
I’ve been lucky enough to play Pragmata a few times for previews now, but the Capcom shooter’s only getting better with each successive demo.
This was the longest yet: I got to spend a full two hours with dual protagonists Hugh and Diana, and I’m confident saying this could be one of the best PS5 shooters yet.
I’m sure you’re familiar with the third-person gameplay loop by now, but just in case: each time you target an enemy with the L2 trigger, a hacking panel will appear controlled by Diana.
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You use the face buttons to trace a line across this panel, passing through as many coloured modules as possible along the way. The more blocks you clear, the harder the hack will hit and the longer its effects will last.
I love this gimmick; I think it’s a really compelling blend of Resident Evil 4 and, say, Pipe Mania which makes the game unlike anything else out there.

But the question I’ve always had is: is that it? This latest demo proved to me that Capcom has a few more tricks up its sleeve.
It takes place a little further into the campaign, and is set in the New York-inspired environment glimpsed during a recent State of Play.
Right off the bat, the presentation is awe-inspiring. Running on a PS5 Pro using the latest version of PSSR, this is one of the cleanest, most artistically impressive games I’ve seen since… Well, last month’s Resident Evil Requiem at least.
Set on a space station in the far expanses of the galaxy, this is not real Earth, and so all of the assets – from the skyscrapers to the taxis – have a 3D printed look to them.
There are glitches in the environments, so you’ll see tears in steel surfaces suddenly reveal brick work before returning to their intended design. And some cars haven’t been constructed properly, and are trapped within the ground.

The sheer amount of art assets on the screen is frankly flabbergasting. Dozens of commercials, from hamburgers to musicals, occupy the neon signs which decorate the skyline.
I even spotted a few fun Easter eggs, like a reference to a new video game named Resident Devil and a movie made by Wesker Productions.
I didn’t find the objective in this area particularly complex; you’re effectively taking a whistle-stop tour through a 3D printed Broadway to hack six distinct nodes. These will take you to the next area.
But I was a big fan of how the combat slowly evolved during this time.
Don’t get me wrong, the core systems remain consistent, as outlined above. But giant, doll-like enemies – which look like they’ve been ripped right out of Resident Evil – generate red panels, which prevent you from hacking them.

You need to shoot these down using Hugh’s weapons to reveal the hacking panel, which then allows Diana to reveal their weak points. The big glowy spots are predictable, yes, but it works.
As you progress, Hugh and Diana will comment on some of the things in the environment, building the pair’s relationship.
I think it’s fairly predictable where this story is going – Hugh will come to love Diana as his adopted daughter, and then she’ll sacrifice herself at the end – but the moment-to-moment writing has a great sense of humour.
As a bare-footed robot child, Diana has an amusing outlook on the world. One conversation between the pair involves dinnertime, and how humans share thoughts and ideas over a meal.
“Talking is a type of nutrition?” she wryly reflects.
This relationship between the protagonists is also developed at the Shelter, a kind of hub-like area you can return to from time-to-time.

You’ll collect 3D printed items based on objects from the real-world which Diana can play with, like a globe and a television set.
I genuinely found it fun watching her interact with these objects, and seeing what she’ll say about them. She likes the television, for example, but wonders whether it’s all a waste of time.
You can also upgrade your abilities at the Shelter and edit your loadout.
Another activity involves collecting coins which can be spent on bingo cards. These unlock lore, outfits, and perks, all of which feed back into the main gameplay loop.
I don’t expect this to be the largest PS5 campaign ever, but it does feel like there’ll be enough to do to keep you occupied over the course of its story.
Speaking of which, I want to mention the weapons, which are divided into a few categories like damage, support, and tactical.

I’d already tried firearms like the shotgun equivalent and the stasis net, which slows down foes. But I really enjoyed using the decoy gun, which fires out a hologram Hugh and attracts the attention of all nearby enemies.
There’s one segment in the demo where you can turn on a row of devastating lasers, and so I drew the attention of my adversaries using the decoy weapon, and then hacked the lasers to blow them all up.
As far as I can tell, the game runs at a silky smooth 60fps on the PS5 Pro, and all the effects look absolutely amazing.
Nothing prepared me for the final boss fight, though, a humongous bot who filled up practically the entirety of the Times Square-style area.
While I didn’t really have to change my playstyle too much to deal with him, his array of AoE attacks presented a different kind of challenge to smaller enemies, and I even had to use the verticality available to me to target some of his weaknesses.

I think one really satisfying system here is how you can actually hack missiles that are fired at you, and this will effectively return them to sender. It’s nothing particularly unique, but it all works in harmony.
And I just wanted to conclude by saying I love how this game feels in the hands. The control scheme is spot-on, and Hugh is faster and more nimble than you’d expect considering his size; I actually think Pragmata feels snappier than Leon’s segments in Resident Evil Requiem.
Which is to say, I think this game is going to be excellent. There are elements of it which are trite – the plot premise isn’t particularly original, and the gameplay leans a lot into “shoot the red spot” – but I think it has enough gimmicks and personality to set it apart.
And it looks and feels great. I’ll be all over this come 17th April.

