
It's been a long time coming, but talented Japanese developer Level-5 is finally back — and it's back with a bang.
Fantasy Life i: The Girl Who Steals Time takes the blueprint of the original Fantasy Life — a Nintendo 3DS title from 2014 — and massively expands upon it.
Seriously, we're still in shock over just how much stuff has been packed into this successor. What starts out as a straightforward adventure soon transforms into a time sink of epic proportions, as the game doubles down on just about everything that it brings to the table.
Fantasy Life borrows from a lot of popular properties, but for the most part, it mashes together action RPG exploration with Animal Crossing-esque life sim elements. The result, as mentioned, is a shockingly robust release that'll appeal to a wide range of players.
The whole thing revolves around 'Lives' — jobs that your custom character can unlock and subsequently master. The pitch is that you can play however you want — you can take up a combat-focused class like a peacekeeping Paladin and hone your skills against wild monsters, or you can spend your days smashing rocks as a Miner.

With a nice variety of Lives on offer, each one gives you a fresh perspective on the game's structure, and the way its (somewhat open) world is designed. However, as you progress, it becomes increasingly obvious that Fantasy Life wants you to branch out into multiple Lives — it becomes less about defining your own character and style of play, and more about making use of every tool that's available to you.
Case in point: your road to being the land's most famous Mercenary is made much smoother if you're able to forge your own weapons and armour as an experienced Blacksmith. And what's the best way to obtain the metals you'll need to craft that equipment? Yep, you better start grinding that Miner Life.
Fortunately, The Girl Who Steals Time does its best to streamline your progression across multiple Lives. Simply interacting with a tree, for example, will let you instantly switch to the Woodcutter Life, and drawing your weapon lets you jump straight back to your chosen combat Life.

But make no mistake, you're going to be grinding if you want to see everything the game has to offer. Alongside levelling up your Lives, you'll need to complete challenges set by each Life's master, upgrade your equipment appropriately, unlock Life-specific skills via individual skill trees, and keep track of all the best places to gather experience points, materials, and other resources.
Throw a fairly in-depth town building system on top of all this — complete with unlockable allies, each of whom can be befriended through additional side quests — and it's easy to feel overwhelmed.
Fantasy Life i demands a methodical approach, then. On its surface, this is a breezy, all-ages adventure, but you can end up spending hours upon hours upon hours just ticking off menial tasks — and that's without even mentioning the narrative that runs through the experience.
Story-wise, the title makes use of just about every trope and cliche in the book, but in a similar fashion to something like Dragon Quest, the plot is relayed with such charm and sincerity that it's hard not to be swayed. We wouldn't go as far as to say that you should be playing for the storytelling alone, but it's fun enough to string you along, and it'll probably keep younger players engaged.

Speaking of, it's worth noting that Fantasy Life i supports a limited kind of couch co-op. A second player can take up the role of Trip, the protagonist's quirky bird companion, and assist their partner both in and out of battle. It's a thoughtful little feature for parents who may want to help their kids through the game's trickier moments.
There's no doubt that the release flourishes when you're beyond the initial barrage of tutorials and newly introduced systems. It takes a good few hours to get to this point, but with a handful of Lives at your disposal and much of the game's semi-open world ripe for traversal, exploration becomes a joyous hook.
The gameplay flow peaks as you casually hop between mashing monsters and gathering resources via fun little minigames. Once the training wheels are off, this is a downright addictive RPG, and it always feels like there's a goal to chase.

For many players, hunting down the title's most dangerous foes is one such challenge, and it helps that the combat system is so easy to pick up and enjoy. At its core, this is a very simplistic take on action-based battling, centered around one-button combos, special attacks, and dodges — with spacing being important if you're up against multiple foes.
It might not have the mechanical depth to keep action aficionados coming back time and time again, but as with everything in this game, there's a satisfying progression curve at work. Each combat Life plays differently, and steadily besting tougher opponents feels rewarding — especially when there are increasingly rare materials up for grabs.
Indeed, it's the way in which all of the title's systems intertwine that gives Fantasy Life i its staying power. Rolling credits on the story may only take you between 20 and 30 hours — largely depending on how much grinding you're doing between main quests — but you could be spending double, triple, even quadruple that amount of time just chasing your own objectives.
Conclusion
Fantasy Life i: The Girl Who Steals Time is a surprisingly monstrous outing. It can be a seriously addictive RPG adventure, utterly stuffed with things to see, do, and eventually master. The grind can be a bit overwhelming at times, but Level-5's trademark charm and well-designed gameplay loops should keep you coming back. This is vibrant all-ages fun, pretty much from start to finish.





