
The irritatingly named Neverness to Everness – which I’ll refer to as just NTE for the purposes of my own sanity from this point onwards – has launched into a crowded genre on the PS5.
Ever since Genshin Impact exploded during the pandemic, there have been several console copycats, all adopting the same free-to-play format, with divisive roulette wheel character unlock systems and a brain-breaking array of currencies.
This effort, from Perfect World subsidiary Hotta Studio – the team behind the rough around the edges Tower of Fantasy – sits somewhere between Zenless Zone Zero and Wuthering Waves on the spectrum. It’s an urban open world game with GTA Online life sim elements.
I’m just going to come out and say it: this scratches an itch for me.
I’ve always enjoyed games where the sandbox blends exploration with simulation, and NTE has you managing coffee shops and moonlighting as a taxi driver while you simultaneously work for an undercover anomaly hunting agency named Eibon Antiquities.

There are times where it feels like every pixel of this outing is paying homage to something else; its influences run deep, from the way its menus are presented like Honkai: Star Rail to quests which feel like they’ve been pulled right out of Control.
But I think it’s just about successful at combining all of these elements to create an identity of its own. It’s genuinely fun finding references at every corner of the built-up city of Heathereau, from a stunning replica of real-life Akihabara through to a bar that closely resembles STARRY from the anime Bocchi the Rock.
If you’ve played any of these types of games before, you’ll know the presentation can often be dry and stilted – but NTE pulls from manga, anime, and webtoons to create a schizophrenic style that feels like it’s constantly fighting for your attention.

It feels like a product of the TikTok era, where something interesting needs to be happening on the screen every 30 seconds.
But while it can be hyperactive, I do appreciate the overall artistic ambition of the dev here. In a similar way to K-Pop Demon Hunters, there’ll be moments where the art style completely transforms to represent the personality of a particular character in that moment – it’s a far cry from the static visual novel-style sequences in other similar games.
I’m actually into the story so far as well, even though it has highs-and-lows. As an amnesiac with superpowers, the game’s blank slate protagonist isn’t exactly breaking new ground – but thus far it’s resisted the temptation to go all-in on nonsensical lore, and so its launch day quests are actually quite interesting.

One sees you searching for a missing kid who communicates through sign language, and whose love of botany has got him tangled up with some possessed plants – literally. Another sees you infiltrating a high-stakes auction in search of a mythical object which will presumably have long-standing implications on the plot.
These quests all play out like short episodes, and while there are bad ones – like an unbelievably irritating romance arc involving an otter with an old-fashioned television for a face – I think they’re pretty much all a step ahead of other games occupying the same genre.
Unfortunately, the combat can’t hit the same highs as, say, Zenless Zone Zero.
This is very much a product of the Genshin Impact era, where you build squads with complementary elemental properties and toggle between them to inflict status effects. Sadly, the animation work isn’t as fluid as in HoYoverse’s urban alternative, and it’s not something I personally look forward to engaging with.

Given the nature of the game, new characters could certainly improve this aspect of the experience, but it’s worth remembering you’ll need to interact with gacha to unlock these. Fortunately, NTE’s approach to this is refreshingly generous thus far.
Unlike in other similar games, there’s no 50/50 mechanic here, which means you’re guaranteed to unlock the promoted character you want within 90 pulls. In other titles like this, you’d only have a 50% chance, so this is a game-changer.
I really like how this is all presented, too: through a Mario Party-esque board game named Scarborough Fair, which sees you rolling dice to land on squares to unlock your rewards.
At launch, Hotta Studio is giving away multiple S-Rank characters, and you can even earn signature weapons by clearing boss fights for the first time. This feels necessary in an era where multiple games are all competing for the same audience, but it’s appreciated nonetheless.

Of course, it’s worth noting that the open world adventuring and traditional gacha gameplay is just one aspect of the experience; the GTA Online life sim elements occupy the other.
There’s so much to discover here that I’d blow my word count outlining it all, but effectively you can buy businesses and properties to manage while you’re out and about in Heathereau.
Any apartments you own can be customised with furniture and decorations you purchase, and you can invite characters over to hang out with you. The fanservice is strong here – many of the female units will switch to lingerie while you spend time with them – but the sheer amount of interactions is impressive.
More importantly, this feels like the foundation for something truly special. As a live service game, I’m excited to see how Hotta Studio iterates on what it’s already achieved here; I can imagine it adding more businesses, minigames, and pastimes in the future, and that genuinely fires synapses in my brain.

