
SNK, once on the brink of bankruptcy, is back with a marketing budget that would make genre titans Street Fighter and Mortal Kombat blush.
With Saudi Arabia’s untold riches powering it, the push behind niche 90s fighter revival Fatal Fury: City of the Wolves has been unprecedented, adorning London buses and New York boxing rings.
But does the actual game have the chops to capitalise on its monstrous marketing cycle?
That’s perhaps the strangest thing about this latest effort from the revitalised KOF Studio: away from all of the advertising pizazz, it still feels relatively low-budget.
The game, effectively a sequel to 1999’s iconic Garou: Mark of the Wolves, features a fairly strong roster of returning faces – supplemented by two gimmicky guest characters, which we’ll touch on later.
We should note that the Special Edition – which is more or less the standard version of the game despite its name – comes with the release’s first Season Pass, promising five additional characters post-launch. Among those new challengers are Ken and Chun-Li from Street Fighter, continuing SNK and Capcom’s long history of crossover content.

This is a generous package, then, and while it can all feel extremely no-frills while you’re browsing its stiff and ugly user interface, you can tell a lot of care’s gone into it.
The fighting system is really fun, but there are a few systems we’d like to draw attention to.
REV is the release’s headline feature, and everything revolves around it. Before a bout, regardless of which character you pick, you can select the placement of your SPG – or Selective Potential Gear.
When your health bar hits your determined SPG zone, your character’s combat arsenal opens up, including devastating REV Blows (a little bit like the Drive Impacts in Street Fighter 6) and Hidden Gear super-attacks, which work in conjunction with your Power Gauge.

Outside of the SPG sweet spot, you can also use REV on powered-up special attacks and defensive manoeuvres, but these cause your character’s overall heat to increase. If you get too hot, then you’ll be locked out of certain special attacks for a while, unless you can effectively cool down through combat and by dashing around the stage.
So, there’s quite a lot to consider about the overall combat system, then – but it works. Fights are fast and frenetic, and there’s an underlying tactical aspect: will you go on the offensive from the outset by starting with your SPG active, or save it for the end of a fight as you eke out an unexpected comeback?
While the core mechanics are consistent across the entire cast, each fighter presents new potential and problems for you to grapple with. SNK stalwarts Terry Bogard and Mai Shiranui maintain their tried and tested fighting styles from past games, while newcomer Preecha is a kind of kickboxer with tornado-style capabilities.

All of the core characters are beautifully animated, with the exception of the guest characters Salvatore Ganacci and Cristiano Ronaldo.
The DJ presents as a kind of Dan-like joke character, so we can somewhat get behind his ludicrous music video-inspired moves – but the Portuguese football phenom doesn’t really make any sense at all, to the point where he isn’t even featured in the traditional Arcade mode.
Speaking of which, in addition to the aforementioned – which consists of a series of bouts bookended by some simple cutscenes – the main single player mode here is Episodes of South Town.
While this is described as an RPG, it’s effectively a list of combat scenarios placed on a static map, interspersed with visual novel sequences. Each character has his or her own storyline – again, apart from CR7 – and you earn EXP after each fight which levels you up.

Unfortunately, there’s very little more to it than that.
As you level up you gain more HP and more powerful attacks, but your opponents will also get stronger so there’s no real sense of progression. You do eventually begin to unlock perks which allow you to marginally tailor your playstyle, but it’s basic stuff.
Of course, fighting games don’t need epic campaigns to be enjoyable, but when you compare what’s here to Street Fighter 6’s ambitious World Tour and Mortal Kombat 1’s cinematic storylines, those budgetary constraints come into focus once again.
While we haven’t been able to test the online play on live retail servers yet, the rollback netcode felt robust in previous beta tests, and the multiplayer content is accompanied by a “clone” mode, which allows you to battle against AI facsimiles of an opponent’s playstyle. It’s a bit like the ghosts you can find in recent Tekken games.

