
The worst thing about The Adventures of Elliot: The Millennium Tales is its name, so we're off to a pretty positive start.
Square Enix's latest HD-2D jaunt is an action RPG, with its overall structure resembling classic The Legend of Zelda and Mana games.
In that sense, it feels like a bit of a throwback, despite having all of the modern conveniences you'd expect from a 2026 title. It's a charming combination of old and new.
It's also rather safe. Don't get me wrong, I don't have any issue with modern games paying their respects to old school inspirations, but The Adventures of Elliot does struggle — just a little bit — to establish its own clear identity.
Ultimately, it's a derivative experience — disappointingly so in places — but I will say, it was actually the narrative that kept me coming back.
That's because the plot, while initially stacked with cliche characters and motives, does branch into some interesting territory as it progresses. Its core cast really grew on me as the hours ticked away, and there are a few narrative twists that bring a surprising amount of spice to the main quest.

You play as the titular Elliot — an already experienced adventurer who's happy to brave the monster-filled wilds in search of treasure.
In this world, mankind is basically on the brink. People hide behind a magical barrier that repels the violent beast-like tribes that inhabit the rest of the continent, and so explorers like Elliot are the lifeblood of human discovery.
The game's first couple of hours see Elliot take on a royal request, and naturally, the seemingly simple job quickly takes a turn. It's not long until the title's central concept of time travel is introduced.
Essentially, the whole adventure takes place over a single map, but you get to traverse said map across four different time periods.

On a mechanical level, it works just as you might expect. Dungeons and other explorable locations change based on your position in history; some old, mostly inaccessible ruins in Elliot's present may be transformed into a technologically advanced labyrinth in the past, back before civilisation fell off a cliff.
The fast travel system actually covers time travel as well, so jumping between eras is a simple process — you just need to have unlocked the relevant fast travel points in the period that you're visiting.
Initially, this is a fairly linear affair. The story will guide you between specific points in time and take you through key locations, like towns and dungeons — but progression becomes more complex as you continue to unlock new weapons and magical abilities.
Some places can, of course, only be accessed through the use of these unlockables, and so backtracking begins to creep into the experience.

For the most part, the backtracking isn't too bad, because certain obstacles are marked on your map — but there's still a lot to keep track of because everything's split between the four time periods. Jumping back and forth can become a little too tedious, especially towards the end of the game.
But the rewards are often worthwhile. Between weapon upgrades, gameplay-altering accessories, and simple health boosts, The Adventures of Elliot does a great job of stringing you along with a constant promise of meaningful progression.
Indeed, I think the game's pacing is generally fantastic, which makes the aforementioned backtracking stick out a little more than it should. The writing is largely characterful and succinct, while the world itself feels perfectly sized; I never grew tired of exploring, and there's always something to behold around every corner.

The overall feel of gameplay is top notch, too. Responsive controls and fast-paced movement — and moment-to-moment combat — make actually playing The Adventures of Elliot a delight.
And speaking of combat, there's loads of it to go around. The overworld is practically swamped in creatures that need to be taken care of, and so it's easy to sink into the satisfying rhythm of battle.
Elliot's attacks have a lovely weight to them, and a rapidly expanding arsenal keeps combat feeling fresh. It also helps that there are plenty of unique enemy types to deal with, while creative boss fights remain a highlight throughout most of the game.
I say that because there are a number of reskins and repeats to cleave through. By the end of this 30-ish hour journey, you'll probably be a bit sick of seeing familiar foes — but it's not really a deal breaker due to the expansive, customisable nature of Elliot's arsenal.

Mechanically, combat is simple but effective. Elliot can equip two different weapons at a time, but you can switch between his full repertoire via a radial menu that pauses the action. Again, there's a good amount of tactical diversity on display, particularly during our hero's later outings.
Elliot's also equipped with his trusty shield, which, outside of simply running away from an incoming attack, is your main form of defence. You can block just about anything, but tank too many hits and your bulwark will crumble, leaving Elliot completely vulnerable for a short time.
The action is undoubtedly at its best when you're being forced to make full use of your gear. There are some surprisingly tricky, and honestly, downright dastardly battles in the latter half of the game, where you'll really need to lock in with the right weapons and defensive timing.

The combat system's a great example of what can be achieved with relatively simple mechanics if they're allowed to breathe across a range of diverse encounters. I didn't necessarily expect the action to be one of my favourite things about The Adventures of Elliot, but it really does click on a fundamentally gratifying level.
And of course, the whole thing looks great. While I do think the HD-2D style has grown slightly stale, this game pulls it off brilliantly thanks to detailed environments that are full of movement and colour.
Conclusion
The Adventures of Elliot isn't going to blow anyone's mind with its mix of classics-inspired exploration and combat design, but its overall quality in terms of gameplay feel and presentation is consistently impressive. It's often just a delight to play through.