Comments 40
If anyone's got any questions about the game or the review, let me know and I'll try to answer them!
Wooo, great score
I absolutey adore every QoL improvements they added into this game including auto-switching Life where appropriate and one workbench to craft them all.
it made the addictive gameplay loop from 3DS even more addictive. It's been a while since I'm up till 3 AM for a game just to gather a few more things for the next day. As far as grindy, that's the core tennet of the franchise, so yeah it's to be expected. But at least with +EXP skill on your talent tree and +EXP equipments, the grind is not half as bad as the 3DS ones.
Level-5 is back!!!
Shame there's no physical release or I'd be all over this
@ShogunRok is protagonist mute?
How is the story and characters for (sadly) not so young player?
Hiw mandatory is farmville-style activities?
@Dalamar Yep, protagonist is mute.
Story and characters are very basic overall, but there is an undeniable charm to all of it that I quite enjoyed. Still, I wouldn't go into it expecting to be kept completely engaged by the plot.
The life sim stuff is obviously mandatory if you want to do everything. But you do need to play around with the town building side of the game if you want to finish the story. That includes building homes and customising your hub area quite a bit.
Oh my gosh, I completely forgot about the existence of 5 alive 😂.
Glad to see that level 5 is back in action! Here's hoping the next Inazuma Eleven game is equally as good 🙏
@ShogunRok Big sad 😢 I loved Yokai Watch games from Level 5 where protagonist and all yokais actually had a personality. Looks like I'm skipping this one.
@ShogunRok
“ but you could be spending double, triple, even quadruple that amount of time just chasing your own objectives.”
I’m not one for making my own objectives, but luckily their is the trophy challenge system where devs can set their own without it impacting the
narrative or pacing of the game as intended or which people can go for once the standard narrative is finished. Any impression of how good these are? Not sure if you guys would know if you have an early code or something.
@ShogunRok I don't think it grindy at all I know u say it was where did u think there was a lot of grid
Since Level-5 is back does this mean I can finally get my beloved Dark Cloud to come back? It’s only been… 20 FRIGGIN’ YEARS!!! Anyway, I wanna check this one out just because.
Loving the game so far (32 hours in) and I'd put in my top three games of the year. One thing I will say is that it's quite easy, the loot drops are also pretty decent to a point where you actually don't need to do any of the crafting life's for better gear.
This game has got a strange advertising campaign, 4 people are playing the game, and one (the same one in every ad) keeps dying in a variety of ways. I thought it was a mobile game ad until I noticed the name.
I'm in the home stretches of this one and loved it. At so many points it reminded me of Dragon Quest - Solid 9/10 for me. Makes me want to play DQ Builders again.
@Slayer25c Having beat the game I can tell you that a lot of the end game items and highest level gear will require you to grind level ups and also items/resources to make them.
@thefourfoldroot1 You mean like post-game quests?
@Slayer25c I found the mid-to-end game quite grindy at times. A case of finding rare resources, then crafting with them, and making sure to do the minigames well to get the best results — and that's on top of making sure the crafting classes were all high level to begin with.
There are a handful of endgame quests where you need to have grinded a lot of levels with a lot of different Lives. For the most part I do think the game does well to streamline things, but I did hit some grindy spots to complete specific tasks.
@ShogunRok
No, I mean the developer given challenges. The ones you get “trophies” for.
On the wish list this goes to wait for a sale because i refuse to pay full price for a digital only game.
@thefourfoldroot1 Oh, the quest board tasks? They're just like progress markers if anything. I never paid them much mind, you just sort of complete them as you go. You would have to be more mindful of them if you were going for 100%, though — I think some can be quite specific.
@ShogunRok
I think you might be being deliberately obtuse now, lol. Have you never heard of trophy challenges? Some few ping every now and again even if you ignore them.
Most likely going to get this, but is there two player couch co op?
@darreb510 There is but it's not great. Second player can control Trip, the bird companion.
I’m so overwhelmed by this game but I’m loving it. So much more content than the original. Absolutely spoiled as someone who sank hundreds of hours into the original. I’ll be singing this game’s praises to anyone who will listen.