You’ll also find the traditional genre staples: a gallery which collates all of the unlocked artwork you’ve discovered thus far, a jukebox which allows you to listen to both the new game’s slamming soundtrack and all of the songs from past entries in the property, and various robust training options.
It’s a complete package, then, and one that feels well-positioned to expand with future updates and DLC packs. If we have any one criticism outside of the core fighting, it’s that the menus really do feel remarkably slow to navigate.
Conclusion
Fatal Fury: City of the Wolves won’t blow you away like Street Fighter 6 or Tekken 8, but as a more rudimentary fighter, it’s got guile. Its layered fighting system and vibrant, well-animated characters make for an entertaining overall package that’s been 26 years in the making.
While the gimmicky guest fighters feel out of place and the supposed RPG-inspired single player mode is insultingly basic, if you’re looking for a fine alternative to the more established fighters already on the market, this is more than up to the task.





Comments 31
Great review, it really gave me an idea of what to expect from the game. I think I will wait a little bit for this one as I am currently really invested in SF6 but …Indo want to reward SNK’s efforts and I love these legacy characters.
Good review thanks Sammy, I don't do much of the online stuff these days so I will wait for a sale as I do with most fighting games, there just isn't enough single player content to justify full price IMO.
Fighting games seem in a decent spot these days which is good to see (apart from the Tekken 8 debacle).
From the beta test, i would give it an 9 out of 10 just from the gameplay alone. It has solid system mechanics that not just continue the ones from Mark of the Wolves like T.O.P / S.P.G, Just Defend, Feint, Brake etc but the new ones like Hyper Defense and Rev mechanics also offers a lot of layers that can satisfy longtime Fatal Fury fans or experience fighting games players.
The downside, with tons of mechanics to learn, newcomers or beginners can feel overwhelm especially if you want to do longer combos you need to use Feint or Brake which requires good executions.
The IRL characters gross me out, but the game otherwise seems rad.
I like the idea of the episodes of south town but it's a pity Ronaldo isn't included in these. Missed opportunity there !
And how come you didn't mention about Guile until your conclusion ?
@janineking They announced this weekend that Ron will be added to the episodes ASAP.
@get2sammyb : that's great news . I'm All In for Ron's football fighting adventure ! Thanks for update .
Thanks for the review. Current money pains keeps me from getting this right now, but it sounds like the game will be worth my time.
Pretty good review in terms of the more casual side. Whenever I would get my hands on the game I would probably end up rating it a bit higher but I'm the type of weirdo that is way too into these games (obviously) so it's good to get that insight. I would say my main reservation rn is just that we don't know what the matchmaking will be like on launch, but if the second beta matchmaking is there, I think this would be a worthwhile game for more casuals to try out.
Also sorry @get2sammyb you aren't beating the Mai simp allegations based in your screenshots lol
SNK / Fighting Fury was the main sponsor of WWE Wrestlemania too. Must have cost them a fortune advertising this thing
@Rob_230
Yeah, I noticed that too (hard not to when WM felt like 1 long ad break this year). I expected a bit more from the game based on that.
Maybe it's just me but none of those cons really turn me away from the game.
If this game is "low budget" then 90% of the fighting games I've played must be made from scraps (which they are lol). Fighting games will always be plagued by bad menus and weird guest characters, and nobody really buys fighting games for the single player (maybe Tekken excluded).
When it comes to the actual competitive gameplay, just from the in-person tournament I played during the beta, it's a 10/10. It's got good footsies, there's no fear of Drive Impact unless your opponent is on that specific third of health, there's air parrying, special into special canceling, it's super fun and I'm looking forward to picking it up soon.
World Tour literally made SF6 for me.
I used to like fighting games, but dont care a bit about competitive play these days, so they need something more SP focussed to pull me in - World Tour was what made me buy SF6, and I really enjoyed it.