Comments 45
Edit: The review's now expanded and updated with a score!
If anyone's got any questions about the game or the review, let me know and I can try to answer them.
The plan is to (hopefully) have the finished review done for the weekend. We got review code quite late, so I didn't want to rush it!
I still haven't finished Octopath Traveller 2. I haven't even started Octopath Traveller 0. I'm not even halfway through Zelda: Echoes of Wisdom. And yet I do have a stupid urge to buy this game ASAP. And you are not helping!
on the switch version they mentioned performance like lag and long load times are those absent in the ps5 version?
@johnedwin No lag and very, very short load times on PS5.
The review sounds exactly how I assumed it would which is a good thing. I’ll be picking this one up for sure.
I loved the demo, thanks for the analisis
My only doubt right now is the duration, I usually play blind and trying to get everything. I just hope this provide a good duration because the price hurt a bit....
If SquareEnix have sold this game por 40/50€ instead of 70 it would have selled like hot bread...
@Nekomichu I've been playing for about 25 hours and I'm nearing the end, if that helps. I imagine that the game will take most people around 30 hours, maybe closer to 40 if you want to do absolutely everything.
@ShogunRok Thanks, it helps a lot, not a bad duration at all. Still hurting me a bit pay 70€ for it, but maybe I pick it up this weekend
Loved the demo, and already pre-ordered the game.
But got it on Steam instead, as I found the game at a better price, only 46 euros. It's also available on GreenMan Gaming (Steam version), for 49 euros.
Cheapest physical on PS5, here in Sweden, is around 55 euros.
So you can definitely find better deals, on PS5 as well, unless you have a digital only console.
@ShogunRok
That's perfect lenght.
I just don't have the time and patience for 50+ hour games anymore.
@ShogunRok Does it have any puzzles like Zelda?
@CupidStunt Kind of, but very few of them have any real depth. Most are straightforward stuff, like moving blocks to jump over, or avoiding traps.
The dungeons generally feel quite quick and simplistic.
@Exerion76 I have found the length and pacing of this game quite refreshing. Like the review says, it moves at a very enjoyable pace when you're not doing too much backtracking.
@ShogunRok silly question but does it run OK on the base ps5?
@ShogunRok Potential surprise GotY candidate for you?
I don’t know what it was about the demo, but I was blown away by it. It’s so simple, but I felt like I was playing a forgotten gem of the golden era of JRPGs for some reason. I’m going back and forth on whether to get this one or not at launch (but I’m also sorta thinking my kids might get it for me for Father’s Day either way).
Good review, I will hopefully get this after Mina!
Preordered this one on steam along with alot other games.. but wont lie it played so well on switch 2(the demo)
@Kakun
Yeah it looked pretty damned good, especially when docked.
@somnambulance
Definitely had that PS1 era charm to it. 😁👍
I really wanted to like this game. It has a lot that I love about it.
But just playing the prologue demo (which I would highly recommend for anyone interested in this), I decided against it.
Mainly, the story felt very weak and the dialogue and voices were irritating and much longer and more frequent than necessary. The side quests in the prologue were lame and the dungeons seemed to have no visual flair or identity.
I did enjoy the retro combat, movement and art VERY much. But this is a crowded time for videogames, the backlog is intense, the economy sucks and at some point ya gotta pick and choose where your time and money goes.
I may decide to get it later on down the line, but the demo effectively sold me against it for the time being, at least. Again, for anyone interested, try out the demo and make sure you like it! Just my 2 cents...
@ShogunRok is the chattiness, talking from an NPC, as obnoxious and constant as I previously read about the demo? I know there was supposed to be a setting that you can turn it down. I personally find a very chattyNPC / tips / tutorials mostly redundant, offensive and downright ridiculous when it constantly interupts and treats you like a toddler., it tends to assume nobody has every played a video game before. And assumes that because you've never played a video game before you must also have an incredibly low IQ.
@Nekomichu
Yeah. I loved the Demo but based on the reviews this game could be sold for $39,99 instead of full flagged AA/AAA game.
I will wait for a discount. Playing Rebirth and Nine Sols in the meantime!
@Dalamar Me too — Dabbled in Octopath 2, played at least 2/3 of Octopath 0, still considering jumping in on this. It looks quite charming.
I’m only maybe a dozen hours or so into Octopath Traveller 0 and Triangle Strategy, both, so I really don’t need to be picking this up as well…
Thanks for the review! I will be waiting for the final verdict (and maybe a sale, because my backlog is crammed) but this reads very positive and the demo was surely convincing.
@ShogunRok Thank you. I think i will give it a miss as it is the puzzles that draw me to these kinds of games. Everything feels dumbed down now compared to how they used to be
Is it a hard game? If so, is there an easy mode for us old timers with no time to play hard games?
