
At first glance, Escape the Backrooms is just a cheap cash-grab to capitalise on the success of Kane Parson’s Backrooms movie. That’s certainly what I thought when I picked it up for a tenner on the PS Store.
The graphics aren’t the best, the sound design is so-so, and there are myriad things you could nit-pick. But I thought it would be a laugh with my mates thanks to its four-player online co-op, so I decided to give it a go.
What followed was a hilariously fun horror experience that is far larger in scope than any one of my friends imagined. Instead of its price tempering our expectations, we were quickly asking, “How is this game only a tenner?”
Escape the Backrooms is fairly simple in its design. You will spawn into different themed backrooms, whether that’s the classic office yellow design or the ever-popular liminal pools. With no real form of direction, you must then explore the level together to figure out how to escape, whilst avoiding a spooky monster or two.

Usually, the levels aren’t too complex. It involves turning some switches to open doors, navigating your way through mazes, or even tackling some deadly form of obstacles. But I was genuinely quite impressed by how much the game is able to mix things up continually across its campaign.
I was over 10 hours in when the game dropped us into a pitch-black tunnel system, which we had to illuminate with a lidar sensor, whilst sneaking around some kind of horrifying silhouette.
A few missions later, we were trying to download gate keys off PCs in a foggy suburban area while fleshy creatures with crowbars waited in hallways, and some sort of tripodal eye thumped its way around the streets.
Or there was the linear hallway level, which just tasked us with running away from the most horrific-sounding creature ever.
None of its levels were so good that I suddenly thought “Oh, this is a great game now”, but its collection of experiences kept things fresh for my friends and I with each new session. It has an incredible fun factor about it too, where there's always something that would spook at least one of us out.

Like other horror co-op giants like Content Warning or Lethal Company, Escape The Backrooms manages to walk that fine line of hilarious and horrifying. I knew the game had hit that right balance when my group chat became swarmed with hysterical clips of us all screaming and dying in a variety of ways.
And even though its visuals aren’t the best, the game is still able to capture the vibe of its various haunting backrooms. Whether it's entirely different styles of areas or the simple use of lighting and elements like fog, it keeps things visually interesting throughout.
It’s helped all the more with a neat use of proximity chat, where the voices of you and your friends will echo and react to the environment. It's been done similarly by others in the genre, but it still adds an extra level of fear to it all, especially when everyone scampers from a monster, and you’re cautiously calling out to see if anyone survived.

The only real pain point for me is movement. For a game filled with tight corridors and narrow doorways, I was often getting caught on my friends as we all floundered about as some murderous creature stomped towards us. If we sprinted down a corridor close to each other, we would often be brought out of the running animation and have to start again, giving it a very stuttery feel.
Overall, the game certainly has some rough edges, with funky animations, and sometimes interacting with small objects can be a bit finicky, adding to this. Personally, I'd love for a bit more polish, but I'm also aware that this is a smaller budget game, so we can't quite go in expecting Sony-level polish.
Performance is also pretty much on par with what I expected. The game doesn’t have performance options, but it’s clearly not hitting 60fps. Is it really an issue? For this particular game, it’s not something that really bugged me too much. Sure, I’m always keen on an extra frame or two, but you’re mainly slowly sneaking around. At least it has an FOV slider.

I've heard reports of online connection issues, but I haven't experienced them myself. Each time we booted up the game, we entered a room code, jumped into a level, and played for hours without interruption or issue.
Conclusion
At the end of the day, Escape the Backrooms is just a fantastically fun and scary co-op experience. It’s not some highly curated horror with flashy graphics and audio design, nor does it break the wheel in any wild way. But considering you are basically being put in a level with some murderous creature and being asked to avoid it and escape time and time again, Escape the Backrooms manages to keep things impressively fresh.





