
Indie darling Mina the Hollower has now sold more than 500,000 copies since its release last month, further helping to ensure Yacht Club Games has a future in the games industry.
Reports from late last year suggested the developer was in financial trouble, to the point where it had to let go of staff. The team's co-founder, Sean Velasco, described Mina the Hollower as a "make-or-break" moment for the developer, and estimated 200,000 units would need to be sold for it to stay in the clear.
Now, less than two weeks after launch, the title has sold more than double that.
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A social media post from Yacht Club Games thanked everyone who's bought the game, and explained how the team is blown away by the reception. "Thank you for playing, sharing, reviewing, streaming, and believing in our haughty little mouse. The adventure is just getting started!"
An incredible critical reception at launch will have helped sales, as Mina the Hollower is rated the highest game of 2026 so far on Metacritic. We weren't quite as enamoured by it, but it's clear there's a high-quality retro adventure on offer here.
"Mina the Hollower has sold 500,000 copies! Half a million Hollowers have descended into Tenebrous Isle, and we’re completely blown away," Yacht Club Games proudly confirmed. Are you one of them? Tell us in the comments below.
[source x.com]





Comments 19
I'm having a fantastic time with it so far. It's worth repeating here that the difficulty PushSquare's review complained about is really only present right at the beginning of the game so I urge people to stick with it at least until they have beaten the first dungeon. After that you begin to power up so quickly that the game really levels out and becomes much more enjoyable and more about exploration and puzzle solving than super hard battling.
.....until the end level at least (still battling my way through that).
@LiamCroft you are my favourite reviewer here - just wondering what your opinion on Mina is?
@Ooccoo_Jr Exactly, I found this to be the case for me as well.
And I gotta say, great news. Mina The Hollower is my favorite game of the year so far, and I did not see this coming. I have zero nostalgia for this genre. Mina is just an incredible game.
@Ooccoo_Jr Thank you! I'm afraid I haven't played it just yet.
Yacht Club Games would be in much better shape budget-wise if they would drop the AAA production, tone down the audio-visual aspect of their games and start utilizing generative AI in development.
My GOTY alongside Pragmata, very happy for it's success.
You love to see it 👍
Having a lot of fun with it - can confirm that the opening hours are the hardest, it really lets you do what you want later on.
Happy for them!
Good sales but they need to be much faster in development for the future otherwise they'll consistently find themselves in "make or break" situations
Great stuff, delighted for them! Only 4 hours or so in but really liking the game, found it quite tough in the beginning but I'm in a great groove now.
they will eventually get more sales as well, I straight up havent had time to play this amongst all the other releases but I definitely will eventually
I am enjoying this game quite a lot now. I quite liked the intro section, but got dropped into the town and felt lost, went East and struggled against some of the bigger enemies at first (those knights!) and thought the game was probably a miss for me.
I gave it a little more time, I got a bit better, levelled up a touch, got a couple of trinkets and now I am having a lot more fun with it. It's challenging in places but I am rarely dying any more, as it stands, anyway. The exploration is a lot of fun.
Worth pushing through that initial hump, for sure. Don't be afraid to run past some of the enemies initially is my tip lol.
@kyleforrester87 @Ooccoo_Jr It’s interesting to see these points of view. I had completed the game a couple days ago and was actually challenged more deeply by the platforming than I was by the combat. After all, you do level up rather quickly. I don’t know what it was, but I’d get confused where to go a little bit from time to time and get myself into trouble that way. The game actually gets decently generous with health vials later on too, so truly Mina’s quite powerful for about half the game, but that doesn’t help if you jump off a cliff a lot lol
Still really enjoyed the game. May well be the best soundtrack this year for me. It’s the best pixel art retro style indie game in quite some time. I’d love to see it get nominated for Game of the Year this year and save Yacht Club long term. I still think I’d place Pragmata and Requiem above it in my personal list, but truly it’s a special game and I hope many people give it a chance, even though I know that people will grumble about its difficulty. It’s fair difficulty though. And Mina’s honestly got true mascot platformer energy. I can see the character sticking around much like Shovel Knight has.
Yep, bought it and absolutely loving it so far. Three spark towers completed, and Mina is becoming a beast. The combat is wonderful, but the exploration is top tier.
Well done, Yacht Club!
@somnambulance reading everything you’ve said here, I have to ask, is the demo a fair assessment of what’s in store? I’ve read the demo does not do it justice, and though I love a challenge I was a little put off by the demo.
I think I’ll still end up playing it, but as you’ve completed it, I wanted to know your thoughts if you’ve played the demo or if you look back on the first area of the game in comparison to the rest of it.
@ErrantRob There’s multiple ways you can look at the full game in comparison to the demo.
If you found the combat difficult in the demo, to be transparent, the first bit of the game doesn’t get any easier until you get used to the mechanics in it in that department. I’d say the platforming doesn’t become a challenge until the recommended last two sections of the game. I did play things in “the wrong order,” unknowingly of course, and that probably contributed to my difficulty in platforming, but when I went back and played the recommended middle section, it was actually easy. You scale with the game, basically, but you also get far more options to sustain your health too.
I’d recommend trying different weapons in the demo too as they all change the feel of the game quite a bit. As a Castlevania guy, I thought the whip would be my go-to, but I actually found the early game much easier using the hammer.
Also, realistically, if you love everything about the game except the difficulty, there are assists and modifiers that you can use to readjust the game to your preferred settings. While the developers want you to experience the challenge if you’re able to, I think it’s more important to them that as many people enjoy the game as possible. My eight year old son was watching me play it at times and was basically saying, “I can’t play that game. It’s too hard. I don’t know how you do it.” But realistically, I’m planning on setting it up for him so that he can play it (in a totally Game Genie style lol) after he finishes Lego Harry Potter since he showed interest. There’s no shame in using modifiers and assists to help you enjoy a game more.
Hope that helps. It’s an incredible game and I do hope that the game continues to have success.
I finished the game a few nights ago and it's fantastic. Glad to hear it's a financial success for the devs.
Bought it last week on switch 2 and played just an hour or so. Good fun and glad they're finding success. I've really leaned into indie games more than I ever thought I would back in the early ps4 days.
kind of nuts that even making one of THE most well known indie games out there, Shovel Knight, is not enough for financial stability.
It's not bad, leveled up a lot and killed a couple of the bosses, lit up two orbs on the fountain but I play blind and haven't looked anything up or used any guides. If you play like that there's no way this is a 10/10 or GOTY. It's not bad though, it gives me the souls itch so I bought Khazan (or whatever) the First Berserker, enjoying it much more (blind) and a much better game, I don't know if TFB could be considered a GOTY.
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