Furthermore, the presentation is bonkers, leveraging tons of reflections to create believable rain-slicked city streets that blend inspiration from real-life locations like Tokyo, Seoul, and San Francisco. Tons of buildings can be entered, from coffee shops to book stores and everything in between.
The sheer amount of art assets on the screen at any one time is utterly frightening, and while there have been some accusations of generative AI usage on social media, it’s still a world you’ll want to spend time in. Hopefully Hotta Studio addresses those concerns and swiftly replaces any offending assets if those allegations are true.
My only major complaint is that the game doesn’t particularly scale well to the DualSense, and the dev could do with putting some work into the menus so that they feel more consistent on the controller.
I’ve often found myself scratching my head as the game incoherently swaps between the analogue stick, d-pad, and shoulder buttons; there’s no real rhyme or reason to the control scheme in menus at all, and it needs a ton of refinement.

Similarly, the use of the PS5 pad’s unique features isn’t the best. I instantly turned off the adaptive triggers which feel horrible when you’re trying to drive a car, while I don’t think the haptic feedback is particularly well implemented either. I do like how the light bar reflects your currently selected character, however.
One other thing that’s irked me is how poor the pacing is when cycling through text. Sometimes you’ll be able to skip ahead once you’ve finished reading the subtitles; other times you’ll need to wait for the voice lines to play out in full. This is an irritating issue which only ever seems to affect gacha games, and it’s getting on my nerves.
But I think what’s important to underline here is that this isn’t the finished product by any stretch; games like NTE are designed to be played over many, many years – and while the launch experience is recommended, it’s built to evolve and improve.

That means all of the genre’s usual caveats apply here – you’re encouraged to complete daily quests, and there will be time-limited events once the title matures beyond its launch window – but if you’re looking for an urban open world to invest in, there’s no denying the inherent promise on display here.
Conclusion
If you like urban open worlds with life sim elements, then it’s impossible not to recommend NTE right now. This game has one of the most beautiful, vibrant sandbox settings I’ve seen in some time – and despite some irksome characters, I’m generally enjoying its plot so far, which blends slice of life mangas with sci-fi horror.
The gacha business model is understandably not going to resonate with everyone, but at launch this is one of the more generous games in the genre thus far. And the sheer number of things to do day one, from managing coffee shops to beating down possessed DJ decks in DDR-style rhythm battles, is simply unprecedented.





