Bithell Games returns to the world of TRON with TRON: Catalyst. Following in the footsteps of visual novel TRON: Identity, Catalyst is something of a different beast. Much more ambitious in scope across the board, this is an action-adventure brawler that incorporates light RPG elements.
You play as Exo, a courier who finds themselves caught in a time loop as the Grid is experiencing some, erm, technical difficulties. The time loop is utilised both narratively and mechanically, crafting an interesting dichotomy that allows you to "reset" the state of the world if you get in a jam, or feel compelled to do something unhinged.
Mechanically, the game is solid throughout. Combat — mostly with your disc or light cycle — isn’t terribly deep, but it is satisfying. Enemies are archetypes like ranged, heavy, etc. and sadly don’t mix up their approaches in any meaningful way. Despite this, the combat stays fun all the way through the 10 hours it'll take to wrap up the story. If you’re having a hard time early on, just upgrade the parry, as it powers up the move so much as to basically trivialise combat.
TRON, of course, is renowned for its style, and the game absolutely nails the feel of the Grid. Hyper-saturated neons dictate which factions people work for, items like Light Cycles, Recognisers, and the like all look incredible, and the scale of the environments is truly impressive. The city map, for example, is massive and surprisingly dense. Flynn's arcade looks amazing too. The music is also exceptional, though it does heavily favour the Daft Punk sound as opposed to that of Wendy Carlos.
If you're a fan of the franchise, then TRON: Catalyst is a title you won’t want to miss. Bithell Games has massively expanded the scope and ambition of its title from the first time out, and the results are mostly successful.





Comments 12
And mindseye will still get more sales, such a shame
My first Tron game was called Tron: Deadly Discs and I played it when it came out in 1982 on the Intellivision console. Man, I'd love it if they brought that game out again...
As long as you get to throw a chakram (fine, the disk or whatever it's called), I'm all in.
Bumped into Mike Bithell during the pandemic and had a brief but lovely exchange about podcasts and video games outside the local Tesco, six feet apart. And for that reason alone I will support everything this man does. Also, he makes consistently interesting games.
@Fiendish-Beaver
When I start to feel like an old gamer I'm often helpfully reminded there were already folks like you happily gaming in the year of my birth.
@Fiendish-Beaver I would play Deadly Discs so much as a kid... the other Tron Intellivision games weren't great but deadly discs... loved it!
I was about 18 when I played Deadly Discs, @sciteach, and I remember one night being on such a fantastic run that I played until gone 4 in the morning before the run ended because you couldn't save your game. If you turned it off, you had to restart. I don't remember my score, but it was something like 3 or 4 million, and not a score I ever bettered.
It was obviously of its time, but back then it was so much fun. I didn't think anyone here would have even heard of the game, let alone having also played it... 😂
Well to make you feel even better, @EmuRage, I was 18 in 1982, and not long after I joined Bomb Disposal and went to the Falklands. Now you should feel suitably young, and I feel proper old... 😂
@Fiendish-Beaver So was I mate.
I also had that Tron Intellivision game and just bought this new one.
Happy days, weren't they mate...
They were indeed good times, @hypnotoad. I remember loving that game. I played it endlessly...
@Fiendish-Beaver I reckon you must be about the same age as me - 95 !
@Fiendish-Beaver Yes! Nice work! I liked the upgrading enemies, the different stages (the recognizer). Faster and faster! Really a lot of fun.
Then I tried Maze-A-Tron, expecting the same awesomeness. That game fell flat but I still played it.
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