What if, instead of supersonic acrobatic rocket-powered battle cars, you played Rocket League with a bow and arrow? That’s the question Nock seeks to answer, an upcoming PSVR2 projectiles-based sports game where, instead of driving a ball into the goal, you need to, well, knock it in. The game’s got a great, techno-style aesthetic to it, as evidenced by the trailer above.
And in addition to a 25th May release date, the PS Blog comes armed with additional details. The title will run at 90 frames-per-second on PSVR2, and it’ll feature full support for all of the headset’s features, including haptic feedback. There’ll also be a spectator camera, so your friends can cheer you on from a different perspective by looking at the television screen.
One really neat bonus is that everyone who buys the game on PS5 will get a free Season Pass, allowing you to unlock an additional 30 skins, bows, and other cosmetics. There’ll still be full crossplay with other virtual reality headsets, however – that’s just an added incentive for purchasing the game on PlayStation. Sweet!
Is this only multiplayer or can you solo it with bots? I saw that it’s cross play, but VR online multiplayer games can be tough finding strong communities.
Looks interesting and I like the visual style.
However, I'm not sure why only 90fps. Just started Red Matter 2 and the overall visual performance, smoothness and fidelity outmatch anything else on PSVR2 so far running at 120fps with no reprojection & 4k textures. Vertical Robot are absolute wizards I tell you and Sony needs to work very closely with this studio for the future & other Devs take note.
It's shocking what larger Teams have put out in comparison to this game.
The Devs have also stated that "...you haven’t seen anything yet of what PSVR2 will be capable of" which is really encouraging to hear.
In germany we say "abgespaced" to things like this 😀.
I’m trying to hold back from buying VR2 until I see what the showcase brings but seeing games like this and their design is making me itchy to go ahead.
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