Comments 52
TAY-GEE-DOOOOO!
Any questions, let me know!
Weak, repetitive combat and still get's an 8.... fair play
I've put around 26 hours into it so far and I've been thoroughly enjoying my time. It's basically Wuthering Waves, ZZZ and Control mixed into one, but with a lighter more comedic story.
For the combat it's no more basic than what you would find in Genshin or ZZZ.
@Oram77 Wanted to write the very same text. NTE is Sammy‘s „GTA“, and his anticipation was so high, maybe it had a lasting effect on the score.
For some reason this game is so much better optimised for the ps5 pro compared to pc version ( rtx 4060), game runs so well that i dont even wanna play it on pc anymore.
Gave it a go but just too invested into Zenless to give it time, not to mention that the combat is not as good either.
If they go all in on the pantyshots they could define a new genre: Leve Fanservice Game^^
First time playing a gacha game, and I'm very surprised at how much free stuff I've gotten already!
@Max_the_German @Oram77 Well as I said in the review, combat and exploration is only half the game really. The other half is the life sim aspect.
Compared to ZZZ, the combat isn't the focus. Therefore I think this aspect of the game "gets away" with being a bit weaker, even though I criticised it.
It's a bit like how GTA and RDR aren't as fun third-person shooters as Gears of War and Uncharted, but are still overall great games.
@MickOnYourFace This game is particularly generous compared to other ones so far. I think as more of these release, and the competition rises, they're all having to fight a bit harder for players.
You can play pretty much all of them for free if you know what you're doing though.
Personally, I'll usually buy the monthly pass and Battle Pass, which is what I did here.
@UltimateOtaku91 I'd definitely compare it to Genshin's combat, but I think ZZZ is vastly superior. Maybe not in terms of actual gameplay depth, but in terms of animations/controller response.
That said, this is just v1.0. Let's see where things go in future updates.
Even Genshin's combat feel has improved a lot over these last few years.
@get2sammyb Oh I'm not hating or anything, just saying other games have got a lower score with less cons that's all, I also agree that rock star's controls are awful
@get2sammyb Do you think you'll ever give Genshin Impact a proper review?
My biggest visual complaint so far is the really bad pop-in with NPCs and objects as you're driving around, at least on the base PS5
One of the patches after the first day seemed to increase pop-in on my PS5 Pro, so I think there's still some refinement that needs to be done, and it will probably be an ongoing issue.
This actually played surprisingly well on my new Portal, streaming from my console or from the web.
But yes, the inconsistency on controls is infuriating. I also hate the (apparently deliberate) lack of an option to rotate the minimap to match the way you're facing - it makes some of the driving in particular a lot harder, as it's harder to tell if the next turn is a left or right. And don't touch the transparency setting for the GUI, as the arrow on the minimap showing which way you're facing nearly vanishes on anything other than the max setting.
@RomanRiz It's the same on PS5 Pro, they do need to improve that.
From the small bit I've played so far, I do agree the combat is pretty meh and the menu ui is bad lol. But the rest of the game is pretty neat-o. I need to play a bit more though. I'm someone that doesn't really play gachas so I don't have a point of reference for that portion of the game.
@get2sammyb "Furthermore, the presentation is bonkers, leveraging raytracing" I don't think there is any ray tracing on PS5. Despite not playing these types of games I downloaded it on my Pro and gave it a whirl because it looked kinda cool, and after being impressed by the visuals, immediately noticed reflections were in screen space
I mean i liked Genshin when it came out, but since then, all those that came after just look copy pasted, same artstyle and animations, whyyyy...
@get2sammyb
This is actually appealing to me, which is not usual for a free live service game. But I am wondering how demanding of my time it is. How grindy if you don’t pay anything? And are there any time sensitive aspects? I’m really not someone who puts up with FOMO.
@get2sammyb @UltimateOtaku91 Have either of you played Astral Chain? The story, setting, etc seems very Astral Chain but I haven't seen anyone besides me bring it up.
My wife is not going to be happy watching me play the lingerie sections. 😂 It's bad enough the boobage in this game. I'm hetero but come on, Patty and Bianca should fall over. At least Mint and Hokori layer their clothing so it isn't so out there. At least the kids thankfully seem to have different character models.
I'm really liking it so far. It's kinda ZZZ 2.0 in my head. Well Astral Chain 2 as a ZZZ gacha game. There is so much stuff though. I'm ignoring almost all items right now. I did figure out food trapped in a room under a tunnel fighting a level 20 roll of film monster while at level 5, not fun, and then I had to teleport out of the room b/c no exits. And Patty's storyline was meh. And the scooter driving is awful - no car yet.
