left. Developers don't get it though so we're stuck with nothing.