Looking forward to this. Pretty heavily advertised during WWE Wrestlemania. I don’t think I ever seen an SNK get this much attention.
@shonenjump86 That cheesy DJ surrounded by some wholesome ravers gyrating overenthusiastically to the EDM; as they call it like another boring corporate acronym. Not to be confused with EBM but fairly telling that Saudi lad ringside got a look in as well?
@Rob_230 "Must have cost them a fortune advertising this thing"
Not as much as you think, WWE has had a strategic partnership with Saudi Arabia since 2018. Even if they did pay something it's Saudi money, they have the infinite money glitch.
@IceClimbersMain I should be a day one buyer for this, been noodling around with Fatal Fury since the original and still boot up Mark of the Wolves occasionally, but those guest fighters are nothing but a cynical (and painfully transparent) marketing ploy by whoever is now throwing their money behind SNK and they mean I'm out.
You say fighting games will always be plagued by weird guest characters, yet Street Fighter 6 is the first SF game to have guests, and they're from a very similar series created by the same person who created SF in the first place. Terry and Mai make perfect sense in SF's universe, and gameplay. Meanwhile there is absolutely zero rhyme nor reason for Chrstiano Ronaldo (or the DJ guy) to be in Fatal Fury.
Of course people buy fighting games for the single player. It was one of the biggest genres back before we had online play, and the main criticism of the likes of Street Fighter 4 and 5 was the lack of single player content. Mortal Kombat doesn't sell record numbers off the back of the competitive scene. Competitive play is what gives these games longevity, sure, but it's the casual players that want to mess around by themselves that give them the sales numbers.
Can’t wait to check this one out. Getting tired of waiting for season 2 of tekken 8 to be patched
I was initially excited for this but after learning it's a glorified ad for Saudi Arabia and their sportswashing im opting to sit this one out.
I was about to pre order this. But no, I'll better stick to Tekken 8, SF6 and WWE 2K25.
I don't like the look of Fatal Fury. SNK still hasn't learned how to make these games look nice in 3D. King of Fighters 15 also wasn't the best out there.
Also other fighting games have better fighting systems and I absolutely hate, that Christiano Ronaldo is in that game. Really a reason for me, not to buy it.
Due to SNK having Saudi involvement, I’m out. I don’t agree with anything related to that country and their policies, especially how they treat women and anyone who objects to power. Shame, SNK used to be one of my favourite companies for fighters, but that was over 20 years ago and things do change I guess
I hate the dumb real lifers guest characters, but the game itself is seriously good.
Ah Fatal Fury the true Street Fighter II. Been years since I played a Fatal Fury game so I will probably play this one at some point. I loved the anime when I was a teenager.
I'm not going to lie, as corny as it was from a story perspective, I love Steet Fighter 6's Yakuza-inspired World Tour mode and was hoping for something similar in Fatal Fury. That said, I'm just happy this series is back, can't wait to pick up the Collector's Edition on Thursday.
Salvatore is lowkey an incredible character. It's goofy in the right way.
@Blofse "I don’t agree with anything related to that country and their policies, especially how they treat women and anyone who objects to power."
Lmao this is sad like really fking sad
Removed - unconstructive feedback; user is banned
@Guy765 How ironic of you accusing the reviewer as disgruntled SF fans when i've seen multiple disgruntled SNK / Fatal Fury fans who decided not to buy this game just because SNK put 2 guest characters in the base roster or the fact Saudi Prince own SNK.
And FYI Push Square gave:
So i don't think the score has anything to do with disgruntled SF fans or any non-SNK fans. I mean, SF 6 already a big success and people will keeps playing it no matter if CotW sold 5-10 million copies and received best fighting game of this year.
Removed - trolling/baiting; user is banned
I really dig the look but im waiting for a complete package im in no hurry anymore with games especially fighters.
@PuppetMaster I was quite surprised how little a game like SF6 sold across all platforms they really need that DLC to make it work.
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