Comments 22
"At first glance, Escape the Backrooms is just a cheap cash-grab to capitalise on the success of Kane Parson’s Backrooms movie."
The game has been on early access on Steam since 2022, roughly a year before the movie was announced lol.
Nitpicking a sentence aside, I always thought the game looked like a fun co-op romp through the Backrooms. Fun game for the lads during spooky month.
I played this when it was added to Gamepass about a month or so ago and it’s a ton of fun with friends…way better then the other “backrooms” games that are typically low effort slop
was looking into more coop games to play with the gang and this looks interesting, also on sale on steam so I might pick it before summer sale ends.
I had thought this was a shovel ware scam game
@Deadlyblack hence the "at first glance" part?
Watched Markiplier play this or something similar on YT a while back, and saw the reviews and bought it. It really is a lot of fun
Currently playing through this as my Saturday night co-op game and we're having a blast so far. I love not knowing where the game will take you next.
@Deadlyblack I actually didn't know this! Just the timing of it showing up on the PS Store had me suspicious, but I'm really glad I checked it out.
Definitely a good one to play with the lads. We've had some proper fun with it.
@dardel definitely a good time with friends. It requires just the right amount of team coordination while still allowing you to mess about. Especially if it's on sale, you'll easily get your money's worth!
@BentIeyma It's so fun finishing a level and having no idea what the next one will have in store.
Anybody else think it's a bit redundant to have Aaron review EVERY online multiplayer game? He's a massive fan of the genre and pretty much gives them all a decent review. Wouldn't it be wise to have other reviewers take a stab at them sometimes for a different perspective?
Thanks Arron, good review. If I were a multiplayer sort of gamer, I think you would have convinced me to give this game a try!
However, I'm going to sails the high seas and sing some sea shanties instead. Yo ho ho!
@AaronBayne is it ps+ required to play in coop? And is it coop only?
@AaronBayne Oh definitely!
@naruball Yeah, but some readers may not know that and interpret the opening sentence as the game being a product of a movie's popularity. Just wanted to shed some "back"story to the game's development that I've read over the years.
Yknow backstory like backrooms.
@BonezKnowz That works the other way though. A reviewer that's not that into multiplayer games might end up giving it a lower score than it deserves.
Having played it, it definitely deserves at least a high 7.
@Deadlyblack yeah. That’s good and all. I didn’t know it either. I was just specifically commenting on the “at first glance” part which negates what comes afterwards.
@BeenGamingSince_83 Since it's a paid game, I think that usually means you need PS Plus to play online co-op, yeah.
While the game is designed for co-op, it is playable solo.
@AaronBayne Thanks!
@BentIeyma Yes of course, but I think it's better to have a different perspective sometimes. If another reviewer isn't really a MP fanatic they can still give it a good or fair review and remain objective, but I feel if you're into MP as much as Aaron is it's easy to be subjective. MP gamers are pretty hardcore in that way, it's often MP above all. This is how games like COD or Fortnite are so popular, the genre of online multiplayer itself is everything to them
@BonezKnowz We'll often try to prioritise assigning a review to the most interested/knowledgeable reviewer.
No one wants to read a review of Football Manager from someone who doesn't watch football.
It's not like Aaron is giving out good reviews to bad games just because he likes the genre. If anything, his knowledge of these games is likely to make him more critical.
I agree with you a broader range of opinions can be good and we do try to mix things up.
In this particular case, though, we wouldn't have reviewed it at all without Aaron's personal interest in it.
@get2sammyb "If anything, his knowledge of these games is likely to make him more critical" This is a good point in theory, but I'm not sure it works in practice. From a quick look at his last few reviews they are all 8 or 9. So he may very well use his expertise in the genre to produce a thoroughly written review - noting cons etc - but the end scores seems to reflect his love of the genre. Now I'm not saying a necessarily disagree with those scores, I just don't see how he couldn't review 007 and you review backrooms for example. Just my thoughts
Great so this is as good as Black Flag resync since it has the same score. I played both games. One is a masterpiece, the other isn't.
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