
We suppose you could say EA Sports FC 26 is a game of two halves.
For years now there’s been a push and pull between different types of virtual football players, some preferring a more true-to-life representation of the beautiful game, while others want a more fast-paced, arcade-leaning experience.
EA Sports’ solution? Authentic and Competitive presets which do genuinely change the game.
The publisher appears to have recognised that the audience for the former is your traditional offline player, who prefers to get into the weeds of their Manager mode by nurturing youth talent and scouting undiscovered South American wunderkinds.
Meanwhile, the latter is tuned for the sweats who live in Ultimate Team, cracking packs and swearing at the screen when they narrowly miss out on promotion in Rivals mode.
You can use the Competitive preset offline if you prefer, but you can’t take Authentic online. We suppose it’d perhaps make sense to add an option for the latter in online play eventually, but there’s no sign of that here at launch.

Before you start, we appreciate offline and online gameplay has always been tuned independently in this series, but Authentic and Competitive do genuinely feel dramatically different here – even to the most casual of observers.
The pace of the game is much faster in Competitive, and players are much nimbler and more capable of superhuman feats.
In Authentic, the ball moves much slower, and you need to work harder for scoring opportunities because the gameplay has been tuned around real-life data. Unless, say, Harry Kane is on the end of your crosses, those headers aren’t always going to go in anymore.
We like the Authentic preset because it brings an air of unpredictability to the experience. Sometimes in football you have to deal with sub-optimal conditions, like a sticky pitch or heavy wind. Those are all factors simulated here, which may force you to change your strategy.

If you’re the type of player who likes to tinker, then this year’s game will force you into that mindset more than any other. We opted for a random South Korean team in the K-League for our campaign, and we’ve been having a huge amount of fun trying to get the most out of a middling squad.
Outside of the new presets, the developer has also reprogrammed goalkeeper positioning, with a view to eradicating irritating errors and bounce backs. Obviously, it’s going to take months of gameplay to prove whether EA Sports has been successful in its ambition, but we haven’t found ourselves screaming at the screen just yet, which is a positive start.
The Career mode is largely familiar outside of these changes, although the addition of unexpected off the pitch drama gives you a few new variables to deal with. We’re not sure we can be arsed with cryptic social media posts and players who refuse to arrive on time for training, but these are all factors real-life managers have to deal with, so it adds to the authenticity we suppose.

We guess the most controversial change this year is the addition of a Season Pass, which in a game already bursting with microtransactions was inevitable.
But we really don’t like the way some Icons and Heroes, which can be ported into Career mode, are now locked behind the Premium Pass here – especially when it costs money and currently requires you to engage with Ultimate Team to make meaningful progress.
It's all part of a series that’s increasingly looking for new ways to monetise its offerings, and feels icky like NBA 2K26. It goes without saying that the usual gacha and loot box aspects return in Ultimate Team, and you’ll already know exactly how you feel about that.
Speaking of Ultimate Team, a big new feature this year is Live Events, which is designed to make you think more about the squads you use. We suppose this will add a degree of creativity throughout the season, rather than rely on the gradual power creep that occurs every year. Again, though, we’ll only truly know how successful this turns out to be once it’s been implemented throughout the course of the year.

Gauntlets also have a similar objective of forcing you to dig deep into your collection of cards, as you’ll be tasked with playing up to five different matches, each time with a different squad. This does all give more purpose to your team building, and we really like the concept in principle.
Outside of these headline changes, there’s a lot of minutiae which moves EA Sports FC 26 forward in several areas, but will perhaps best appeal to stalwarts who’ve played the previous game to death.
New Archetypes add further refinement to Player Career and Clubs, for example; to be honest, the latter is a mode we personally rarely touch, but we know fans will appreciate this change.
And the presentation remains outstanding across the board. While we still reckon the commentary is a long way from where it should be, all of the drama surrounding each match day helps to immerse you into the experience; the only criticism we’d lobby at the release is that we think the Ultimate Team menus have taken a step backwards this year.
Conclusion
By truly dividing the gameplay between two very distinct presets, EA Sports FC 26 is trying to appeal to everybody. The more methodical Authentic toggle will attract offline Career mode tinkerers, who want to work hard for those scrappy 1-0 wins. Meanwhile, the snappier Competitive option is built for online sweats, who want to force their opponents into submission by burying them in goals. Both feel good in their own ways, and when paired with several new features and refinements, you get a flexible game of football that should please everyone – well, aside from those who simply can’t jive with the franchise’s over-reliance on monetisation.





