
EA has released the latest update for The Sims 4 on consoles, and it marks a fairly significant change with regards to community-made content.
Version 2.31 is available to download and install now on PS4, and the headline news is that it introduces the Marketplace to the console version of the popular free-to-play life sim.
The Marketplace is a relatively new addition even to the PC version. In a nutshell, it's the in-game store for content made by members of the Sims 4 community.
If you visit the Marketplace in the game, you'll be able to browse through Maker Packs and Kits. If you purchase one — using the new premium currency, Moola — you won't need to exit the game; it'll simply download and install, no restart required.
The aim is to make buying and using creator content more straightforward, but it's something that hasn't gone down very well with players.
A key part of all this is that Maker Packs and Kits are no longer purchasable from the PS Store itself; they've all been delisted, meaning the only way to access them now is via the in-game Marketplace.
To get anything in the Marketplace, you first need to buy Moola, the aforementioned currency. This can be bought in blocks of 200, 500, 1,000, 2,600, and 5,500, with prices ranging from $2.49/£2.29 to $49.99/£45.49.
This approach to community content has caused a stir among players and creators, who feel this is a worse solution for everyone except EA, which stands to make more money by forcing people through the Marketplace and buying Moola.
The plus side is that console players will now have access to more community-made items than ever, bringing it closer in line with the PC experience.
The update also make a wide range of bug fixes, which you can peruse in the full patch notes.
What are your thoughts on this new update for The Sims 4? Tell us in the comments section below.
[source ea.com]





Comments 8
I last played a Sims game on the PS3 more than 10 years ago, that being The Sims 3.
I think The Sims is best played on PC, so I wasn't even really aware that The Sims 4 even existed on the PS4.
Personally think The Sims series peaked at The Sims 3 so it's kind of sad to see what it has become.
EA being EA. It's a shame to see what Sims has become now
As Friedrich Nietzsche once said, "it is always morally acceptable and your civic duty to download Sims 4 from Fitgirl."
I'm done with all of their DLC packs, if they released a new game I'd buy it day one. Frequent DLCs and now currency makes the game feel cheap and lazy. I'd love to see a next'gen Sims, faster, smoother and with more options for creativity and building. Outside of Sims Pets it just doesn't do it for me anymore and I was very big into the series. It's a shame how far it's fallen, there's still so much potential and it's all going to waste.
I'm flabbergasted every time I notice the dozens of DLC packs for Sims which seem to provide you with basic elements of a living world (e.g. 'seasons' or 'pets' ) . So I'll never bother with the game, but presumably its fans are already okay in being parted with their moola..
Sims 4 became a massive rip off when they started splitting stuff from actual packs and selling them separately, they then added little packs for like £5 like vacumes and dust bunnies then it started with content creator stuff and now it's finally been monotised like they have been trying for years and the players lap it up
The community is healthy and the game is profitable/popular so I imagine the addition of paid user generated content which can only be bought using ingame currency will work out well both for EA and some of the creators.
I haven’t played the Sims 4 in a few months but even ignoring the endless packs of DLC (and now UGC) the base game is pretty substantial. Making something more visually impressive isn’t hard, handling all the characters/interactions/reactions/etc is very, very hard, as the makers of Inzoi (still in early access because they are trying to get all that stuff sorted) can attest.
Games are luxuries and any franchise can die but the cozy subgenre is enduringly popular and very few developers seem to be interested in trying to eat The Sim’s cake so based on what’s currently announced I expect it will keep going.
That being said the Saudi government/Trump family is a very odd owner for The Sims and it’s quite possible they will either kill the golden goose because it isn’t laying big enough eggs fast enough (the money used to purchase EA is debt that has been loaded into EA which means they need to quickly increase profits and lower costs) or on a whim because it offends them. Time will tell.
@deadfred77 Many seem to be other then those who look to old content, animations and more of old Sims games to compare them and go wow Sims 1 to 3 were so much better and have been playing those.
In the past I think it was understandable as the packs were fair with content, not they are so paper thin it's ridiculous. The creators that call it out do call it out for sure.
Even the console ports or spinoffs were fair, now it's just pathetic.
Sims 1 to 3 for sure were better in content, controls and more (Sims 2 had the best balance of content, story telling ones and controls not a cursor that's awkward to use unless the player wanted to not it being the mandatory way to play the games), whether PC or console or handheld were great to decent, nowadays it's just bland and forgettable unless people have only played on PS4/PS5 and never anything PS3 or older (and equivalent consoles/handhelds). As they have no reference for it and know how bland it all is.
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