I get that this is a PS4 review and it obviously hasn't handled the remaster as well as PCs have are arguably even the switch, but I feel the need to point out that the original game was made for PC. A lot of the issues you describe having with the gameplay don't surprise me, because Crysis was a rare game that, only when running as intended, actually feels almost as realistic as it looks: In the PC version you can manually swap between all the different suit modes, giving you incredible control over the sandbox aspects to an even hilarious degree... and the distance to which the game draws assets is easily more than twice that of other big shooter franchises, such as Halo or call of duty, which gives you the ability to actually snipe from a quarter mile away, IF you're good enough, but that sort of aiming is much more easily accomplished with a mouse than a thumbstick. (And it's also why the AI still realistically notices you if you're close enough while cloaked. But when you have full control over suit modes, you can pop over to speed mode and dash over them in a flash, or switch to strength for a heavy melee that's as lightning-quick as your normal one.)
The interactivity level was beyond even many games today, so I respectfully disagree that the gameplay was somehow lackluster. I think many ppl just tried to play it like a regular shooter, and then were disappointed because it felt like a regular shooter. It has so many unique aspects that you may not even notice if you don't take advantage of them. Granted Crysis 2 and 3 dumbed everything down so much, the series became complete garbage immediately apart from technical achievements. And also granted that the console versions' need to simplify the controls reduces the versatility of the nanosuit.
Oddly enough, the VTOL level is still missing from all versions. (I've personally played it on PC and Switch)
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Re: Mini Review: Crysis Remastered - A Poor Remaster of a Pretty Important Game
I get that this is a PS4 review and it obviously hasn't handled the remaster as well as PCs have are arguably even the switch, but I feel the need to point out that the original game was made for PC. A lot of the issues you describe having with the gameplay don't surprise me, because Crysis was a rare game that, only when running as intended, actually feels almost as realistic as it looks: In the PC version you can manually swap between all the different suit modes, giving you incredible control over the sandbox aspects to an even hilarious degree... and the distance to which the game draws assets is easily more than twice that of other big shooter franchises, such as Halo or call of duty, which gives you the ability to actually snipe from a quarter mile away, IF you're good enough, but that sort of aiming is much more easily accomplished with a mouse than a thumbstick. (And it's also why the AI still realistically notices you if you're close enough while cloaked. But when you have full control over suit modes, you can pop over to speed mode and dash over them in a flash, or switch to strength for a heavy melee that's as lightning-quick as your normal one.)
The interactivity level was beyond even many games today, so I respectfully disagree that the gameplay was somehow lackluster. I think many ppl just tried to play it like a regular shooter, and then were disappointed because it felt like a regular shooter. It has so many unique aspects that you may not even notice if you don't take advantage of them. Granted Crysis 2 and 3 dumbed everything down so much, the series became complete garbage immediately apart from technical achievements. And also granted that the console versions' need to simplify the controls reduces the versatility of the nanosuit.
Oddly enough, the VTOL level is still missing from all versions. (I've personally played it on PC and Switch)