It's kinda amazing I like it as much as I do. Kinda abandoned 7DSO for it, and Infinity Nikki is on the back burner after yet another To Be Continued screen.😝 So I'll at least keep playing this one as long as the anime story continues, really digging my new found family at Eilbon. Though if I can afford a room in Toshi's skyrise I'm outta there. 😂 Not sure how much longer they can keep the voice acted storyline going, I just finished level 9 main story, but as long as they can is great by me. I lose interest quick when I have to read. And yeah waiting for the bottom arrow to appear can be a drag.
So, anyone know what that green smoky circle in battle does? Looks like it should be health but not healthing. Jellyfish girl has what looks like health for her R2 move but it ain't healthing either, maybe on her? I got addicted to AoE health in 7DSO.
So much to learn.
This was the first ‘gatcha’ that I was semi-interested in (probably because the mere mention of GTA evokes so much nostalgia for me if I’m honest) but having watched a few YouTube reviews, I’m pretty sure it wouldn’t be for me.
@rjejr You need to get a car. The scooter is way too slow lol
@MickOnYourFace Thats how they get you, lots of free stuff at first to get you invested. Youre more likely to buy something later. Even if you dont, enough people will.
Removed - unconstructive feedback
I adored ZZZ (especially during the TV era), but I hated this. The initial part with all the cutscenes was really cool, then actual gameplay (quests) turns into the most just-stand-here-and-read-all-this-crap thing I’ve ever seen. Artificially lengthening the “gameplay” through obnoxiously long dialog about stupid crap that the player doesn’t care about. And of course it’s not voiced. I could care less about any of it, but then the dang quest quizzes you about the last hour of inane reading in order to complete the quest. I saw that question pop up after all that and I immediately dropped to the Home Screen of my PS5 and deleted that poop.
@BonezKnowz Oh thanks, I'll double-check that and update accordingly. I just assumed given all the reflections it may be raytracing, but I think you're probably right actually.
@TheArt Honestly, because Genshin is REALLY popular. No denying the similarities here, but I do think the urban sandbox separates this quite a bit from Genshin.
@4fold There's not much time sensitive right now beyond the gacha (characters will rotate in and out, so you won't be able to get certain characters at times).
Right now there are no time limited events but I'd expect there will be when the game matures a bit more.
There are daily tasks but they're probably the easiest ones in any of these games. Like two minutes. You don't HAVE to do them, but it's one way to get "free" currency every day.
@rjejr All the main quests are voice acted.
@PneumaPilot Not 100% sure which quest you're referring to, the Pawn Shop. It should be voice acted as all of the main quests are.
But I agree with some of what you're saying, even though I think this is a bit better than other games in the genre, it could still do with some editing to cut down needless dialogue, etc.
It's okay but honestly I'm only playing it because Ananta isn't out yet. Its not bad but so far the main story is not that interesting. Cant start chapter 4 yet due to me not being high enough level. The spinoff episodes are better than the main missions imo. Hopefully taygedo isnt the focus in the future. The second main mission nearly made me quit
My first gacha game and I have no idea about how to spend the billion different types of currency.
I assume a lot of concessions were made to make it accessible for mobile players (massive chunk of the Chinese market). That's why you'll never really get in depth combat as if you were playing something like Bayonetta or Devil May Cry and frankly...I prefer it. I don't want to memorize painfully long strings of combos to feel like I'm doing meaningful damage. What we have here is serviceable enough. Raising the Tycoon level is arguably more fun anyway, hopefully they toss us a bunch more "jobs" to do to keep us busy in the future.
Fantastic review, thanks, Sammy! After 25 hours or so, my thoughts: art and overall aesthetic is top-notch, beautiful settings and character animations, game runs very well on base PS5, generous amount of free stuff so perfectly playable as F2P, HOWEVER, menus/UI are horrendously user-unfriendly (actually much like their previous game) and need a complete redesign, far too much yapping, and finally not sure if it's got the USPs to be able to stand out from the fiercely competitive pack once Ananta lands.
I'm really liking it so far, it's more Control than Control itself, believe it or not. What makes it much better for me than other gachas is that your character is actually a character, with voice and personality, someone who actually says and does things on their own accord, opposing to wooden yesman typically found in those games. I don't know how the game will progress and will updates make it better or worse, but for now I'm interested.
It's okay. I like that it has a bit more of a unique identity than most of the other similar gacha games on the market, and the SCP vibe it has. All the systems, menus, currencies, etc. are all just very confusing for me, though, and it keeps me from engaging with the game more than I already do.
I’ve been really enjoying this game. I agree about the combat and animations not feeling as refined as ZZZ, but I also appreciate the simplicity of combat in NTE. I find it less intimidating and I’m more likely to play. The world is awesome to explore, but as you say, dualsense controls are terrible. The game has been far more enjoyable on PC for me.
