
With hype at an all-time high, there’s one key question for Crimson Desert to answer: just how will it run on consoles?
Rumour has it there’ll be no console reviews of the wildly ambitious console RPG prior to launch, which has understandably aroused suspicion among PS5 owners.
But Korean dev Pearl Abyss has maintained a confidence throughout this game’s launch cycle, and despite the lack of console footage, it doesn’t appear to be hiding anything.
In a video preview posted by FightinCowboy, he shared the following statement from the studio itself:
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“Regardless of what we say, people probably won’t believe us. So instead we’re sending the game to Digital Foundry, and they’ll have a full analysis of performance across all the platforms at launch.”
Our friends at Digital Foundry have since corroborated this in the introduction to a tech Q&A they just published with the studio.
At the top of an article which has frankly gone right over our heads, Alex Battaglia confirms that his team is “busy” working on coverage as we write, including a “preliminary but still very detailed look at the PS5 Pro version”.
Understandably it’s got a lot of work to do here, so more coverage will follow.
We know based on a tech sheet released this week that Sony’s supercharged system will target 60fps with ultra ray racing enabled, thanks to PSSR’s upgraded upscaler. While the internal resolution will be 1080p, it should deliver a decent 4K image if it’s leveraging the Japanese giant’s new tech effectively.
Meanwhile, the base PS5 version will target 60fps at 1080p with low ray tracing settings enabled.
Other graphical options and presets will be available, including 30fps options which bump up the resolution, regardless of which format you’re on.
So the core numbers look impressive, then, but the proof is going to be in the pudding.
The studio seems confident in what it’s built here, and giving full access to Digital Foundry reflects that. Now we wait for the results.