Im glad to see it get some love online, I’m the only one on my friends list playing the game. It’s also the perfect PS Portal game!
Thanks for the review.
I wandered if I made an mistake when things were very child like and simple for the first couple of hours. But as the game expands, the writing improves, the characters start to exhibit the charm that makes you care, and the game reveals a scope and depth that really is very impressive. It's also well made, no glitches in the systems and worlds, I've had no jank.
I certainly didnt expect me to drop all other games for this title when I bought it (Doom, AC Shadows, Expedition 33 etc), but such is the games 'pull' that this is all I've played this holiday weekend, and my wife has felt exactly the same (good job we have two PS5's😊) .
If you are averse to cutesy, almost child-like storytelling RPG's, then this wont change your mind. But for those of us happy with such a setting and story, this is a fabulous game that can eat your time.
In the immortal words of the little robot in 'Short Circuit' - "Number 5 is alive!". Great to see level 5 back.
@thefourfoldroot1
That's because people just call them Trophies and not trophy challenges. The Trophy list would be easy enough to look up on TrueTrophies or other Playstation Trophy related websites.
@Crimson_Ridley
It was descriptive rather than an attempt at a new naming standard. Within the context of the quote I gave about objectives and tasks. But it’s fine, I’ve had more than enough time to look up a list and glean an impression from that. Just thought I’d ask someone with actual experience of them.
Sounds right up my ally (no pun intended) I prefer MP games and bought my Pro because I can turn crossplay off in MP games but alas it hasn't worked out that way. I love a grind so this might be for me, certainly sounds like something I would enjoy. RPG, open world, building, crafting, resource gathering, levels, unlocks and the more the merrier! Will buy this at some point, have plenty to play right now (on Xbox sadly) but i'll bang it on the wish list and get it at a later date. Good stuff.
Will pick it up if they do a physical release. Otherwise it will need a heavy discount.
@thefourfoldroot1 Ohhh you just mean the Trophies!
Yeah it's a pretty standard list, really. It's based around doing just about everything the game offers. Most you'll unlock as you go but there are a few that require some grinding (like mastering every Life).
I'd say it's an enjoyable Platinum if you like the game.
@ShogunRok: Is the combat really that simple? Are there any combos at all? Timed inputs maybe or special moves? Did it get boring towards the end?
@McBurn Yeah it's definitely simple if you're used to playing more involved action games. Mechanically, the combat never goes beyond attacks and dodges with a few special abilities thrown in when needed.
It does work, though. I never got tired of it or anything, and the enemies are quite well designed for what the game's trying to do.
@ShogunRok
Thanks!
@McBurn I find it simple yet still extremely satisfying. But I’ve always enjoyed numbers flying around the screen when I attack. With the Paladin life you can block (R1) and parry (R1 at the right time) with your shield as well as dodging (X). You have the basics, like a normal attack (Square) and strong attack (Triangle). Holding square charges up an attack that sends a sort of shock wave out that can hit far away enemies. Plus there’s a bar that builds up letting you use a special slice attack by pressing L1+Triangle. There might be more I’m forgetting or haven’t unlocked yet.
@Kiefer-Sutherland: Now THAT's the kind of detailed explanation I was hoping for. Way more inclined to buy it now, thanks^^
@ShogunRok: Don't wanna come off as ungrateful. Thank you too for the quick reply^^
@ShogunRok off topic but where's the tainted grail review, they've just released a patch that gets rid of the screen tearing , its very good , massive and craps all over avowed , its also better than oblivion in my opinion
OK, so I caved and got it.
It's rare I buy a game day one anymore, and had planned to wait for a sale, but as someone who's put 700+ hours into Stardew and enjoyed similar games too, I didn't want to wait months to get stuck in.
Backlog be damned.
This is what I have been waiting for…Love Level 5 and the Nino Kuni series is my all time favourite..This simple at first game sucks you in and then owns your soul…Don’t pay £58 for digital on PSN but buy physical on import..cost me £67 on eBay and now I can pass it on to family/friends or treasure it forever…hint I will be doing the latter!
@Kanji-Tatsumi Sorry to reply months later, but there IS a physical release for this game! I ordered it from play Asia, along with the Switch 2 physical copy as well! The import will play in English on both platforms.
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