Do you think Pragmata is shaping up to be something special, or are you waiting for final verdicts before you pull the trigger? Hack us where it hurts in the comments section below.
PlayStation Buttons based on work by VictorPines, CC BY-SA 4.0, via Wikimedia Commons





Comments 37
I was never sold on this game even if it was from Capcom...... then I played the demo and loved it and thus I'll be picking it up, it's nice too as it comes out a week before Saros so perfect timing!
@Oram77 The demo was a genius move. Really helps you "get" it.
I can't get down with this game. The child clinging to the back thing is so stupid to me, and the setting and visuals just aren't doing it for me
Hope others like it tho and that Capcom continues trying new things. Eventually one may land with me
I love that Capcom have taking a chance on this game and i hope it does well. I shell be there day 1 for it.
I may try the demo again, I found it way too clunky and didn't actually finish it on my first try, and just never went back. It also wasn't clear to me in the mini puzzles what I was supposed to try to touch and what I was supposed to try to avoid.
@get2sammyb Oh for sure every time I saw the grid combat I thought it wouldn't work, but yeah actually playing it makes a lot of sense.
It could be the greatest game ever and I still wouldn’t play it, because I can’t stand looking at that creepy little clanker.
I haven't played the demo but the dual character mechanic reminds me of Astral Chain on Switch. Has anyone here played either?
Pragmata is definitely impressive and whilst playing the demo it proved to be a remarkable surprise. The hacking/shooting dynamic is extremely well thought out and dismantling leviathan mechs feels outstanding.
My only qualm is the inclusion of a girl android we're meant to care about because she draws cute pictures. Seems quite cloying to me. I'd like to think Capcom won't veer into David Cage territory with Pragmata's story.
@SMJ Yes I have. Astral Chain is really cool, but might be a bit too lauded as an underrated gem.
Will give this a look. Do love me some capcom games
Capcom putting a demo out for this game was a great move. It definitely sold me on the game.
@JDINCINERATOR I absolutely loved Astral Chain but understand why others might not feel the same.
Man, I can’t wait for this. Capcom is on an unprecedented string of releases. And this game comes out a few days before my birthday, so it will definitely be a perfect gift to myself.
I'll buy it once I know how long the story is. I have a feeling it will be a rather short experience...
Loved the Demo, Pre Ordered it
Just don't search for the DLSS 5 meme for this 😬.
Definitely interested in a playthrough of this.
I enjoyed the demo, game reminds me of the PS3/360 era when Japanese developers tried to appeal to Western audiences by making shooters, most were lackluster but this one seems solid enough
@UltimateOtaku91 Oh god!!!
This game was deemed vaporware 3 years ago, so it's great to see such a resurgence prior to launching. I think this was one of the first things I added to my PS5 wishlist, too?
Preordered the game and bought matching t-shirts from the Capcom merch store of the game for me and my daughter. Not gonna lie: I just have this feeling this might be my favorite game since Death Stranding 2.
Capcom out here crushing it. Naughty Dog hasn't put out a new game since PS4. 🤷♂️
When it was first shown I very much interested but after the recent trailer the child's yabbering would drive me mad. I'll pass
PSA if you're in Ireland - Smyth's have this available to preorder for €49.99 (so a tenner less than PSN).
My local one usually bungs pre-orders in the post early to "ensure you get it on launch day". I've had Spider-Man 2, Ragnarok, and Yotei a day early from them.
I'm assuming that Smyth's UK have it for a similar price.
The demo convinced me to preorder. I didn’t care for the kid but the combat/enemy design was really fun.
I hope this game sell well. If it ends up like Kunitsu Gami and Exoprimal then i doubt Capcom will give any chance for a new IP.
So here's the thing,
Will I get and play this? Yes and yes.
Will I be thinking about Saros while I'm playing? Also yes.
And finally yes I will drop this as soon as Saros lands.
I was looking forward to this, but the demo jumped it to the top of my list. I can’t wait for this game at all.
@MrPeanutbutterz Can confirm it's £41.99 in the uk, great spot
Just bought Monster Hunter Stories 3. Going to get RE:R. Sounds like I’ll need this one. So much money to spend!
It’s cool and I’ll buy it day one most likely but it’s one gimmick isn’t going to be enough for me especially with a trite story and average level design. Capcom has entered the rarified air of a Rockstar,ND,Fromsoftware etc where s**t other games would be hit for in reviews gets a pass because of pedigree and being beloved.
@get2sammyb totally agree, im more a rpg kind of guy , but i really enjoyed the demo , had the difficulty level spot on , and with my old hands and brain ,that was really appreciated 😂 i went from meh to aww yeah, I thought returnal was great but a little to difficult for me,I dont have time for that i get annoyed enough at work, i will be giving saros a miss , this seems more my cup of tea , ill buy it probably , but i might still be playing crimson desert.
Diana reminds me of my daughter when she was 5 or 6, so that's neat. Like a lot of other people, the demo changed my mind on this one. Really looking forward to it!
@IntrepidWombat my daughter looks like Emily from resident evil requiem, same name as well,except spelt emilee , she's a little monster as well 😂
I hope so, as after Lost Planet years ago with it's interesting aiming system.
Or the levels and feel of Titanfall 2, or even playing Splatoon 3 months ago now. Most shooters of the modern era are so boring.
So to me games like Fracture, Singularity, Black 2006, Never Dead, Vanquish and more are just better.
Even Psi Ops for PS2 is great.
If Pragmata is just a Dead Space feeling game with an android and she doesn't offer much gameplay wise only story wise or is just there to hang around like Baby Mario or Daxter, then easy pass on this game.
The guiding this girl to whatever goal or ensuring her safety and what not, is not why I care about this game, the gameplay potential is what I care about.
I really liked the demo. Wasn’t sure at first but it soon stuck. It reminded of the 16bit days when some shooters tried to differentiate themselves from others with little gimmicks. Not sure how it would hold up for the whole game but this preview has me more convinced.
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