For so many supporters around the world, football is more than just a sport about kicking a ball into the back of the net. A cultural touchstone, a way to bond and form friendships, a reason to travel — it’s a way of life.
Despelote looks to capture that healthy obsession through the 2002 FIFA World Cup qualifying stages that saw Ecuador reach the tournament for the first time. As excitement grips the country, you revel in the fever as a young boy perpetually seeking a kick around with his mates.
The game is structured around Ecuador’s final five qualifying matches, with explorable scenes in a town allowing interaction while the fixture can be followed on TVs in the background. It perfectly captures that childhood sense of having an interest in football, but not the attention span to watch a full 90 minutes. Therefore, you’ll kick a ball around with some friends and annoy the locals.
There are no objectives in Despelote; rather, you simply explore the environment you’re in until it eventually transitions to the next scene. Each scene is treated like a sandbox with a handful of interactive elements besides the act of kicking the football about, which is handled by pulling and pushing the right thumbstick.
It takes about 90 minutes to start and finish the game, and while the attempt is admirable, Despelote feels aimless a lot of the time. A lot of the scenes come and go without you actually doing anything, and what’s there can be a repeat of past sequences. It’s incredibly light on gameplay, so the videos in between explaining Ecuador’s qualification and political events at the time do the talking.
This is when Despelote is at its best, complete with the unique visuals that make for a graphically interesting experience. Actual clips from Ecuador’s matches are depicted in the art style, and the people you meet contrast against the blocky background colours with white, pencil-drawn silhouettes.
Like the drive back home from an away day loss, you’re left wondering: what was the point? Despelote laudably captures the emotion surrounding Ecuador’s qualification for the 2002 FIFA World Cup, but it struggles to craft a satisfying video game about it.





Comments 9
I absolutely love football and everything surrounding it, but this one just didn't work for me, unfortunately. Maybe you'll like it more!
One could argue, that any Dark Pictures game has very little actual game play but they score higher than a 5, but hey I Respect the honesty.
Oof, considering how positively I've heard so many other critics talking about this, I fear Push Square may be a big old outlier here.
That's a good thing for games criticism! Excellent to see a wide variety of scores and opinions. It just so happens to be a bad thing for my Fantasy Critic
@LiamCroft @LiamCroft To be honest, the interactivity to get more out of the story is clearly the point. It doesn't sound average at all. Additionally, it being a game doesn't mean it doesn't have meaning. Also, it's soccer, its gameplay is soccer. This really should be edited or something to be honest.
Okay, there seems to be plenty of gameplay here from the sounds of it. So it really should also be titled something else. At worst it's not super deep gameplay, but it's soccer. What else was it going to be? Bad takes.
Hmm. I did not play it so far. But sounds more like an art piece that used the medium game as it's canvas.
I always think that should also be rated under this aspect. And not based on personals expectations or how it compares to actual game-only games.
But I am also a person that is annoyed by people that call Death Stranding a walking simulator just because their brain need to put everything in boxes instead of just accepting an art piece as the singular thing it is.
@LiamCroft I thought I read in Edge that it has a mini game along the lines of Kick Off / Sensible Soccer?
I don't think games have to be about playing because if they can make an impression on you that's what matters. Some of the best games can have minimal gameplay.
What a terrible take.
This is exactly why most reviews are worthless and why video games have such a hard time being considered art.
If you're gonna dock points from a semi autobiographical interactive story presented in such an artful manner for not being an action packed romp, then I'm afraid you never got the point of it in the first place.
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