Mana is my favorite game ever, and I love classics like illusion of gaia and landstalker, but dont have the patience for challenging titles anymore.
Picking this one up tonight.
@CosmicJester From what I've seen it's all very smooth on base PS5, but the resolution is a bit muddy compared to PS5 Pro. It's apparently quite demanding even on a good PC, which you might not expect!
@somnambulance Not sure I'd say it's a GOTY candidate, but it is the kind of game I can see some people absolutely adoring. It's just so well made and breezy to play.
Anyone with an itch for old school, top-down adventure games will probably fall in love with this. Really strong example of that structure brought into modern gaming.
@PlaysGames Yeah there is an option to have your 'navigator' talk less, and it does make a difference. They can be very chatty if you don't toggle this on.
But even with the limited dialogue, there are still times where they'll give you obvious puzzle hints.
I get that accessibility is important and Elliot is the kind of game that younger players might enjoy, but some of the tips do feel completely unnecessary.
I don't think the hints are enough to ruin the experience to any significant degree, but they can be annoying.
@Runex2121 There are four difficulty settings (if I'm remembering right), and the easiest setting makes the whole game much more manageable.
On the normal difficulty I'd say it's still a fairly easy game, but there are some especially tricky bosses and combat challenges that'll probably take most players a few tries to figure out.
Overall I'd say the difficulty's quite well managed. You can also change the difficulty at any fast travel point.
Is it fully voice acted and is there a voice log? Thanks
@KyushuTrail
Try the demo! But yes.
@spcspc Thank you, I will! 🙏
I thought the demo on Switch 2 was great. When it ended, I wanted more.
I love playing these type of games on a handheld. But since the Switch 2 version is a game key card, I'll be picking this up from my PS5 Pro and remote playing via PS Portal or Steam Deck OLED.
Probably around Black Friday. When the price drops a bit.
@DTfearTheBEARD bit of a weird argument. You have a steam deck, which I assume you buy games for, which are all digital, so I assume you aren’t averse to digital. And you have a portal, which is great for streaming, but that means you need to put the disc on, then connect the portal to stream, ensuring the disc is in, which will likely install anyway.
So you can just cut the middle man and buy digital on any of those platforms and save the hassle?
Fair enough to go all physical, but you literally have two devices that pretty much push for digital? (portal and steam deck)
@Wraggadam I wouldn't call it an argument. I just prefer physical over digital. I'm not against digital at all. But if physical is an option, I go, that route instead. Of course, I buy games for my Steam Deck when they're on sale.
I only use the portal at home for remote play. I don't stream from the cloud. So it's not a big deal for me to get up and swap disc's.
Besides, I have plenty of digital games to play via PS Plus Premium and the free monthly games. I buy games on the Playstation store every once in a while. But most of my collection is physical. But, even if I already own the physical version, of a game, I'll usually double dip. If the digital copy is cheap enough.
I really wanted to get this for Switch 2, for portability reasons, but between performance issues and the physical being a GKC, sounds like my Pro is it! Excited for this; loved the demo!
This game looks like it tries to emulate 2D Ys with a mixed of Zelda. But eh, i don't know, i think i rather just replay Ys Origins or Oath of Felghana.
"In this world, mankind is basically on the brink. People hide behind a magical barrier that repels the violent beast-like tribes that inhabit the rest of the continent, and so explorers like Elliot are the lifeblood of human discovery."
if you were making a parody of jrpgs you'd still try to think of something less cliche than this.
Being maybe 6-8 hours in, I am enjoying the game.
Having lost interest in turn-based RPGs (for the most part), I haven't played either Octopath, and probably won't. However, my first impressions of HD-2D were good.
However, although the graphics in AoE work, between the pixelation and the general color palette, they are not my favorite. I much prefer the look of Zelda: Echoes of Wisdom.
But not a deal breaker by any stretch, and I plan to continue.
@spcspc I tried the demo and the answer was no… Oh well
Enjoying this for the most part, but the constant chatter from Fae is bordering on unbearable. She will repeat the same things all the time, even for the most mundane actions like opening the map, seeing a cactus or if you step on a moving platform for the hundredth time.
I set the 'chattiness' to Reticent or whatever it calls it (there are only 2 options), but I have noticed absolutely no difference in amount of chattiness. It's literally every few seconds she will mention random things in her screechy voice. Am i missing something on how to turn her off?
Finally caved and bought this game, love it so much. Nice to see that the beginning of the proper game is different than the demo, too.
***PRO TIP >>> just turn “voices” 100% off in the menu. No chattering teammate, no overly-earnest voice acting, just reading your RPG like the good old days!
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