@get2sammyb Is NTE better than ZZZ and Honkai Star Rail? I'm cautious about giving NTE a shot. I don't need too many gachas in my life.
I’m def enjoying it but I’m juggling enough gachas already so we will have to see whether I drop it in a few weeks or not
This game has maybe the worst start of any game I've played in years. The characters are unbelievably annoying, every cutscene (and there are a lot at the beginning) feels like it takes multiple minutes to say very little, and you have to wait for any animation to play out before you can skip text.
There's been a mission with a story for ten years olds about stealing tomato juice and being nicely behaved on social media, and another mission where you move very very slowly through a photography studio and they 'spookily' make some of the walls disappear.
The buildings I've been in so far are mostly those MMO buildings where every room is a massive stretch of empty space designed for a hundred people to stand in.
The Y (but not X) axis of the camera controls is ridiculously oversensitive, and the camera lock-on struggled a lot during boss fights, who all love to stand around in the air (they do have a few interesting patterns though)
I've had one mission bug out because the boss fell off a tower. Another challenging on map mission I was a couple of hits away from defeating when I hit too many trash cans or something and the enemy teleported out and was replaced by police. I moved maybe fifteen yards away from the static police and they disappeared and came back and the enemy had been restored to full health.
I just want to get to the management sim parts! Why do I have to click through so many menus that change which button does what every time you change screen or click? Why do I have to listen to so many boring characters drone on, before they give me permission to the bits that sound fun?
The prologue for want of a better word eventually made me turn off. It's just a gyrating amount of squeaky characters who'll "do their best!" And other cliche lines. I'm impressed you fought your way through. Now I'm 52 and was playing it while the wife was power washing on her switch 2, she kept looking at me with a 'seriously' kind of expression and a lot of , what the hell is this, it sounds awful.
So maybe that had something to do with it. I may try again from where I was but the dialogue is horrendous, it looks cool mind.
@get2sammyb thanks for the review Sammy!
Just a couple questions, how deep is the business management part of it? It sounded interesting.
And how's the vehicle handling, is there any vehicular combat? They seem to be a big part.
Looks cool, but I just won't commit to another live service without dropping one of my 2 regulars, it's just too much of an opportunity cost, these games just suck up too much time.
@Frmknst Sounds like you gave it a good chance. Not sure what Saros has to do with it?
@Hyena_socks It's not massively deep right now. You can buy coffee shops, stock them with products, assign staff to them and you'll make passive income.
There's also minigames involving deliveries etc.
Nothing crazy but I can see how they could build on this aspect in the future.
Vehicles are okay, not great. There's no vehicular combat yet.
@SavoyPrime Obviously ZZZ and Star Rail have been out for years already so I'm more invested in those. ZZZ has better combat, but I think NTE does some of the "life sim" aspects I wanted out of ZZZ.
Star Rail is very different in general being a turn-based RPG.
@get2sammyb Thanks for the info! I might just stick with ZZZ for now. I’m not sure NTE’s life sim aspects would appeal to me.
Great review.Thought I'd try this game out to give myself a break from Pragmata.Only thought I'd be on it for 10 mins but I've put nearly 3 hours into it!Really enjoying it so far!
@Wazeddie22 Cool! Glad you're having a good time with it!
@get2sammyb I think the quest @PneumaPilot was talking about was the scam anomaly boxes at all the different shops. At the end you had to sit down and answer a series of questions. It was fairly long to do it all, and not exactly "fun".
I had the 1 scene driving Yinyuan's car, 150 much better than the scooters 40. I mostly just run and fast travel now. Just finished day 1 of Tagedo main story. Can see why you didn't like that one. I'm all about the character interactions myself. Tagedo is the new Bangoo, which was my favorite part of ZZZ. 😁
I just can't get behind these types of games. Love the look and style of the game, but free-to-play gotcha games are a no–go for me.
Side activities and exploring are mindless.its Zelda climb anywhere rules, fall from any height and limited indoors. Combat is a frantic button masher and has no real depth. Driving is mediocre, it really is just an anime gta clone. 8 out of 10 is suspicious as the game kinda sucks. Generous pulls does not a great game make.
Another regurgitated, paint by numbers clone. Only addicts would even give this more than a cursory glance. How many times can you play this formula? Between the horrendous dialog and the puddle deep combat I seriously don't understand how this could be given a passing grade.
@get2sammyb it was a comment and in no way was it to be taken as feedback constructive or otherwise. This is also a statement and not a discussion about the "M" word. Please learn the differences.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...