Comments 18
I’m assuming this means the embargo is over which means I can talk about what I’ve played of it so far. Career mode gameplay is excellent but the managerial aspects are still a bit crap and very similar to last year’s game. Ultimate Team online gameplay is also great, just a faster paced arcade version of the game. The season pass nonsense is awful though, yet another way to fleece people.
Damn I was hoping for a new commentary go-over of the whole game. Ever since we lost martin Tyler and Alan Smith the commentating has been lifeless, repetitive junk
Somehow I knew that it'd be a 7/10 just from reading the title
I haven't owned a "Fifa" game since 2017.
Am I picking a bad time to come back? I'm done with efootball not having a Master League career mode.
@zhoont It really is remarkable that there’s now two commentary options and both are a bit weak. But then I’d argue that most commentary teams in real life aren’t a patch on what we had even a decade ago. Clive Tyldsley being pushed out in favour of Sam Matterface on ITV is criminal. Honestly, EA should, at least for the career mode, be integrating a MOTD style studio package like the 2K games rather than the sterile stuff you get currently, interspliced with the occasional Alex Scott reading one of 3 lines (I don’t mind her to be fair but she’s a better studio host than a pundit imo). With Lineker being a free agent now, sign him up for these games whether as a match host for intros or bringing back the old podcast/radio idea they had back in World Cup 2014 for the PS3 or the Madden games in the 2000s.
@KAPADO I don’t think that’s ever coming out at this point sadly.
As someone who skipped the last two entries, is this one a significant step up from Fifa 23 (or whatever it was called)? I honestly only play Career Mode in single player.
@Jake3103 Yeah you’ll definitely notice the improvements if you haven’t played for a few years.
Never liked the English commentary. Always throw on a foreign on lime Brazilian Portuguese, Italian or even Japanese to make playing it more interesting
“The pace of the game is much faster in Competitive, and players are much nimbler and more capable of superhuman feats.”
Not really what I was waiting for…
@Tucanino as stated in the review, that’s in the “competitive” mode, but for people like you and I who want a more realistic and thoughtful game, there’s “authentic” mode.
How does it perform on the ps5? Bugs? Glitches etc?
I haven’t bought fifa since 23 so may swing for it in a sale this year.
@PsBoxSwitchOwner
If you played Fifa 23, it will be pretty similar don't expect miracles. Actually it doesn't look that different from the first Frostbite powered FIFA 10 years ago
@get2sammyb Then I am buying FC26 this year. 😔
@Tucanino try the Authentic mode then. Players feels much slower but realistic.
@dimi it's much slower but more realistic and I definitely noticed the much more efficient and aggressive AI.
I've been playing the EA Play trial of it so far. I hated FC25 with a passion, the FM rip off player roles were clunky to implement and otherwise the game felt very similiar to FC 24.
I have to say, the new Authentic mode does make the game feel and play much more realistically! Players are slower and animations appear more deliberate and realistic too. The biggest change in gameplay though has to be the AI! players are much more aggressive and competent now, especially on defence.
Career mode has a couple of QoL improvements (mainly more info about clubs on initial select screen) and a new addition in the form of challenges (which are frankly more irritating than fun), but otherwise remains identical to FC25. Overall I'd say it just may well be the best FIFA of the past decade, but that's not saying too much, granted! I'm probably going to get this on sale in December though as its not worth full price.
@morrisseymuse thanks and cool nickname. I'll wait for a price drop too, won't pay €80 for it
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